防止在计算过程中更改资源

Prevent changes in resources while calculations are in progress

我有一个运行速度很慢的应用程序,我正在尝试加快它的速度。 我对并发系统很陌生,所以我有点卡在这里。

很快,我可以将系统呈现如下classes:

正在处理的一些资源

public class Resource
{
    public int Capacity { get; set; } = 1000;
}

一个消费者

public class Consumer
{
    private readonly int _sleep;

    public Consumer(int sleep)
    {
        _sleep = sleep;
    }

    public void ConsumeResource(Resource resource)
    {
        var capture = resource.Capacity;
        Thread.Sleep(_sleep);   // some calsulations and stuff
        if (resource.Capacity != capture)
            throw new SystemException("Something went wrong");
        resource.Capacity -= 1;
    }
}

和做这项工作的资源管理器

public class ResourceManager
{
    private readonly List<Consumer> _consumers;
    private readonly Resource _resource;

    public ResourceManager(List<Consumer> consumers)
    {
        _consumers = consumers;
        _resource = new Resource();
    }

    public void Process()
    {
        Parallel.For(0, _consumers.Count, i =>
        {
            var consumer = _consumers[i];
            consumer.ConsumeResource(_resource);
        });
    }
}

如您所见,Consumer 依赖于 Resource 状态。如果你运行这个用下面的代码模拟

static void Main(string[] args)
{
    var consumers = new List<Consumer>
    {
        new Consumer(1000),
        new Consumer(900),
        new Consumer(800),
        new Consumer(700),
        new Consumer(600),
    };

    var resourceManager = new ResourceManager(consumers);
    resourceManager.Process();
}

你会看到,当资源容量发生变化时,一切都会崩溃。

我想不出任何其他示例,它缺少一些细节。

我猜这个问题可以通过正确放置 lock 来解决,但我没能正确放置它们。

据我了解 locks 的概念,它可以防止同时从不同线程调用锁定的代码。将 lock 放在 Consumer::ConsumeResource 中无济于事,就像将它放在 Resource::Capacity setter 中一样。我需要以某种方式锁定资源的修改,而消费者正在使用资源完成它的工作。

我希望我能有效地解释我的问题。这对我来说都是全新的,所以如果需要,我会尽量让事情变得更具体。


经过深思熟虑,我想到了一个有点草率的解决方案。

我决定使用 comsumer 的 id 为消费者锁定资源 属性,并手动等待下一个消费者的轮到:

public class Resource
{
    private int Capacity { get; set; } = 1000;

    private Guid? _currentConsumer;

    public int GetCapacity(Guid? id)
    {
        while (id.HasValue && _currentConsumer.HasValue && id != _currentConsumer)
        {
            Thread.Sleep(5);
        }

        _currentConsumer = id;
        return Capacity;
    }

    public void SetCapacity(int cap, Guid id)
    {
        if (_currentConsumer.HasValue && id != _currentConsumer)
            return;

        Capacity = cap;
        _currentConsumer = null;
    }
}

public class Consumer
{
    private readonly int _sleep;

    private Guid _id = Guid.NewGuid();

    public Consumer(int sleep)
    {
        _sleep = sleep;
    }

    public void ConsumeResource(Resource resource)
    {
        var capture = resource.GetCapacity(_id);
        Thread.Sleep(_sleep);   // some calsulations and stuff
        if (resource.GetCapacity(_id) != capture)
            throw new SystemException("Something went wrong");
        resource.SetCapacity(resource.GetCapacity(_id) - 1, _id);
    }
}

这种方式按预期工作,但我觉得它也可以用 locks 实现。

在研究了 lock 之类的东西之后,我写了那个小帮手 class:

public class ConcurrentAccessProvider<TObject>
{
    private readonly Func<TObject> _getter;
    private readonly Action<TObject> _setter;
    private readonly object _lock = new object();

    public ConcurrentAccessProvider(Func<TObject> getter, Action<TObject> setter)
    {
        _getter = getter;
        _setter = setter;
    }

    public TObject Get()
    {
        lock (_lock)
        {
            return _getter();
        }
    }

    public void Set(TObject value)
    {
        lock (_lock)
        {
            _setter(value);
        }
    }

    public void Access(Action accessAction)
    {
        lock (_lock)
        {
            accessAction();
        }
    }
}

据此,我重写了 ResourceConsumer 以使其成为线程安全的:

public class Resource
{
    public ConcurrentAccessProvider<int> CapacityAccessProvider { get; }
    private int _capacity;

    public Resource()
    {
        CapacityAccessProvider = new ConcurrentAccessProvider<int>(() => _capacity, val => _capacity = val);
    }

    public int Capacity
    {
        get => CapacityAccessProvider.Get();
        set => CapacityAccessProvider.Set(value);
    }
}

public class Consumer
{
    private readonly int _sleep;

    public Consumer(int sleep)
    {
        _sleep = sleep;
    }

    public void ConsumeResource(Resource resource)
    {
        resource.CapacityAccessProvider.Access(() =>
        {
            var capture = resource.Capacity;
            Thread.Sleep(_sleep);   // some calsulations and stuff
            if (resource.Capacity != capture)
                throw new SystemException("Something went wrong");
            resource.Capacity -= 1;

            Console.WriteLine(resource.Capacity);
        });
    }
}

在提供的示例中,这些操作有效地扼杀了并发带来的所有可能利润,但这是因为只有一个 Resource 实例。在现实世界的应用程序中,当有成千上万的资源并且只有几个冲突的情况时,这就可以正常工作。