使用 std::enable_if 时进行优化
Optimizing while using std::enable_if
考虑这段代码:
#include <iostream>
#include <type_traits>
template <std::size_t N> void bar() { std::cout << "bar<" << N << ">() called.\n"; }
template <std::size_t N> void hit() { std::cout << "hit<" << N << ">() called.\n"; }
template <typename T> struct evaluate : std::bool_constant<std::is_integral_v<T>> {
static constexpr std::size_t size = sizeof(T); // Simplified for illustration only.
};
void foo() { }
template <typename T, typename... Args>
std::enable_if_t<!evaluate<T>::value> foo (const T&, const Args&...);
template <typename T, typename... Args>
std::enable_if_t<evaluate<T>::value> foo (const T&, const Args&... args) {
bar<evaluate<T>::size>();
// Do whatever.
foo(args...);
}
template <typename T, typename... Args>
std::enable_if_t<!evaluate<T>::value> foo (const T&, const Args&... args) {
hit<evaluate<T>::size>();
// Do whatever, but different from the previous foo overload.
foo(args...);
}
int main() {
foo (5, "hello", true);
}
Output:
bar<4>() called.
hit<6>() called.
bar<1>() called.
如何重写上面的内容,使得 evaluate<T>
每次 foo 迭代只需要计算一次而不是两次?
Ok, I thought evaluate was computed twice. But how would you make it appear only once (without using macros)? We are supposed to avoid repetition in code anyways
您可以尝试将其另存为默认值的附加模板参数
像
template <typename T, typename... Args, typename E = evaluate<T>>
std::enable_if_t<!E::value> foo (const T&, const Args&...);
template <typename T, typename... Args, typename E = evaluate<T>>
std::enable_if_t<E::value> foo (const T&, const Args&... args)
{
bar<E::size>();
// Do whatever.
foo(args...);
}
template <typename T, typename ... Args, typename E>
std::enable_if_t<!E::value> foo (const T&, const Args&... args)
{
hit<E::size>();
// Do whatever, but different from the previous foo overload.
foo(args...);
}
你可能喜欢这个:
template <std::size_t N> void bar() { std::cout << "bar<" << N << ">() called.\n"; }
template <std::size_t N> void hit() { std::cout << "hit<" << N << ">() called.\n"; }
template <typename T>
struct evaluate : std::bool_constant<std::is_integral_v<T>>
{
static constexpr std::size_t size = sizeof(T); // Simplified for illustration only.
};
void foo() { }
template <typename T, typename... Args>
void foo( const T&, const Args&... args)
{
using X = evaluate<T>;
if constexpr ( X::value )
{
bar<X::size>();
}
else
{
hit<X::size>();
}
foo( args... );
}
int main() {
foo (5, "hello", true);
}
它 "calls" 只有一次 evaluate<T>
,这并不重要,但可能更容易阅读。所有模板代码仅在实例化期间使用,这只是个人喜好问题。
正如您提到的 c++17
您可以使用 constexpr if
在您的示例中完全摆脱 SFINAE。这也使得在 foo 的两种变体中重用公共代码行成为可能,这非常好。您可以相信,可执行文件不会有太大差异,但我认为可维护性要好得多!
考虑这段代码:
#include <iostream>
#include <type_traits>
template <std::size_t N> void bar() { std::cout << "bar<" << N << ">() called.\n"; }
template <std::size_t N> void hit() { std::cout << "hit<" << N << ">() called.\n"; }
template <typename T> struct evaluate : std::bool_constant<std::is_integral_v<T>> {
static constexpr std::size_t size = sizeof(T); // Simplified for illustration only.
};
void foo() { }
template <typename T, typename... Args>
std::enable_if_t<!evaluate<T>::value> foo (const T&, const Args&...);
template <typename T, typename... Args>
std::enable_if_t<evaluate<T>::value> foo (const T&, const Args&... args) {
bar<evaluate<T>::size>();
// Do whatever.
foo(args...);
}
template <typename T, typename... Args>
std::enable_if_t<!evaluate<T>::value> foo (const T&, const Args&... args) {
hit<evaluate<T>::size>();
// Do whatever, but different from the previous foo overload.
foo(args...);
}
int main() {
foo (5, "hello", true);
}
Output:
bar<4>() called.
hit<6>() called.
bar<1>() called.
如何重写上面的内容,使得 evaluate<T>
每次 foo 迭代只需要计算一次而不是两次?
Ok, I thought evaluate was computed twice. But how would you make it appear only once (without using macros)? We are supposed to avoid repetition in code anyways
您可以尝试将其另存为默认值的附加模板参数
像
template <typename T, typename... Args, typename E = evaluate<T>>
std::enable_if_t<!E::value> foo (const T&, const Args&...);
template <typename T, typename... Args, typename E = evaluate<T>>
std::enable_if_t<E::value> foo (const T&, const Args&... args)
{
bar<E::size>();
// Do whatever.
foo(args...);
}
template <typename T, typename ... Args, typename E>
std::enable_if_t<!E::value> foo (const T&, const Args&... args)
{
hit<E::size>();
// Do whatever, but different from the previous foo overload.
foo(args...);
}
你可能喜欢这个:
template <std::size_t N> void bar() { std::cout << "bar<" << N << ">() called.\n"; }
template <std::size_t N> void hit() { std::cout << "hit<" << N << ">() called.\n"; }
template <typename T>
struct evaluate : std::bool_constant<std::is_integral_v<T>>
{
static constexpr std::size_t size = sizeof(T); // Simplified for illustration only.
};
void foo() { }
template <typename T, typename... Args>
void foo( const T&, const Args&... args)
{
using X = evaluate<T>;
if constexpr ( X::value )
{
bar<X::size>();
}
else
{
hit<X::size>();
}
foo( args... );
}
int main() {
foo (5, "hello", true);
}
它 "calls" 只有一次 evaluate<T>
,这并不重要,但可能更容易阅读。所有模板代码仅在实例化期间使用,这只是个人喜好问题。
正如您提到的 c++17
您可以使用 constexpr if
在您的示例中完全摆脱 SFINAE。这也使得在 foo 的两种变体中重用公共代码行成为可能,这非常好。您可以相信,可执行文件不会有太大差异,但我认为可维护性要好得多!