p5.js Rect() 方法未定义
p5.js Rect() method undefined
我试图让矩形用键移动,但它给我这个错误信息:
function setup(){
createCanvas(800, 500);
background(255, 0, 255);
}
var character = {
size: 50,
positionX: 400,
positionY: 250,
moveR: function(){
this.positionX += size;
},
moveL: function(){
this.positionX -= size;
},
moveUp:function(){
this.positionY += size;
},
moveDown:function(){
this.positionY -= size;
}
};
function detectKeys(){
function keyPressed(){
if(key == 'a'){
character.moveL();
}
if(key == 'd'){
character.moveR();
}
if (key == 's'){
character.moveDown();
}
if (key == 'w'){
character.moveUp();
}
console.log(character.positionX, character.positionY)
}}
function draw(){
rect(character.positionX, character.positionY, character.size, character.size);
}
x = 1;
while(x == 1){
detectKeys();
draw();
}
我正在使用 p5.js。
我需要很多帮助,如果有任何帮助,我将不胜感激,我是 javascript
的新手
在processing (respectively p5.js) you don't need any application loop. The draw()
function is continuously executed and keyPressed()
中每按下一个键调用一次:
function setup(){
createCanvas(800, 500);
background(255, 0, 255);
}
var character = {
size: 50,
positionX: 400,
positionY: 250,
moveR: function(){
this.positionX += this.size;
},
moveL: function(){
this.positionX -= this.size;
},
moveUp:function(){
this.positionY += this.size;
},
moveDown:function(){
this.positionY -= this.size;
}
};
function keyPressed(){
if(key == 'a'){
character.moveL();
}
if(key == 'd'){
character.moveR();
}
if (key == 's'){
character.moveDown();
}
if (key == 'w'){
character.moveUp();
}
console.log(character.positionX, character.positionY)
}
function draw(){
background(255, 0, 255);
rect(character.positionX, character.positionY, character.size, character.size);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.js"></script>
有关更多文档,请参阅 Get Started respectively Global and instance mode。
我试图让矩形用键移动,但它给我这个错误信息:
function setup(){
createCanvas(800, 500);
background(255, 0, 255);
}
var character = {
size: 50,
positionX: 400,
positionY: 250,
moveR: function(){
this.positionX += size;
},
moveL: function(){
this.positionX -= size;
},
moveUp:function(){
this.positionY += size;
},
moveDown:function(){
this.positionY -= size;
}
};
function detectKeys(){
function keyPressed(){
if(key == 'a'){
character.moveL();
}
if(key == 'd'){
character.moveR();
}
if (key == 's'){
character.moveDown();
}
if (key == 'w'){
character.moveUp();
}
console.log(character.positionX, character.positionY)
}}
function draw(){
rect(character.positionX, character.positionY, character.size, character.size);
}
x = 1;
while(x == 1){
detectKeys();
draw();
}
我正在使用 p5.js。 我需要很多帮助,如果有任何帮助,我将不胜感激,我是 javascript
的新手在processing (respectively p5.js) you don't need any application loop. The draw()
function is continuously executed and keyPressed()
中每按下一个键调用一次:
function setup(){
createCanvas(800, 500);
background(255, 0, 255);
}
var character = {
size: 50,
positionX: 400,
positionY: 250,
moveR: function(){
this.positionX += this.size;
},
moveL: function(){
this.positionX -= this.size;
},
moveUp:function(){
this.positionY += this.size;
},
moveDown:function(){
this.positionY -= this.size;
}
};
function keyPressed(){
if(key == 'a'){
character.moveL();
}
if(key == 'd'){
character.moveR();
}
if (key == 's'){
character.moveDown();
}
if (key == 'w'){
character.moveUp();
}
console.log(character.positionX, character.positionY)
}
function draw(){
background(255, 0, 255);
rect(character.positionX, character.positionY, character.size, character.size);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.js"></script>
有关更多文档,请参阅 Get Started respectively Global and instance mode。