编译时常量错误 Actionscript 3

Compile-time constant error Actionscript 3

我目前正在尝试制作一款类似于 doodlejump 的平台游戏,但是我遇到了两个错误,我不确定如何修复。下面是我目前正在使用的代码。我的错误是;

**Scene 1, Layer 'Code', Frame 4, Line 181 1046: Type was not found or was not a compile-time constant: stick.


Scene 1, Layer 'Code', Frame 4, Line 207 1180: Call to a possibly undefined method stick.**


var tempStick:stick;
var tmpMc:MovieClip;


stop();

// MONITOR THE ACCELEROMETER
var myAcc:Accelerometer = new Accelerometer();
myAcc.addEventListener(AccelerometerEvent.UPDATE, onAccUpdate);

function onAccUpdate(evt:AccelerometerEvent):void{
    accX = evt.accelerationX;   
}

//MONITOR THE ENTER_FRAME EVENT
stage.addEventListener(Event.ENTER_FRAME, onMyEnterFrame);

//INIT STAGE WITH CLOUDS
if (firstPass == 1){
    liveScore = 0;
    accX = 0;

    for (var i:int=0; i< 5; i++){
    tempStick = new stick;
    tempStick.x = Math.random()*stage.stageWidth;
    tempStick.y = 0 + i*stage.stageHeight/6;

    myVect[i] = tempStick;
    addChild(tempStick);
    tempStick.cacheAsBitmap = true;
}
    firstPass = 2;
}




function onMyEnterFrame(evt:Event):void{

//MOVE X DEPENDING ON THE ACCELEROMETER
MyIcare.x -= (MyIcare.x - (MyIcare.x + accX * 10))*0.6;

//MOVE HEAD TO THE LEFT OR TO THE RIGHT
if(accX > 0) {
    MyIcare.gotoAndStop(2);
}else{
    MyIcare.gotoAndStop(1);
}

// Vertical speed OF THE ICARE/ANGEL
vVelocity += vAcceleration;



if((MyIcare.y > middleScreen) && (vVelocity < 0)){
        // ICARE IS GOING UP
        MyIcare.y += vVelocity;
    }else{
        if(vVelocity > 0){
            // ICARE IS GOING DOWN
            MyIcare.y += vVelocity;

            // TEST IF ICARE TOUCHES A CLOUD
            for (var i:int=0; i< 5; i++){
                tmpMc = myVect[i];
                if (MyIcare.hitTestObject(tmpMc))
                    {
                        vVelocity = -20;
                    }

            }

        }else{
            // THE WORLD IS GOING DOWN
            // WHEN ICARE IS IN THE MIDDLE OF THE SCREEN

            for (var j:int=0; j< 5; j++){
                tmpMc = myVect[j];
                tmpMc.y -=  vVelocity;
            }

            liveScore += 5;
        }
    }

    // CHECK IF THE CLOUDS ARE OUT OF THE SCREEN
    if(myVect[0] != null){
    for (var k:int=0; k< 5; k++){
                tmpMc = myVect[k];
                if(tmpMc.y > stage.stageHeight){
                    tmpMc.y = -5;
                    tmpMc.x =  Math.random()*stage.stageWidth;
                }
            }
    }


    //ICARE IS OUT OF THE SCREEN

        //PAUSE GAME
        MyIcare.y = -300;
        vVelocity = 0;
        vAcceleration = 0;

        // PLAY FUNNY SOUND
    }

您的问题很可能是您没有告诉您的库对象(棒)可供代码访问。

为此,请在 FlashPro 中打开您的库面板,右键单击您的摇杆 asset/movieClip,然后选择 属性

符号属性 Window 上,选中 Export For ActionScript 复选框。然后在 Class 字段中输入 stick

现在您可以通过代码实例化一个stick