螺纹安全管道端接
Thread Safe Pipe Termination
(开始前注意:虽然我的问题很笼统,但我的代码需要使用遗留 Visual Studio 2008 MFC 应用程序编译,并且必须使用 MFC 或 win32 同步,请避免使用 ie boost 或 c++ 11 回答)
我正在尝试实现一个 线程安全管道 (一个具有单个 reader 和一个写入器的队列),我做了以下操作:
template<class T>
class CMultiThreadPipe {
private:
HANDLE hSemaphore, hTerminateEvent1, hTerminateEvent2;
CRITICAL_SECTION listMutex;
CList<T*, T*> list;
public:
CMultiThreadPipe() {
InitializeCriticalSection(&listMutex);
hSemaphore = CreateSemaphore(NULL, 0, LONG_MAX, NULL);
hTerminateEvent1 = ::CreateEvent(NULL, TRUE, FALSE, NULL);
hTerminateEvent2 = ::CreateEvent(NULL, TRUE, FALSE, NULL);
}
// pdata must be allocated with new. The dequeueing thread will delete it
void Enqueue(T* pdata) {
EnterCriticalSection(&listMutex);
list.AddHead(pdata);
LeaveCriticalSection(&listMutex);
ReleaseSemaphore(hSemaphore, 1, NULL);
}
// if Dequeue returns null it means the pipe was destroyed and no further queue method calls are legal
// Dequeue caller is responsible to delete the returned instance
T* Dequeue()
{
HANDLE handles[] = { hTerminateEvent1, hSemaphore };
DWORD waitRes = WaitForMultipleObjects(2, handles, FALSE, INFINITE);
if (waitRes==WAIT_OBJECT_0) {
SetEvent(hTerminateEvent2);
return NULL; // terminated
}
EnterCriticalSection(&listMutex);
T* elem = list.RemoveTail();
LeaveCriticalSection(&listMutex);
return elem; // handler must delete item
}
void Destroy() {
SetEvent(hTerminateEvent1);
WaitForSingleObject(hTerminateEvent2, INFINITE);
EnterCriticalSection(&listMutex);
POSITION pos = list.GetHeadPosition();
for (int i = 0; i < list.GetCount(); i++) delete list.GetNext(pos);
LeaveCriticalSection(&listMutex);
DeleteCriticalSection(&listMutex);
CloseHandle(hSemaphore);
}
~CMultiThreadPipe() {
Destroy();
}
};
代码是这样使用的:
class QueueData {
public:
QueueData(int i) : m_data(i) {};
int m_data;
};
UINT DequeueThreadProc(LPVOID dummy);
CMultiThreadedPipe<QueueData>* pPipe = NULL;
void main() {
pPipe = new CMultiThreadedPipe<QueueData>();
start new thread running DequeueThreadProc
int counter=0;
for (int counter=0; counter<10; counter++)
{
pPipe->Enqueue(new QueueData(counter));
Sleep(300);
}
delete pPipe;
}
UINT DequeueThreadProc(LPVOID ignore)
{
QueueData* queueData;
while ((queueData = pPipe->Dequeue()) != NULL) {
delete queueData;
Sleep(1000);
};
return 0;
}
我遇到的问题是终止,在上面的实现中,当管道被销毁时(总是由入队线程),它正在等待出队线程知道它在删除队列之前已经终止。它必须这样做以防止出列线程在管道被销毁后尝试出列的情况。
如果出队线程不继续调用出队,第一个线程将挂在析构函数中,如果出队线程在调用出队之间等待很长时间,第一个线程的析构函数将相应地卡在那里。
我阅读了有关它的各种帖子 none 提到了安全销毁。任何帮助表示赞赏!
