从地图结构保存 Read/Write/Save 到 json

Saving Read/Write/Save to json from Struct of Map

我一直在尝试创建一个“工作”文件,我将应用程序的某些基本状态保存到该文件中,而不是将它们保存在 Ram 中,因为它们每天都需要保存,我决定创建每个文件今天,这部分工作正常,但为了更清楚起见,我已将其从代码中删除。

现在我可以使用信息结构的假值初始化我的文件,然后解组并从中读取。

当我尝试更新 "file" 之后,在我将其保存回文本文件之前,它已被解组,问题出现了。

isImportStarted 确实有效(当删除错误行 obv 时)但我似乎无法正确更新文件我收到此错误:

./test.go:62:34: cannot assign to struct field 
TheList[symbol].ImportStarted in map
./test.go:71:3: cannot take the address of 
TheList[symbol].ImportStarted
./test.go:71:34: cannot assign to &TheList[symbol].ImportStarted

我的代码:

                package main

                import (
                    "encoding/json"
                    "fmt"
                    "os"
                    "io/ioutil"
                    "log"
                )

                type Informations struct {
                        ImportStarted bool
                        ImportDone bool
                }

                var MyList = map[string]*Informations{
                    "test": &Informations{ImportStarted: false,ImportDone:false},
                    "test2": &Informations{ImportStarted: false,ImportDone:false},
                }

                func ReadFile(filename string) []byte{
                    data, err := ioutil.ReadFile(filename)
                    if err != nil {
                        log.Panicf("failed reading data from file: %s", err)
                    }
                        return data
                }

                func writeFile(json string,filename string){
                        file, err := os.OpenFile(filename, os.O_APPEND|os.O_WRONLY, os.ModeAppend)
                        defer file.Close()

                        if err != nil {
                            fmt.Println(err)
                        }
                        _,err2 := file.WriteString(json)
                        fmt.Println(err2)
                }

                func main() {
                        isImportStarted("test")
                        ImportStart("test")
                }

                func ImportStart(symbol string){
                  filename := "test.txt"
                    _, err := os.Stat(filename)
                    if err != nil {
                        if os.IsNotExist(err) {
                            fmt.Println("File does not exist creating it...")
                            file, err := os.Create(filename)
                            jsonString, _ := json.Marshal(MyList)
                            writeFile(string(jsonString),filename)
                            if err != nil {
                                fmt.Println(err)
                            }
                            fmt.Println("reading from file"+filename )
                            x := ReadFile(filename)

                            var TheList = map[string]Informations{}
                            json.Unmarshal(x,&TheList )
                            TheList[symbol].ImportStarted = true
                            defer file.Close()
                      //wanting to save afterwards...
                        }
                    } else {
                        fmt.Println("reading from file "+ filename)
                        x := ReadFile(filename)
                        var TheList = map[string]Informations{}
                        json.Unmarshal(x,&TheList )
                        &TheList[symbol].ImportStarted = true
                    }
                }


                func isImportStarted(symbol string) bool{
                    filename := "test.txt"
                    x := ReadFile(filename)
                    var TheList = map[string]Informations{}
                    json.Unmarshal(x,&TheList )
                    return TheList[symbol].ImportStarted
                }

我试过 问题,但它根本不适合我的用例,因为它会有效地用 nil 而不是 {false,false}

初始化我所有的结构

有什么想法吗?

试试var TheList = map[string]*Informations{},为什么不能给map赋值请参考 or access-struct-in-map-without-copying