延迟 void Start() 函数 (C# Unity3D)

Delay in void Start() function (C# Unity3D)

所以我想要的是我的角色根据倒计时改变位置和跳跃,但是我怎么能在 start() 函数中做到这一点,我知道 Update() 函数但是他会飞得很远。检查代码,这就是我尝试过的,有什么想法吗?谢谢

private Rigidbody2D rb2de;
public float enemyJump;
float transformTime = 15.0f;


void Start()
{
    rb2de = GetComponent<Rigidbody2D>();
    rb2de.AddForce(new Vector2(rb2de.velocity.x, enemyJump));

    transformTime -= Time.deltaTime;
    if (Mathf.Round(transformTime) == 12) ;
    transform.position = new Vector3(4, transform.position.y, transform.position.z);
    rb2de.AddForce(new Vector2(rb2de.velocity.x, enemyJump / 12));



}

你只需要使用Coroutine。例如

void Start()
{
   rb2de = GetComponent<Rigidbody2D>();
   rb2de.AddForce(new Vector2(rb2de.velocity.x, enemyJump));
   StartCoroutine($yourname());
}
IEnumerator $yourname()
{
   yield return new WaitForSeconds($waitingTime)
   transform.position = new Vector3(4, transform.position.y, transform.position.z);
   rb2de.AddForce(new Vector2(rb2de.velocity.x, enemyJump / 12));
}

Function Start 可以是协程,试试这个

IEnumerator 开始() { ... yield return new WaitForSeconds( 12f ); ... }