我如何等待从 GUI 返回主界面的输入?

How do I wait for the input from the GUI back to main?

我希望能够将用户输入从我的 GUI 传递到我的 classes 之一。但是,输入没有被传递过来,并立即检查 if 语句。 如何让程序等待输入并仅在单击按钮后检查?

主要class

public class MainTest {
    public static void main(String[] args) {
        String weaponCategory;
        //Create Java GUI
        GUITest window = new GUITest();

        if(window.getCategory() != "")
        {
            System.out.println("test");
        }
    }

}

GUITest class

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

public class GUITest implements ActionListener{

    private JFrame frmInventorysystem;
    private JPanel frameBottom;
    private JComboBox equipList;
    private String category = "";
    private JButton confirmBtn, cancelBtn;

    /**
     * Create the application.
     */
    public GUITest() 
    {       
        frmInventorysystem = new JFrame();
        frmInventorysystem.setTitle("InventorySystem");
        frmInventorysystem.setBounds(100, 100, 450, 300);
        frmInventorysystem.getContentPane().setLayout(new BorderLayout(0, 0));

        frmInventorysystem.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        /*JFrame inside another JFrame is not recommended. JPanels are used instead.
        * Creating a flow layout for the bottom frame
        */
        frameBottom = new JPanel();
        frameBottom.setLayout(new FlowLayout());

        //creates comboBox to find out which of the three items player is looking to insert
        String[] weaponCategories = {"Weapon", "Armor", "Mod"};
        equipList = new JComboBox(weaponCategories);
        frmInventorysystem.getContentPane().add(equipList, BorderLayout.NORTH);

        //Converting BorderLayout.south into a flow layout
        frmInventorysystem.getContentPane().add(frameBottom, BorderLayout.SOUTH);

        confirmBtn = new JButton("Confirm");
        confirmBtn.addActionListener(this);

        frameBottom.add(confirmBtn);

        cancelBtn = new JButton("Cancel");
        cancelBtn.addActionListener(this);
        frameBottom.add(cancelBtn);

        frmInventorysystem.setVisible(true);
    }

    public void actionPerformed(ActionEvent e)
    {
        //creates new windows to sort equipment when confirmBtn is clicked
        if(e.getSource() == confirmBtn) 
        {
            if(equipList.getSelectedItem().equals("Weapon"))
            {
                //GUIWeaponCategory weapon = new GUIWeaponCategory();
                category = equipList.getSelectedItem().toString();
            }
        }
        //Exits when cancelBtn is clicked
        if(e.getSource() == cancelBtn)
        {
            System.exit(0);
        }
    }

    public String getCategory()
    {
        return category;
    }

    public void setCategory(String a)
    {
        category = a;
    }
}

GUITest 按预期启动。 但是,缺少第一个 println。 我该怎么做呢? 我缺少哪些概念或代码片段?

EDIT1:添加了更多细节以使程序可重现和完整。

EDIT2:使代码更具可读性以便于理解。

您的程序需要进行一些更改

  1. 删除 extends JFrame 如我上面的评论所述,请参阅 Extends JFrame vs. creating it inside the program

  2. 将您的程序放在 EDT 上,请参阅 上的第 3 点和 main 方法以获取有关如何执行此操作的示例。

  3. 您对 ActionListeners 的工作原理感到困惑,它们会等到您在程序中执行某些操作(即您按下 Confirm 按钮),然后再执行某些操作。 "Something" 在您的程序中意味着:打印所选项目并检查它是否是武器,然后做其他事情。

因此,在这种情况下,您不需要 return 返回 main 继续您的程序,main 仅用于初始化您的应用程序,没有其他作用。 你需要考虑事件而不是按顺序思考。这是最棘手和最重要的部分。

您需要从控制台应用程序更改您的编程范式,并且do-while一切都按顺序发生,而不是当用户对您的应用程序执行某些操作时触发的事件。

例如:

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;

public class GUITest implements ActionListener {
    private JFrame frmInventorysystem;
    private JPanel frameBottom;
    private JComboBox equipList;
    private JButton confirmBtn, cancelBtn;

    public static void main(String[] args) {
        SwingUtilities.invokeLater(() -> new GUITest()); //Java 8+ if using an earlier version check the point #2 in this answer and modify the code accordingly.
    }

    /**
     * Create the application.
     */
    public GUITest() {
        frmInventorysystem = new JFrame();
        frmInventorysystem.setTitle("InventorySystem");
        frmInventorysystem.setBounds(100, 100, 450, 300);
        frmInventorysystem.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frmInventorysystem.getContentPane().setLayout(new BorderLayout(0, 0));

        /*
         * JFrame inside another JFrame is not recommended. JPanels are used instead
         * Creating a flow layout for the bottom frame
         */
        frameBottom = new JPanel();
        frameBottom.setLayout(new FlowLayout());

        // creates comboBox to find out which of the three items player is looking to
        // insert
        String[] weaponCategories = { "Weapon", "Armor", "Mod" };
        equipList = new JComboBox(weaponCategories);
        frmInventorysystem.getContentPane().add(equipList, BorderLayout.NORTH);

        // Converting BorderLayout.south into a flow layout
        frmInventorysystem.getContentPane().add(frameBottom, BorderLayout.SOUTH);

        confirmBtn = new JButton("Confirm");
        confirmBtn.addActionListener(this);

        frameBottom.add(confirmBtn);

        cancelBtn = new JButton("Cancel");
        cancelBtn.addActionListener(this);
        frameBottom.add(cancelBtn);

        frmInventorysystem.setVisible(true);
    }

    public void actionPerformed(ActionEvent e) {
        // creates new windows to sort equipment when confirmBtn is clicked
        if (e.getSource() == confirmBtn) {
            String category = equipList.getSelectedItem().toString(); //Get the selected category
            doSomething(category); //Pass it as a parameter
        }
        // Exits when cancelBtn is clicked
        if (e.getSource() == cancelBtn) {
            frmInventorysystem.dispose();
        }
    }

    // Do something with the category
    private void doSomething(String selectedEquipment) {
        System.out.println(selectedEquipment);
        if (selectedEquipment.equals("Weapon")) {
            System.out.println("It's a weapon!"); //You can open dialogs or do whatever you need here, not necessarily a print.
        } else {
            System.out.println("Not a weapon");
        }
    }
}

请注意,我删除了继承,我不会 return 返回 main 并仍然打印所选项目并检查它是否是武器。

我也以更安全的方式退出应用程序。

这是示例输出:

Weapon
It's a weapon!
Armor
Not a weapon