如何冻结视图直到某个值为真?

How to freeze the view until a certain value is true?

我有一个应用程序,用户可以在其中按住一个按钮来拍摄视频。然而,当他们这样做然后放手时,新的图层和视频播放不会立即出现。相反,有一个非常短的延迟,您可以看到相机仍然显示用户松开按钮后相机看到的内容。当延迟结束时,视频立即出现并开始播放。我怎样才能让视频的第一帧在准备播放之前出现,以便它在开始播放之前只停留片刻?查看 snapchats 视频拍摄功能了解我的意思

我相信解决这个问题的方法是通过某种方式立即在第一帧添加子层,但是我无法找到我们究竟如何做到这一点

下面是我的代码:

        func fileOutput(_ output: AVCaptureFileOutput, didFinishRecordingTo outputFileURL: URL, from connections: [AVCaptureConnection], error: Error?) {

            if (error != nil) {
                print("Error recording movie11: \(error!.localizedDescription)")
            } else {
                newViewVideoPlayback()

                switchIcon.isHidden = true
                switchWhiteUI.isHidden = true
                switchCamButton.isHidden = true
                camWhiteLine.isHidden = true

                let videoRecorded = outputURL! as URL

                playerQueue = AVQueuePlayer(playerItem: AVPlayerItem(url: videoRecorded))
                self.playerQueue?.play()

                playerLayer = AVPlayerLayer(player: playerQueue)
                playerLayer.frame = (camPreview?.bounds)!
                playerLayer?.layoutIfNeeded()
                playerLayer.videoGravity = AVLayerVideoGravity.resizeAspectFill

                camPreview?.layer.insertSublayer(playerLayer, above: previewLayer)

                playerItem1 = AVPlayerItem(url: videoRecorded)

                playerLooper = AVPlayerLooper(player: playerQueue, templateItem: playerItem1)

                if !captureSession.isRunning {
                    DispatchQueue.global(qos: .background).async {
                        self.startRunningCaptureSession()
                    }
                }
            }
        }


//Bellow is teh long tap method 
        @objc func longTap(_ sender: UIGestureRecognizer) {
        print("Long tap")

        self.numForVid = numForVid + 1 //shud change this number stuff
        print("\(numForVid)")

        cameraButton.isHidden = true

        if sender.state == .ended {
            print("UIGestureRecognizerStateEnded")
            //stopSession()
            stopRecording()
        }
        else if sender.state == .began {
            print("UIGestureRecognizerStateBegan.")
            //Do Whatever You want on Began of Gesture
            startCapture()
        }
    }

在 stopRecording() 函数的末尾插入 captureSession.stopRunning()