如何修复 OpenGL Superbible 第 6 版书籍提供的 CMake 文件

How to fix CMake file provided by the OpenGL Superbible 6th edition book

我在编译 OpenGL Superbible, 6th ed 提供的示例代码时遇到问题。我正在使用 Ubuntu 19.04 和 CMake 3.13.4。我拥有所有必要的依赖项。 CMake 执行没有问题 ("cmake ."),但是当我输入 make 命令时它失败了。

我的印象是它与 GLFW 有关,但我不知道如何更改 CMake 才能使其正常工作。

这是示例代码的 link。 https://github.com/openglsuperbible/sb6code

我已经在 CMakeLists.txt 文件的第 13 行修复了这个问题,但它仍然无法编译。

发件人:

if(WIN32)
set(COMMON_LIBS sb6 optimized GLFW_r32 debug GLFW_d32)
elif (UNIX)
set(COMMON_LIBS sb6 glfw ${GLFW_LIBRARIES} GL rt dl)
else()
set(COMMON_LIBS sb6)

收件人:

if(WIN32)
set(COMMON_LIBS sb6 optimized GLFW_r32 debug GLFW_d32)
else()
set(COMMON_LIBS sb6 glfw ${GLFW_LIBRARIES} GL rt dl)

我已经尝试将 find_package(glfw3 3.2 REQUIRED) 添加到文件的开头,但仍然没有成功。

这是我现在的 CMakeLists.txt:

cmake_minimum_required (VERSION 2.6)

project (SuperBible6)

LINK_DIRECTORIES( ${CMAKE_SOURCE_DIR}/lib )

set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)

if(WIN32)
set(COMMON_LIBS sb6 optimized GLFW_r32 debug GLFW_d32)
else()
set(COMMON_LIBS sb6 glfw ${GLFW_LIBRARIES} GL rt dl)
endif()

IF(APPLE)
  INCLUDE_DIRECTORIES(/System/Library/Frameworks)
  FIND_LIBRARY(COCOA_LIBRARY Cocoa)
  FIND_LIBRARY(OpenGL_LIBRARY OpenGL)
  FIND_LIBRARY(IOKit_LIBRARY IOKit)
  MARK_AS_ADVANCED(COCOA_LIBRARY OpenGL_LIBRARY)
  SET(EXTRA_LIBS ${COCOA_LIBRARY} ${IOKit_LIBRARY} ${OpenGL_LIBRARY})
  SET(EXTRA_LIBS ${EXTRA_LIBS} /usr/local/lib/libglfw.a)
ENDIF(APPLE)

set(COMMON_LIBS ${COMMON_LIBS} ${EXTRA_LIBS})

add_library(sb6
src/sb6/sb6.cpp
src/sb6/sb6ktx.cpp
src/sb6/sb6object.cpp
src/sb6/sb6shader.cpp
src/sb6/gl3w.c
)

set(RUN_DIR ${PROJECT_SOURCE_DIR}/bin)

set(EXAMPLES
  alienrain
  basicfbo
  blendmatrix
  blinnphong
  bumpmapping
  clipdistance
  csflocking
  cubemapenv
  cubicbezier
  deferredshading
  depthclamp
  dispmap
  dof
  envmapsphere
  equirectangular
  fragcolorfrompos
  fragmentlist
  grass
  gsculling
  gslayered
  gsquads
  gstessellate
  hdrbloom
  hdrexposure
  hdrtonemap
  indexedcube
  instancedattribs
  julia
  ktxview
  linesmooth
  movingtri
  msaanative
  multidrawindirect
  multimaterial
  multiscissor
  multiviewport
  noise
  noperspective
  normalviewer
  objectexploder
  perf-readpixels
  perpixelgloss
  phonglighting
  polygonsmooth
  prefixsum
  prefixsum2d
  programinfo
  raytracer
  rimlight
  sampleshading
# sb6mrender
  shadowmapping
  shapedpoints
  simpleclear
  simpletexcoords
  simpletexture
  singlepoint
  singletri
  sparsetexture
  spinnycube
  springmass
  ssao
  starfield
  stereo
  subroutines
  tessellatedcube
  tessellatedgstri
  tessellatedtri
  tessmodes
  tesssubdivmodes
  toonshading
  tunnel
  wrapmodes
)

if (WIN32)
  set(EXAMPLES ${EXAMPLES} win32raw)
endif()

