一键无限循环

Endless loop at the touch of a button

我需要按 Space(例如)开始无限循环,然后再次按 Space 结束循环

@win.event
def on_draw():
    (some code of drawing)


@win.event
def on_key_press(symbol, modifiers):
    global x,y,z,t
    elif symbol == key.SPACE:
        t += 0.05
        x = ((1 - t) ** 3) * (-180) + 3 * t * ((1 - t) ** 2) * (100) + 3 * (t ** 2) * (1 - t) * (0) + (t ** 3) * (200)
        y = ((1 - t) ** 3) * 70 + 3 * t * ((1 - t) ** 2) * (140) + 3 * (t ** 2) * (1 - t) * (140) + (t ** 3) * (
        70)
        z = ((1 - t) ** 3) * 0 + 3 * t * ((1 - t) ** 2) * (100) + 3 * (t ** 2) * (1 - t) * (100) + (t ** 3) * (
        0)
        (here should be a function of endless moving (drawing) while Space haven't pressed again)

这不是正确的选择。你已经有了一个循环,游戏循环。用它!

创建 2 个状态变量 start_looprun_loop:

start_loop = False
run_loop = False

如果按下 space,那么您必须决定要做什么。
如果循环不是运行ning(not run_loop),则通过设置start_loop = True.开始循环 如果循环是 运行ning,则按 run_loop = False.

停止循环
def on_key_press(symbol, modifiers):

    if symbol == key.SPACE:
        if not run_loop:
            start_loop = True
        else:
            run_loop = False

在主循环中,您必须区分 3 种情况。

  1. start_loopTrue。进行初始化并将状态设置为 运行 下一帧的循环 (start_loop = False, run_loop = True)
  2. run_loopTrue。在循环中执行代码
  3. 默认大小写,它会做一些绘图
def on_draw():

    global x,y,z,t

    if start_loop:
        start_loop = False
        run_loop = True

        t += 0.05
        x = ((1 - t) ** 3) * (-180) + 3 * t * ((1 - t) ** 2) * (100) + 3 * (t ** 2) * (1 - t) * (0) + (t ** 3) * (200)
        y = ((1 - t) ** 3) * 70 + 3 * t * ((1 - t) ** 2) * (140) + 3 * (t ** 2) * (1 - t) * (140) + (t ** 3) * (70)
        z = ((1 - t) ** 3) * 0 + 3 * t * ((1 - t) ** 2) * (100) + 3 * (t ** 2) * (1 - t) * (100) + (t ** 3) * (0)

    elif run_loop:

        # this is the loop
        # [...] (here should be a function of endless moving (drawing) while Space haven't pressed again)
        pass

    else:

        # this is default
        # [...] (some code of drawing)

当然你必须通过 [schedule_interval] 添加一个调度函数,它 运行 在指定的时间间隔内循环。

def run_loop(dt):
    on_draw()

pyglet.clock.schedule_interval(run_loop, 0.1) # run every tenth of a second
pyglet.app.run()