Swift游乐场ClassViewcontroller没有会员“”?
Swift Playgrounds Class Viewcontroller has no member ""?
我是 swift 编程的新手,遇到过这个问题,老实说,我不知道如何解决这个问题。我在操场上有一个 viewcontroller 并且在该视图上有一个按钮。我有一个名为 CanvasView 的 class,它具有以下代码:
import UIKit
import PlaygroundSupport
public class CanvasView: UIView {
var lineColor: UIColor!
var lineWidth: CGFloat!
var path: UIBezierPath!
var touchPoint: CGPoint!
var startPoint: CGPoint!
public override func layoutSubviews() {
setupDefaultSettings()
}
// control touches
public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
startPoint = touch.location(in: self)
path = UIBezierPath()
path.move(to: startPoint)
}
}
public override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
touchPoint = touch.location(in: self)
}
path.addLine(to: touchPoint)
startPoint = touchPoint
drawShapeLayer()
}
// Function to clear the drawn path
func clearCanvas() {
guard let path = path else { return }
path.removeAllPoints()
layer.sublayers = nil
setNeedsDisplay()
}
// draw shape on layer
public func drawShapeLayer() {
guard let path = path else { return }
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.strokeColor = lineColor.cgColor
shapeLayer.lineWidth = lineWidth
shapeLayer.fillColor = UIColor.clear.cgColor
layer.addSublayer(shapeLayer)
setNeedsDisplay()
}
public func setupDefaultSettings() {
lineColor = .black
lineWidth = 5
clipsToBounds = true
isMultipleTouchEnabled = false
}
}
如您所见,class 有一个名为 clearCanvas() 的方法可以清除 canvas。在我的视图控制器中,我创建了一个继承自 CanvasView class 的对象,并尝试使用按钮调用 clearCanvas 函数,但这给了我 class GameViewController 没有成员 drawView 的错误?即使它显示它确实像上面的 10 行。 GameViewController 的代码:
import Foundation
import CoreML
import UIKit
import PlaygroundSupport
public class GameViewController : UIViewController {
public override func viewDidLoad() {
super.viewDidLoad()
//MARK: Variables and constants
let yellowColor = UIColor(red:1.00, green:0.92, blue:0.23, alpha:1.0)
var roundNumber = 1
var currentScore = 0
//MARK: Setting up the UI
//Setting up the initial view
let view = UIView()
self.view = view
view.backgroundColor = yellowColor
//Adding the view which can be drawn on
let drawView = CanvasView()
drawView.backgroundColor = UIColor.white
drawView.frame = CGRect(x: 12.5, y: 250, width: 350, height: 350)
drawView.layer.cornerRadius = 20
view.addSubview(drawView)
//Adding a button to start the round
let startRoundButton = UIButton()
startRoundButton.frame = CGRect(x: 0, y: 50, width: 100, height: 50)
view.addSubview(startRoundButton)
startRoundButton.addTarget(self, action: #selector(startRoundButtonPressed), for: .touchUpInside)
//Adding a button clear the canvas
let clearCanvasButton = UIButton()
let clearCanvasButtonImage = UIImage(named: "clearButton")
clearCanvasButton.setImage(clearCanvasButtonImage, for: .normal)
clearCanvasButton.frame = CGRect(x: 12.5, y: 620, width: 110, height: 27)
view.addSubview(clearCanvasButton)
clearCanvasButton.addTarget(self, action: #selector(clearCanvasButtonPressed), for: .touchUpInside)
//MARK: Functions
func clearDrawView() {
drawView.clearCanvas()
}
}
@objc func startRoundButtonPressed() {
}
@objc func clearCanvasButtonPressed() {
GameViewController.clearDrawView()
}
}
我确实复制了 class CanvasView,所以可能有什么东西搞砸了那里的方法调用。如果有人能帮我解决这个(可能非常愚蠢的)问题,我将不胜感激,请记住这是在 mac 的游乐场而不是 xcode 上制作的。百万感谢!