#if(UNIX)
#  add_executable(xraw src/xraw/xraw.c)
#  target_link_libraries(xraw GL X11 m)
#endif(UNIX)

foreach(EXAMPLE ${EXAMPLES})
  add_executable(${EXAMPLE} WIN32 src/${EXAMPLE}/${EXAMPLE}.cpp)
  target_link_libraries(${EXAMPLE} ${COMMON_LIBS})
  if(MSVC)
configure_file(${PROJECT_SOURCE_DIR}/build/vs2010/VisualStudioUserFile.vcproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.vcproj.user @ONLY)
    configure_file(${PROJECT_SOURCE_DIR}/build/vs2010/VisualStudioUserFile.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.vcxproj.user @ONLY)
  endif(MSVC)
endforeach(EXAMPLE)

IF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
  set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_LINUX")
ENDIF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")

include_directories( include )
include_directories( extern/glfw-2.7.6/include )

ADD_CUSTOM_TARGET(debug ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Debug ${PROJECT_SOURCE_DIR})
ADD_CUSTOM_TARGET(release ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Release ${PROJECT_SOURCE_DIR})

这是我遇到的错误:

myron@myron-UX430UA:~/Desktop/sb6/sb6code-master$ make V=1
Scanning dependencies of target sb6
[  1%] Building CXX object CMakeFiles/sb6.dir/src/sb6/sb6.cpp.o
[  2%] Building CXX object CMakeFiles/sb6.dir/src/sb6/sb6ktx.cpp.o
[  2%] Building CXX object CMakeFiles/sb6.dir/src/sb6/sb6object.cpp.o
[  3%] Building CXX object CMakeFiles/sb6.dir/src/sb6/sb6shader.cpp.o
[  4%] Building C object CMakeFiles/sb6.dir/src/sb6/gl3w.c.o
[  4%] Linking CXX static library lib/libsb6.a
[  4%] Built target sb6
Scanning dependencies of target wrapmodes
[  5%] Building CXX object CMakeFiles/wrapmodes.dir/src/wrapmodes/wrapmodes.cpp.o
[  6%] Linking CXX executable bin/wrapmodes
/usr/bin/ld: CMakeFiles/wrapmodes.dir/src/wrapmodes/wrapmodes.cpp.o: in function `sb6::application::run(sb6::application*)':
wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x8b): undefined reference to `glfwOpenWindowHint'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0xa1): undefined reference to `glfwOpenWindowHint'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0xb0): undefined reference to `glfwOpenWindowHint'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0xbf): undefined reference to `glfwOpenWindowHint'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0xd5): undefined reference to `glfwOpenWindowHint'
/usr/bin/ld: CMakeFiles/wrapmodes.dir/src/wrapmodes/wrapmodes.cpp.o:wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0xf5): more undefined references to `glfwOpenWindowHint' follow
/usr/bin/ld: CMakeFiles/wrapmodes.dir/src/wrapmodes/wrapmodes.cpp.o: in function `sb6::application::run(sb6::application*)':
wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x133): undefined reference to `glfwGetDesktopMode'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x18b): undefined reference to `glfwOpenWindow'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x1e9): undefined reference to `glfwOpenWindow'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x25b): undefined reference to `glfwSetMousePosCallback'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x267): undefined reference to `glfwSetMouseWheelCallback'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x280): undefined reference to `glfwEnable'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x289): undefined reference to `glfwDisable'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x29a): undefined reference to `glfwGetWindowParam'
/usr/bin/ld: wrapmodes.cpp:(.text._ZN3sb611application3runEPS0_[_ZN3sb611application3runEPS0_]+0x3bc): undefined reference to `glfwGetWindowParam'
collect2: error: ld returned 1 exit status
make[2]: *** [CMakeFiles/wrapmodes.dir/build.make:85: bin/wrapmodes] Error 1
make[1]: *** [CMakeFiles/Makefile2:137: CMakeFiles/wrapmodes.dir/all] Error 2
make: *** [Makefile:84: all] Error 2

编辑:运行 "make V=1" 虽然我看不到任何其他信息。

我更改了代码和 cmake 文件以使用 GLFW3。现在项目编译并运行。我将它上传到 github 此处:https://github.com/mlioz/sb6code_fixed