对于从多个线程访问的安全销毁对象,您需要对其使用引用计数。在将对象指针传递给新线程之前 - 您增加了对对象的引用。当线程不再使用对象时,或者如果创建线程失败,则减少引用计数。当对象的最后一个引用被释放时——你可以安全地调用对象的析构函数。你不需要在这里等待任何线程。
也用于实现这样的队列 - 在 windows 中存在特殊对象 - 名为 I/O Completion Ports in user space (in kernel space in know as KQUEUE
). with this object - implementation will be more efficient and simply - you not need manage self list (CList
in your code), synchronize access to it - all this will be done in kernel space for you (PostQueuedCompletionStatus
-> KeInsertQueue
, GetQueuedCompletionStatus
-> KeRemoveQueue
)。您只需要创建 iocp,(kqueue) 对象。
class CMultiThreadPipe {
public:
class __declspec(novtable) QueueData {
public:
virtual void ProcessItem() = 0;
virtual ~QueueData()
{
DbgPrint("%x: %s<%p>\n", GetCurrentThreadId(), __FUNCTION__, this);
}
QueueData()
{
DbgPrint("%x: %s<%p>\n", GetCurrentThreadId(), __FUNCTION__, this);
}
};
private:
HANDLE _hIOCP;
LONG _dwRef;
ULONG _nThreads;
void DequeueThreadProc()
{
ULONG NumberOfBytesTransferred;
QueueData* pData;
OVERLAPPED* pOverlapped;
while (GetQueuedCompletionStatus(_hIOCP,
&NumberOfBytesTransferred,
(ULONG_PTR*)&pData,
&pOverlapped, INFINITE))
{
if (pData)
{
pData->ProcessItem();
}
else
{
break;
}
}
Release();
}
__declspec(noreturn) static DWORD CALLBACK _DequeueThreadProc(PVOID pThis)
{
reinterpret_cast<CMultiThreadPipe*>(pThis)->DequeueThreadProc();
FreeLibraryAndExitThread((HMODULE)&__ImageBase, 0);
}
~CMultiThreadPipe()
{
if (_hIOCP)
{
CloseHandle(_hIOCP);
}
}
public:
CMultiThreadPipe() : _dwRef(1), _hIOCP(0)
{
}
void AddRef()
{
InterlockedIncrement(&_dwRef);
}
void Release()
{
if (!InterlockedDecrement(&_dwRef))
{
delete this;
}
}
ULONG Create(DWORD NumberOfDequeueThreads)
{
if (_hIOCP = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, NumberOfDequeueThreads))
{
ULONG n = 0;
do
{
HMODULE hModule;
if (GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (PCWSTR)_DequeueThreadProc, &hModule))
{
AddRef();
if (HANDLE hThread = CreateThread(0, 0, _DequeueThreadProc, this, 0, 0))
{
CloseHandle(hThread);
n++;
}
else
{
Release();
FreeLibrary(hModule);
}
}
} while (--NumberOfDequeueThreads);
_nThreads = n;
return n ? NOERROR : ERROR_GEN_FAILURE;
}
return GetLastError();
}
ULONG Enqueue(QueueData* pData)
{
return PostQueuedCompletionStatus(_hIOCP, 0, (ULONG_PTR)pData, 0) ? NOERROR : GetLastError();
}
void Destroy()
{
if (ULONG n = _nThreads)
{
do
{
PostQueuedCompletionStatus(_hIOCP, 0, 0, 0);
} while (--n);
}
}
};
和用法:
class QueueData : public CMultiThreadPipe::QueueData
{
int m_data;
virtual void ProcessItem()
{
DbgPrint("%x: %s<%p>(%u)\n", GetCurrentThreadId(), __FUNCTION__, this, m_data);
delete this;
}
public:
QueueData(int i) : m_data(i) {};
};
void testQueue()
{
if (CMultiThreadPipe* pPipe = new CMultiThreadPipe)
{
