C# 进度计数器有时不会递增到预期值?

C# Progress Counter sometimes not incrementing to expected value?

我正在测试列表代理的有效性。每次测试代理时,我都会递增一个名为 Progress 的 int 类型的 属性。如果我测试一个包含 100 个代理的列表,当所有任务都完成时,有时 Progress 会等于 100,但有时它不会是预期值 100,而是 97 或 98(它会变化)。

public class ProxyTester
{
    public int Progress { get; set; }

    public async Task Start(List<Proxy> proxies, List<ProxyJudge> judges, List<ProxyTest> tests = null, PauseOrCancelToken pct = null, int maxConcurrency = 100)
    {
        if (tests == null)
        {
            tests = new List<ProxyTest>();
        }

        this.Progress = 0;

        //Get external IP to check if proxy is anonymous.
        var publicIp = await WebUtility.GetPublicIP();

        //Validate proxy judges.
        var tasks = new List<Task>();
        var semaphore = new SemaphoreSlim(maxConcurrency);

        foreach (var judge in judges)
        {
            tasks.Add(Task.Run(async () => {
                await semaphore.WaitAsync();
                judge.IsValid = await judge.TestValidityAsync();
                if (pct != null) { await pct.PauseOrCancelIfRequested(); }
                semaphore.Release();
            }));
        }

        await Task.WhenAll(tasks);

        var validJudges = from judge in judges
                            where judge.IsValid
                            select judge;

        if (validJudges.Count() == 0)
        {
            throw new Exception("No valid judges loaded.");
        }

        //Validate proxy tests.
        tasks.Clear();
        foreach (var test in tests)
        {
            tasks.Add(Task.Run(async () => {
                await semaphore.WaitAsync();
                test.IsValid = await test.TestValidityAsync();
                if (pct != null) { await pct.PauseOrCancelIfRequested(); }
                semaphore.Release();
            }));
        }

        await Task.WhenAll(tasks);

        var validTests = from test in tests
                            where test.IsValid
                            select test;

        //Test proxies with a random, valid proxy judge.  If valid, test with all valid proxy tests.
        tasks.Clear();

        foreach (var proxy in proxies)
        {
            tasks.Add(Task.Run(async () =>
            {
                await semaphore.WaitAsync();
                proxy.IsValid = await proxy.TestValidityAsync(validJudges.ElementAt(RandomUtility.GetRandomInt(0, validJudges.Count())));
                this.Progress++;
                Console.WriteLine(this.Progress + " / " + proxies.Count);
                if (pct != null) { await pct.PauseOrCancelIfRequested(); }
                semaphore.Release();
                if (proxy.IsValid)
                {
                    proxy.TestedSites.AddRange(validTests);
                    var childTasks = new List<Task>();
                    foreach (var test in validTests)
                    {
                        childTasks.Add(Task.Run(async () =>
                        {
                            await semaphore.WaitAsync();
                            proxy.TestedSites.ElementAt(proxy.TestedSites.IndexOf(test)).IsValid = await proxy.TestValidityAsync(test);
                            if (pct != null) { await pct.PauseOrCancelIfRequested(); }
                            semaphore.Release();
                        }));
                    }

                    await Task.WhenAll(childTasks);
                }
            }));
        }


        await Task.WhenAll(tasks);

    }
}

问题是来自多个线程的变量更新不是原子的。为了让多个线程更新该变量,您需要将其标记为 volatile 并使用类似 Interlocked.Increment 的同步方法。

由于必须通过ref传递变量,因此需要创建一个支持字段:

private volatile int _progress = 0;
public int Progress => _progress;

然后,而不是

this.Progress++;

您可以将其更改为联锁调用:

Interlocked.Increment(ref _progress);

现在多个线程可以更新它而不会有冲突的风险。您 运行 遇到的问题是一个线程读取该值,两个线程更新它,覆盖一些更新。这就是为什么它看起来 "random",这取决于覆盖哪些和多少的时间。