如何从 UIViewController 移动到 SKView,反之亦然?

How to move from UIViewController to SKView and vice versa?

我的想法是在移动到游戏场景之前显示地图几秒钟,游戏屏幕层次结构是这样的:

GameViewController(UIViewController ) -> EntryToGameScene (SKView) -> MapController (UIViewController) -> GamePlayGround (SKView)

我在从 MapController 移动到 GamePlayGround 时遇到问题,为了能够从控制器移动到场景,我首先将控制器视图 class 从 Storyboard 更改为 SKView,然后我添加了以下代码 ⬇️。在 handleDelay() 方法是 运行 之后,游戏场景 didMove() 方法有效但屏幕卡在旧视图(MapController)上!?我确定游戏场景 didMove() 方法有效,因为背景音乐开始 play.But 为什么屏幕没有变化?

我的代码是这样的:

override func viewDidLoad() {
    super.viewDidLoad()
    // Wait for three sec. then move to game scene
    self.perform(#selector(handleDelay), with: nil, afterDelay: 3.0)
}

@objc fileprivate func handleDelay() {

    view.layoutIfNeeded()

    if let view = self.view as! SKView? {
        // Load the SKScene
        let scene = GameScene(size: sceneSize)

        // Set the scale mode
        scene.scaleMode = .aspectFill
        scene.delegate = self
        // Present the scene
        view.presentScene(scene)

        view.ignoresSiblingOrder = true
        view.showsFPS = false
        view.showsNodeCount = false
        view.showsPhysics = false
    }
}

所有答案都可接受。

轻松修复。我将代码复制并粘贴到一个测试项目中,我弄清楚了你做错了什么。您不是在引用要呈现的场景。您没有传递要呈现的特定 SKView。您正在展示一个通用的 SKView class.

此代码:

override func viewDidLoad() {
    super.viewDidLoad()
    // Wait for three sec. then move to game scene
    self.perform(#selector(handleDelay), with: nil, afterDelay: 3.0)
}

@objc fileprivate func handleDelay() {

    view.layoutIfNeeded()

    if let view = self.view as! SKView? {
        // Load the SKScene
        let scene = GameScene(size: sceneSize)

        // Set the scale mode
        scene.scaleMode = .aspectFill
        scene.delegate = self
        // Present the scene
        view.presentScene(scene)

        view.ignoresSiblingOrder = true
        view.showsFPS = false
        view.showsNodeCount = false
        view.showsPhysics = false
    }
}

应该是这样的:

override func viewDidLoad() {
    super.viewDidLoad()
    // Wait for three sec. then move to game scene
    self.perform(#selector(handleDelay), with: nil, afterDelay: 3.0)
}

@objc fileprivate func handleDelay() {

    view.layoutIfNeeded()

    // Load the view as an SKView to prepare for an SKScene
    if let view = self.view as! SKView? {
        // Load the SKScene from the GameScene file
        let scene = GameScene()
        // Set the scale mode to scale to fit the window
        scene.scaleMode = .aspectFill

        // Present the scene
        view.presentScene(scene)

        view.ignoresSiblingOrder = true

        view.showsFPS = true
        view.showsNodeCount = true
    }
}

已测试并正常工作。

从视图中删除所有子视图然后呈现 SKScene 的解决方案。

注意:我知道这不是最好的解决方案,但目前没有其他选择,所以我这样更改了我的代码:

override func viewDidLoad() {
    super.viewDidLoad()

    self.perform(#selector(handleDelay), with: nil, afterDelay: 3.0)

}

@objc fileprivate func handleDelay() {

    self.view.subviews.forEach {[=10=].removeFromSuperview()}

    if let view = self.view as! SKView? {
        // Load the SKScene from 'GameScene.swift' and should set it's size
        let scene = SecondGameScene(size: self.view.frame.size)
        // Set the scale mode to scale to fit the window
        scene.scaleMode = .aspectFill

        // Present the scene
        view.presentScene(scene)

        view.ignoresSiblingOrder = true

        view.showsFPS = false
        view.showsNodeCount = false
    }

}

更新: 最后我找到了从 SKScene 和 UIView Controller 移动的正确方法,反之亦然。

例如(从SKScene移动到UIViewController):

fileprivate func moveToUIViewController(storyBoardId: String) {
    let storyboard = UIStoryboard(name: "Main", bundle: nil)
    let vc = storyboard.instantiateViewController(withIdentifier: storyBoardId)
    vc.view.frame = self.frame
    vc.view.layoutIfNeeded()        

    self.view?.window?.rootViewController?.present(vc, animated: true, completion: nil)
}

(从UIViewController移动到SKScene):

fileprivate func returnToSKScene() {

    for element in self.view.subviews {
        element.removeFromSuperview()
    }
    self.dismiss(animated: true) {
        if let view = self.view as! SKView? {
            // Load the SKScene
            var scene: SKScene
            scene = AboutScene(size: sceneSize)

            // Set the scale mode
            scene.scaleMode = .aspectFill
            let transition = SKTransition.moveIn(with: .up, duration: 0.2)

            // Present the scene
            view.presentScene(scene, transition: transition)

            view.ignoresSiblingOrder = true
            view.showsFPS = false
            view.showsNodeCount = false
            view.showsPhysics = false

        }
    }
}

不要忘记将 UIViewController view class 更改为 "SKView":

  1. Select 从 Storyboard -> Identity inspector -> Custom 查看 class。

  2. 2.Select SKView 来自 Class 下拉列表。