您当前的 clearDrawView()
确实不是 viewDidLoad()
中的成员而是嵌套函数。
将定义移动到 class 级别应该会有所帮助。但是,您还必须将 drawView
定义为成员(即在 class 级别)以使其对 clearDrawView()
:
可见
public class GameViewController : UIViewController {
let drawView = CanvasView() // <--- move it here from viewDidLoad()
public override func viewDidLoad() {
super.viewDidLoad()
// do the necessary stuff, including drawView setup
}
func clearDrawView() {
drawView.clearCanvas()
}
@objc func clearCanvasButtonPressed() {
clearDrawView() // note: not "GameViewController.clearDrawView()" because it's an instance method
}
}
为了更好地理解,请查看 Apple 文档中的 Properties and Methods。
我是 swift 编程的新手,遇到过这个问题,老实说,我不知道如何解决这个问题。我在操场上有一个 viewcontroller 并且在该视图上有一个按钮。我有一个名为 CanvasView 的 class,它具有以下代码:
import UIKit
import PlaygroundSupport
public class CanvasView: UIView {
var lineColor: UIColor!
var lineWidth: CGFloat!
var path: UIBezierPath!
var touchPoint: CGPoint!
var startPoint: CGPoint!
public override func layoutSubviews() {
setupDefaultSettings()
}
// control touches
public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
startPoint = touch.location(in: self)
path = UIBezierPath()
path.move(to: startPoint)
}
}
public override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
touchPoint = touch.location(in: self)
}
path.addLine(to: touchPoint)
startPoint = touchPoint
drawShapeLayer()
}
// Function to clear the drawn path
func clearCanvas() {
guard let path = path else { return }
path.removeAllPoints()
layer.sublayers = nil
setNeedsDisplay()
}
// draw shape on layer
public func drawShapeLayer() {
guard let path = path else { return }
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.strokeColor = lineColor.cgColor
shapeLayer.lineWidth = lineWidth
shapeLayer.fillColor = UIColor.clear.cgColor
layer.addSublayer(shapeLayer)
setNeedsDisplay()
}
public func setupDefaultSettings() {
lineColor = .black
lineWidth = 5
clipsToBounds = true
isMultipleTouchEnabled = false
}
}
如您所见,class 有一个名为 clearCanvas() 的方法可以清除 canvas。在我的视图控制器中,我创建了一个继承自 CanvasView class 的对象,并尝试使用按钮调用 clearCanvas 函数,但这给了我 class GameViewController 没有成员 drawView 的错误?即使它显示它确实像上面的 10 行。 GameViewController 的代码:
import Foundation
import CoreML
import UIKit
import PlaygroundSupport
public class GameViewController : UIViewController {
public override func viewDidLoad() {
super.viewDidLoad()
//MARK: Variables and constants
let yellowColor = UIColor(red:1.00, green:0.92, blue:0.23, alpha:1.0)
var roundNumber = 1
var currentScore = 0
//MARK: Setting up the UI
//Setting up the initial view
let view = UIView()
self.view = view
view.backgroundColor = yellowColor
//Adding the view which can be drawn on
let drawView = CanvasView()
drawView.backgroundColor = UIColor.white
drawView.frame = CGRect(x: 12.5, y: 250, width: 350, height: 350)
drawView.layer.cornerRadius = 20
view.addSubview(drawView)
//Adding a button to start the round
let startRoundButton = UIButton()
startRoundButton.frame = CGRect(x: 0, y: 50, width: 100, height: 50)
view.addSubview(startRoundButton)
startRoundButton.addTarget(self, action: #selector(startRoundButtonPressed), for: .touchUpInside)
//Adding a button clear the canvas
let clearCanvasButton = UIButton()
let clearCanvasButtonImage = UIImage(named: "clearButton")
clearCanvasButton.setImage(clearCanvasButtonImage, for: .normal)
clearCanvasButton.frame = CGRect(x: 12.5, y: 620, width: 110, height: 27)
view.addSubview(clearCanvasButton)
clearCanvasButton.addTarget(self, action: #selector(clearCanvasButtonPressed), for: .touchUpInside)
//MARK: Functions
func clearDrawView() {
drawView.clearCanvas()
}
}
@objc func startRoundButtonPressed() {
}
@objc func clearCanvasButtonPressed() {
GameViewController.clearDrawView()
}
}
我确实复制了 class CanvasView,所以可能有什么东西搞砸了那里的方法调用。如果有人能帮我解决这个(可能非常愚蠢的)问题,我将不胜感激,请记住这是在 mac 的游乐场而不是 xcode 上制作的。百万感谢!
您当前的 clearDrawView()
确实不是 viewDidLoad()
中的成员而是嵌套函数。
将定义移动到 class 级别应该会有所帮助。但是,您还必须将 drawView
定义为成员(即在 class 级别)以使其对 clearDrawView()
:
public class GameViewController : UIViewController {
let drawView = CanvasView() // <--- move it here from viewDidLoad()
public override func viewDidLoad() {
super.viewDidLoad()
// do the necessary stuff, including drawView setup
}
func clearDrawView() {
drawView.clearCanvas()
}
@objc func clearCanvasButtonPressed() {
clearDrawView() // note: not "GameViewController.clearDrawView()" because it's an instance method
}
}
为了更好地理解,请查看 Apple 文档中的 Properties and Methods。