canvas 上的 CustomPainter Path 额外行

CustomPainter Path extra line on canvas

我在需要画线的地方使用 CustomPainter

class ShapesPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    final Paint firstPaint = Paint();
    firstPaint.color = const Color.fromARGB(255, 236, 0, 140);

    final Path firstPath = Path();
    firstPath.lineTo(size.width, 0);
    firstPath.lineTo(0, size.height * 0.10);
    firstPath.close();
    canvas.drawShadow(firstPath, Colors.black87, 2.0, false);
    canvas.drawPath(firstPath, firstPaint);
 }
}

我需要在屏幕周围留出边距,所以我在容器中使用边距:

........
Container(
          color: Colors.white,
          margin:
              EdgeInsets.only(top: 60.0, bottom: 20.0, left: 15.0, right: 15.0),
          child: Container(
            child: CustomPaint(
              painter: ShapesPainter(),
              child: Container(
.......

我需要在我的自定义路径下画一个阴影,我在我的构建小部件中使用了 anvas.drawShadow 方法,但是左边也有一点阴影,请看下图我指出了一个错误,这里是指向小阴影的箭头:

由于我找不到解决 canvas.drawShadow 对 Path 的影响的任何解决方案,我只是在阴影路径之上创建了另一个 Path() ,它解决了这个问题,但它有点像 hack。

final Path firstPathb = Path();
firstPathHide.lineTo(size.width, 0);
firstPathHide.lineTo(-10.0, size.height * 0.10);
firstPathHide.close();
canvas.drawPath(firstPathHide, firstPaint);