如何使用“#selector”发送参数
How can I send parameter with "#selector"
class TimerFactory {
var second: Int = 0;
var timer: Timer = Timer();
init(second: Int) {
if(second > 0) {
self.second = second;
}
}
func runTimer(_ vc: ViewController) -> Void {
self.timer = Timer.scheduledTimer(timeInterval: 1, target: vc, selector: (#selector(vc.updateViewTimer)), userInfo: nil, repeats: true)
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
@objc func updateViewTimer() {
print("Hello")
}
}
extension ViewController {
@IBAction func startCounter(_ sender: UIBarButtonItem) {
let timer = TimerFactory(second: 60);
timer.runTimer(self)
}
}
抱歉我的问题,我是 SWIFT 的新手,但我想创建计时器,但计时器选择器调用我的 ViewController updateViewTimer,但此代码 return false 但 self.test 工作
这里有什么问题?
问题是目标应该包含要调用的方法,在定时器声明中你将它设置为self,所以它会在class中寻找一个方法,你可以试试
self.timer = Timer.scheduledTimer(timeInterval: 1, target: vc , selector: (#selector(vc.updateViewTimer)), userInfo: nil, repeats: true)
您的目标应该是 vc
,因为计时器将在此处查找方法 updateViewTimer
。
func runTimer(_ vc: ViewController) -> Void {
self.timer = Timer.scheduledTimer(timeInterval: 1,
target: vc,
selector: (#selector(vc.updateViewTimer)),
userInfo: nil,
repeats: true)
}
当目标是 self
时,它指的是 TimerFactory
。
编辑 (基于评论):
func runTimer(_ vc: ViewController) -> Void {
self.timer = Timer.scheduledTimer(timeInterval: 1,
target: vc,
selector: (#selector(vc.updateViewTimer(timer:))),
userInfo: self,
repeats: true)
}
@objc func updateViewTimer(_ timer: Timer) {
if let factory = timer.userInfo as? TimerFactory {
factory.second -= 1
print(factory.second)
if factory.second == 0 {
print("completed")
timer.invalidate()
}
}
}
编辑 2 (建议):
如果您打算在另一个 class 中重用 TimerFactory
,那么您需要确保此 class 中存在 updateViewTimer()
方法,否则代码将崩溃.
相反...我宁愿建议一种更健壮的方法,该方法将使用闭包并放弃对 updateViewTimer(_:)
方法的依赖:
func runTimer(_ vc: ViewController, updateHandler: @escaping (_ second: Int)->Void) -> Void {
self.timer = Timer.scheduledTimer(withTimeInterval: 1,
repeats: true,
block: { (timer) in
self.second -= 1
updateHandler(self.second)
if self.second == 0 {
timer.invalidate()
}
})
}
func startCounter() {
let timer = TimerFactory(second: 10);
timer.runTimer(self) { (second) in
print(second)
if second == 0 {
print("completed")
}
}
}
class TimerFactory {
var second: Int = 0;
var timer: Timer = Timer();
init(second: Int) {
if(second > 0) {
self.second = second;
}
}
func runTimer(_ vc: ViewController) -> Void {
self.timer = Timer.scheduledTimer(timeInterval: 1, target: vc, selector: (#selector(vc.updateViewTimer)), userInfo: nil, repeats: true)
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
@objc func updateViewTimer() {
print("Hello")
}
}
extension ViewController {
@IBAction func startCounter(_ sender: UIBarButtonItem) {
let timer = TimerFactory(second: 60);
timer.runTimer(self)
}
}
抱歉我的问题,我是 SWIFT 的新手,但我想创建计时器,但计时器选择器调用我的 ViewController updateViewTimer,但此代码 return false 但 self.test 工作 这里有什么问题?
问题是目标应该包含要调用的方法,在定时器声明中你将它设置为self,所以它会在class中寻找一个方法,你可以试试
self.timer = Timer.scheduledTimer(timeInterval: 1, target: vc , selector: (#selector(vc.updateViewTimer)), userInfo: nil, repeats: true)
您的目标应该是 vc
,因为计时器将在此处查找方法 updateViewTimer
。
func runTimer(_ vc: ViewController) -> Void {
self.timer = Timer.scheduledTimer(timeInterval: 1,
target: vc,
selector: (#selector(vc.updateViewTimer)),
userInfo: nil,
repeats: true)
}
当目标是 self
时,它指的是 TimerFactory
。
编辑 (基于评论):
func runTimer(_ vc: ViewController) -> Void {
self.timer = Timer.scheduledTimer(timeInterval: 1,
target: vc,
selector: (#selector(vc.updateViewTimer(timer:))),
userInfo: self,
repeats: true)
}
@objc func updateViewTimer(_ timer: Timer) {
if let factory = timer.userInfo as? TimerFactory {
factory.second -= 1
print(factory.second)
if factory.second == 0 {
print("completed")
timer.invalidate()
}
}
}
编辑 2 (建议):
如果您打算在另一个 class 中重用 TimerFactory
,那么您需要确保此 class 中存在 updateViewTimer()
方法,否则代码将崩溃.
相反...我宁愿建议一种更健壮的方法,该方法将使用闭包并放弃对 updateViewTimer(_:)
方法的依赖:
func runTimer(_ vc: ViewController, updateHandler: @escaping (_ second: Int)->Void) -> Void {
self.timer = Timer.scheduledTimer(withTimeInterval: 1,
repeats: true,
block: { (timer) in
self.second -= 1
updateHandler(self.second)
if self.second == 0 {
timer.invalidate()
}
})
}
func startCounter() {
let timer = TimerFactory(second: 10);
timer.runTimer(self) { (second) in
print(second)
if second == 0 {
print("completed")
}
}
}