if (pPipe->Create(8) == NOERROR)
{
int n = 64;
do
{
if (QueueData* pData = new QueueData(n))
{
if (pPipe->Enqueue(pData))
{
delete pData;
}
}
} while (--n);
pPipe->Destroy();
}
pPipe->Release();
}
}
注意这样的 CMultiThreadPipe
实现 - 工作线程退出时不需要等待。即使您的代码在 dll 中并且您卸载了 dll - 您也不需要等待。每个线程都有自己的对象和模块引用。并在退出时释放它
(开始前注意:虽然我的问题很笼统,但我的代码需要使用遗留 Visual Studio 2008 MFC 应用程序编译,并且必须使用 MFC 或 win32 同步,请避免使用 ie boost 或 c++ 11 回答)
我正在尝试实现一个 线程安全管道 (一个具有单个 reader 和一个写入器的队列),我做了以下操作:
template<class T>
class CMultiThreadPipe {
private:
HANDLE hSemaphore, hTerminateEvent1, hTerminateEvent2;
CRITICAL_SECTION listMutex;
CList<T*, T*> list;
public:
CMultiThreadPipe() {
InitializeCriticalSection(&listMutex);
hSemaphore = CreateSemaphore(NULL, 0, LONG_MAX, NULL);
hTerminateEvent1 = ::CreateEvent(NULL, TRUE, FALSE, NULL);
hTerminateEvent2 = ::CreateEvent(NULL, TRUE, FALSE, NULL);
}
// pdata must be allocated with new. The dequeueing thread will delete it
void Enqueue(T* pdata) {
EnterCriticalSection(&listMutex);
list.AddHead(pdata);
LeaveCriticalSection(&listMutex);
ReleaseSemaphore(hSemaphore, 1, NULL);
}
// if Dequeue returns null it means the pipe was destroyed and no further queue method calls are legal
// Dequeue caller is responsible to delete the returned instance
T* Dequeue()
{
HANDLE handles[] = { hTerminateEvent1, hSemaphore };
DWORD waitRes = WaitForMultipleObjects(2, handles, FALSE, INFINITE);
if (waitRes==WAIT_OBJECT_0) {
SetEvent(hTerminateEvent2);
return NULL; // terminated
}
EnterCriticalSection(&listMutex);
T* elem = list.RemoveTail();
LeaveCriticalSection(&listMutex);
return elem; // handler must delete item
}
void Destroy() {
SetEvent(hTerminateEvent1);
WaitForSingleObject(hTerminateEvent2, INFINITE);
EnterCriticalSection(&listMutex);
POSITION pos = list.GetHeadPosition();
for (int i = 0; i < list.GetCount(); i++) delete list.GetNext(pos);
LeaveCriticalSection(&listMutex);
DeleteCriticalSection(&listMutex);
CloseHandle(hSemaphore);
}
~CMultiThreadPipe() {
Destroy();
}
};
代码是这样使用的:
class QueueData {
public:
QueueData(int i) : m_data(i) {};
int m_data;
};
UINT DequeueThreadProc(LPVOID dummy);
CMultiThreadedPipe<QueueData>* pPipe = NULL;
void main() {
pPipe = new CMultiThreadedPipe<QueueData>();
start new thread running DequeueThreadProc
int counter=0;
for (int counter=0; counter<10; counter++)
{
pPipe->Enqueue(new QueueData(counter));
Sleep(300);
}
delete pPipe;
}
UINT DequeueThreadProc(LPVOID ignore)
{
QueueData* queueData;
while ((queueData = pPipe->Dequeue()) != NULL) {
delete queueData;
Sleep(1000);
};
return 0;
}
我遇到的问题是终止,在上面的实现中,当管道被销毁时(总是由入队线程),它正在等待出队线程知道它在删除队列之前已经终止。它必须这样做以防止出列线程在管道被销毁后尝试出列的情况。
如果出队线程不继续调用出队,第一个线程将挂在析构函数中,如果出队线程在调用出队之间等待很长时间,第一个线程的析构函数将相应地卡在那里。
我阅读了有关它的各种帖子 none 提到了安全销毁。任何帮助表示赞赏!
