C++,不需要修改队列中的(随机)对象,对象指针

C++, modification of (random) object in a queue not desired, object pointors

我已经创建了一个对象指针队列(感谢向量库)。

std::vector<Polygon*>queue;

我的class多边形是所有其他多边形的母亲class,基本上它的目的是画一个形状。所以多边形正在绘制一个多边形,矩形是一个矩形... * 和 # 都是随机选择的。它实际上非常有效。

所以我想创建几个这样的绘图并将它们放入队列中,当程序结束时显示所有形状(使用 FIFO)。起初它似乎有效,但挖掘了一下我意识到绘图的不同之处。

例如矩形仍然是矩形,具有相同的尺寸,但是*和#的模式会不同。所以这意味着图形没有被保存,但是它的参数已经被保存了。队列正在重建这些。

我想做的是保存相同的形状,我做错了什么?

/* 
 * File:   main.cpp
 * Author: vfortineau
 *
 * Created on may 12nd 2015, 10:25
 */

#include <cstdlib>
#include <iostream>
#include <vector>
#include "Polygon.h"
#include "Rectangle.h"
#include "Square.h"
#include "IsoscelesTriangle.h"
#include "ReversedTriangle.h"
#include "Diamond.h"

using namespace std;

/*
 * 
 */
int main(int argc, char** argv) {
    int choice;
    int _height;
    int _width;
    int _posi;
    int i=0;
    Polygon* polymorph;
    std::vector<Polygon*>queue;
    while (1)
    {

        cout << "\n\tPlease type one of the following command :\n" << endl;
        cout << "\t********************************************\n"<<\
                "\t* 1 - Upright isosceles triangle           *\n" << \
                "\t* 2 - Inverted isosceles triangle          *\n" << \
                "\t* 3 - Rectangle                            *\n" << \
                "\t* 4 - Square                               *\n"<< \
                "\t* 5 - Diamond                              *\n"<< \
                "\t* 6 - Polygone                             *\n" << \
                "\t* 0 - Exit Program                         *\n" << \
                "\t********************************************" << endl;
        cin >> choice;
        switch(choice)
        {
            case 1:
                cout << "Choose the size of the height (please type an integer) : \n";
                cin >> _height;
                cout << "Choose the position (please type an integer) : \n ";
                cin >> _posi;
                polymorph = new IsoscelesTriangle(_height, _posi);
                polymorph->drawShape();
                queue.push_back(polymorph); 

                break;
            case 2:
                cout << "Choose the size of the height (please type an integer) : \n";
                cin >> _height;
                cout << "Choose the position (please type an integer) : \n ";
                cin >> _posi;
                polymorph = new ReversedTriangle(_height, _posi);
                polymorph->drawShape();
                queue.push_back(polymorph); 
                break;
            case 3:
                cout << "Choose the size of the height (please type an integer) : \n";
                cin >> _height;
                cout << "Choose the size of the width (please type an integer) : \n";
                cin >> _width;
                cout << "Choose the position (please type an integer) : \n ";
                cin >> _posi; 
                polymorph = new Rectangle(_height, _width, _posi);
                polymorph->drawShape();
                queue.push_back(polymorph); 
                break;
            case 4:
                cout << "Choose the size of the sides (please type an integer) : \n";
                cin >> _height;
                cout << "Choose the position (please type an integer) : \n ";
                cin >> _posi; 
                polymorph = new Square(_height, _width, _posi);
                polymorph->drawShape(); 
                queue.push_back(polymorph); 
                break;
            case 5:
                cout << "Choose the size of the vertical diagonal (please type an integer) : \n";
                cin >> _height;
                cout << "Choose the position (please type an integer) : \n ";
                cin >> _posi; 
                polymorph = new Diamond(_height, _posi);
                polymorph->drawShape();
                queue.push_back(polymorph); 
                break;
            case 6:
                cout << "Choose the size of the height (please type an integer) : \n";
                cin >> _height;
                cout << "Choose the size of the width (please type an integer) : \n";
                cin >> _width;
                cout << "Choose the position (please type an integer) : \n ";
                cin >> _posi; 
                polymorph = new Polygon(_height, _width, _posi);
                polymorph->drawShape(); 
                queue.push_back(polymorph); 
                break;
            case 0:
                while(not queue.empty())
                {
                    i++;
                    cout << endl << "\t Figure " << i << endl;
                    cout << "\t---------\n\n";
                    queue[0]->drawShape();
                    queue.erase(queue.begin());                    
                }
                return 0;
        }
    }
    return 0;
}

我加入了 drawShape() 函数的一个版本作为示例,但我不认为问题出在此处。

void IsoscelesTriangle::drawShape()
{
    srand(time(NULL));
    int random=0;
    for(int i=0; i<height; i++)
    {
        position();
        for(int j=0; j<height-(i+1); j++)
        {
            std::cout << "  ";
        }
        for (int k=0; k<(2*i+1); k++)
        {
            random=rand()%2;
            if (random==0) std::cout << "* ";
            else std::cout << "# ";            
        }
        std::cout << std::endl;
    }
}

height 是 Polygon 的受保护成员,position 是 Polygon 的 public 函数。

An example of output

for (int k=0; k<(2*i+1); k++)
{
    random=rand()%2;
    if (random==0) std::cout << "* ";
    else std::cout << "# ";            
}

每次调用 drawShape() 都会执行,并生成一个新的随机模式 * 和 #。如果您希望它保持一致,则需要在构造对象时生成一次模式,将其存储在某个地方,然后 drawShape() 查看该预生成的模式。

IsoscelesTriangle::drawShape() 的行为是随机的。如果你在建筑中扔一枚硬币并永远使用它,让它成为你的对象的一部分。

例如,

class IsoscelesTriangle
{
 //stuff
 private:
 bool useStar;
};

并在IsoscelesTriangle的构造函数中初始化useStar:

IsoscelesTriangle::IsoscelesTriangle(int height, int pos)
{
 srand(time(NULL));
 useStar = (rand()%2 == 0);
}

最后,将 IsoscelesTriangle::drawShape() 中的 random == 0 替换为布尔值 useStar