onmouseover onmouseout 图像变化液体效果

Onmouseover onmouseout image change Liquid effect

我需要像here

那样用液体效果实现图像变化

我有一个带有图像的简单块我需要将 onmouseover 中的此图像(更改为其他图像)具有此效果,并将 return 更改为 onmouseout 中的初始位置也使用此效果

const avatarQuantumBreak = document.querySelector(".avatar_quantum_break");
const avatar = document.querySelector(".avatar");

avatarQuantumBreak.style.opacity = "0";

let hover = () => avatarQuantumBreak.style.opacity = "1";
let normal = () => avatarQuantumBreak.style.opacity = "0";

avatar.onmouseover = () => hover();
avatar.onmouseout = () => normal();
html , body {
  height:100%;
}

.avatar {
  position: relative;
  border-radius: 50%;
  display: flex;
  justify-content: center;
  height: 195px;
}
.avatar_simple,
.avatar_quantum_break {
  position: absolute;
  display: block;
  text-align:center;
  transition: opacity 1s ease-out;
}
.avatar .avatar_simple img,
.avatar .avatar_quantum_break img {
  border-radius: 50%;
  display: inline-block;
  width: 86%;
  height: 100%;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.2/TweenMax.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/97/three.min.js"></script>


<div class=avatar>
    <span class=avatar_simple>
        <img src="https://pixel.nymag.com/imgs/fashion/daily/2014/05/27/27-amber-heard.w330.h330.jpg">
    </span>
    <span class=avatar_quantum_break>
        <img src="https://pixel.nymag.com/imgs/daily/vulture/2016/05/31/31-amber-heard.w330.h330.jpg">
    </span>
</div>

图片transition触发液态动画的函数如下

transitionNext() {
    TweenMax.to(this.mat.uniforms.dispPower, 2.5, {
      value: 1,
      ease: Expo.easeInOut,
      onUpdate: this.render,
      onComplete: () => {
        this.mat.uniforms.dispPower.value = 0.0
        this.changeTexture()
        this.render.bind(this)
        this.state.animating = false
      }
    })

我尝试使用此功能,但这对我没有帮助。

我也尝试更改此 Array15 中的图像,但这也没有帮助。

this.images = [ //1
      'https://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/bg1.jpg',
      'https://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/bg2.jpg',
      'https://s3-us-west-2.amazonaws.com/s.cdpn.io/58281/bg3.jpg'
    ]

这个函数启动了动画

listeners() {
   window.addEventListener('wheel', this.nextSlide, { passive: true })
}

下一张幻灯片 函数

nextSlide() {
   if (this.state.animating) return

   this.state.animating = true

   this.transitionNext()

   this.data.current = this.data.current === this.data.total ? 0 : this.data.current + 1
this.data.next = this.data.current === this.data.total ? 0 : this.data.current + 1
}

请帮忙..

不错 - 实时 vfx 满足 Web 开发:)

这个效果的所有魔法都是用 GLSL 着色器完成的(你可以在例子的底部看到它 html) 在这里我添加了一些评论

  // next lines are input data that gpu gets form javascript
  varying vec2 vUv; // uv coordinate of current pixel
  uniform sampler2D texture1; // picture 1
  uniform sampler2D texture2; // picture 2
  uniform sampler2D disp; // noise texture
  uniform float dispPower; // effect progress
  uniform float intensity; // effect scale

  void main() {
    vec2 uv = vUv;

    vec4 disp = texture2D(disp, uv); // read noise texture
    vec2 dispVec = vec2(disp.x, disp.y); // get red and green values

    // calculate uv displacement
    vec2 distPos1 = uv + (dispVec * intensity * dispPower); 
    vec2 distPos2 = uv + (dispVec * -(intensity * (1.0 - dispPower)));

    // sample images with displaced uv
    vec4 _texture1 = texture2D(texture1, distPos1); 
    vec4 _texture2 = texture2D(texture2, distPos2);

    // mix both pictures using effect dispPower value and output pixel color
    gl_FragColor = mix(_texture1, _texture2, dispPower);
  }

它需要3个纹理作为输入:picture1 picture2和用于扭曲uv的噪声纹理 并在 GPU 上动态生成一帧过渡效果的一个像素的颜色值 此着色器应用于表面的所有像素

此处使用的技术称为 "Texture Distortion" 或 "UV Displacement" 这个想法是使用存储在噪声纹理中的数据调整 UV 坐标。

开始学习 GLSL 的好地方是 https://thebookofshaders.com/

GLSL 参考 http://www.shaderific.com/glsl/

此外,我建议访问 https://www.shadertoy.com/

欢迎来到实时 vfx 的神奇世界