对于从多个线程访问的安全销毁对象,您需要对其使用引用计数。在将对象指针传递给新线程之前 - 您增加了对对象的引用。当线程不再使用对象时,或者如果创建线程失败,则减少引用计数。当对象的最后一个引用被释放时——你可以安全地调用对象的析构函数。你不需要在这里等待任何线程。
也用于实现这样的队列 - 在 windows 中存在特殊对象 - 名为 I/O Completion Ports in user space (in kernel space in know as KQUEUE
). with this object - implementation will be more efficient and simply - you not need manage self list (CList
in your code), synchronize access to it - all this will be done in kernel space for you (PostQueuedCompletionStatus
-> KeInsertQueue
, GetQueuedCompletionStatus
-> KeRemoveQueue
)。您只需要创建 iocp,(kqueue) 对象。
class CMultiThreadPipe {
public:
class __declspec(novtable) QueueData {
public:
virtual void ProcessItem() = 0;
virtual ~QueueData()
{
DbgPrint("%x: %s<%p>\n", GetCurrentThreadId(), __FUNCTION__, this);
}
QueueData()
{
DbgPrint("%x: %s<%p>\n", GetCurrentThreadId(), __FUNCTION__, this);
}
};
private:
HANDLE _hIOCP;
LONG _dwRef;
ULONG _nThreads;
void DequeueThreadProc()
{
ULONG NumberOfBytesTransferred;
QueueData* pData;
OVERLAPPED* pOverlapped;
while (GetQueuedCompletionStatus(_hIOCP,
&NumberOfBytesTransferred,
(ULONG_PTR*)&pData,
&pOverlapped, INFINITE))
{
if (pData)
{
pData->ProcessItem();
}
else
{
break;
}
}
Release();
}
__declspec(noreturn) static DWORD CALLBACK _DequeueThreadProc(PVOID pThis)
{
reinterpret_cast<CMultiThreadPipe*>(pThis)->DequeueThreadProc();
FreeLibraryAndExitThread((HMODULE)&__ImageBase, 0);
}
~CMultiThreadPipe()
{
if (_hIOCP)
{
CloseHandle(_hIOCP);
}
}
public:
CMultiThreadPipe() : _dwRef(1), _hIOCP(0)
{
}
void AddRef()
{
InterlockedIncrement(&_dwRef);
}
void Release()
{
if (!InterlockedDecrement(&_dwRef))
{
delete this;
}
}
ULONG Create(DWORD NumberOfDequeueThreads)
{
if (_hIOCP = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, NumberOfDequeueThreads))
{
ULONG n = 0;
do
{
HMODULE hModule;
if (GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (PCWSTR)_DequeueThreadProc, &hModule))
{
AddRef();
if (HANDLE hThread = CreateThread(0, 0, _DequeueThreadProc, this, 0, 0))
{
CloseHandle(hThread);
n++;
}
else
{
Release();
FreeLibrary(hModule);
}
}
} while (--NumberOfDequeueThreads);
_nThreads = n;
return n ? NOERROR : ERROR_GEN_FAILURE;
}
return GetLastError();
}
ULONG Enqueue(QueueData* pData)
{
return PostQueuedCompletionStatus(_hIOCP, 0, (ULONG_PTR)pData, 0) ? NOERROR : GetLastError();
}
void Destroy()
{
if (ULONG n = _nThreads)
{
do
{
PostQueuedCompletionStatus(_hIOCP, 0, 0, 0);
} while (--n);
}
}
};
和用法:
class QueueData : public CMultiThreadPipe::QueueData
{
int m_data;
virtual void ProcessItem()
{
DbgPrint("%x: %s<%p>(%u)\n", GetCurrentThreadId(), __FUNCTION__, this, m_data);
delete this;
}
public:
QueueData(int i) : m_data(i) {};
};
void testQueue()
{
if (CMultiThreadPipe* pPipe = new CMultiThreadPipe)
{
if (pPipe->Create(8) == NOERROR)
{
int n = 64;
do
{
if (QueueData* pData = new QueueData(n))
{
if (pPipe->Enqueue(pData))
{
delete pData;
}
}
} while (--n);
pPipe->Destroy();
}
pPipe->Release();
}
}
注意这样的 CMultiThreadPipe
实现 - 工作线程退出时不需要等待。即使您的代码在 dll 中并且您卸载了 dll - 您也不需要等待。每个线程都有自己的对象和模块引用。并在退出时释放它