更改 Graphics2D 形状
Change Graphics2D Shape
嘿,我想创建一个程序,你可以在其中绘制多形状,如圆形、矩形、直线。当我单击圆形按钮并绘制圆形 (1),然后当我单击矩形时,它应该只绘制矩形,而不是圆形和矩形(2) ,当我点击线时它应该只画线而不是圆和矩形和线(3)。
public class Images extends JComponent {
private Image image;
private Graphics2D g2;
private int currentX, currentY, oldX, oldY;
public Images() {
setDoubleBuffered(false);
}
protected void paintComponent(Graphics g) {
if (image == null) {
image = createImage(getSize().width, getSize().height);
g2 = (Graphics2D) image.getGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
clear();
}
g.drawImage(image, 0, 0, null);
}
public void line() {
currentX = 0;
currentY = 0;
oldX = 0;
oldY = 0;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
g2.draw(new Line2D.Double(oldX, oldY, currentX, currentY));
repaint();
}
});
}
public void rectangle() {
currentX = 0;
currentY = 0;
oldX = 0;
oldY = 0;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
g2.draw(new Rectangle2D.Double(oldX, oldY, currentX - oldX, currentY - oldY));
repaint();
}
});
}
public void circle() {
currentX = 0;
currentY = 0;
oldX = 0;
oldY = 0;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
g2.draw(new Ellipse2D.Double(oldX, oldY, (currentX - oldX), (currentX - oldX)));
repaint();
}});}}
您将获得之前选择的所有形状,因为它们的 mousedown/mouseup 事件仍然绑定。
解决此问题的一种直接方法是跟踪您的鼠标适配器(绑定它们时将它们添加到列表中)并在切换工具时将其删除(随后清除列表)。
嘿,我想创建一个程序,你可以在其中绘制多形状,如圆形、矩形、直线。当我单击圆形按钮并绘制圆形 (1),然后当我单击矩形时,它应该只绘制矩形,而不是圆形和矩形(2) ,当我点击线时它应该只画线而不是圆和矩形和线(3)。
public class Images extends JComponent {
private Image image;
private Graphics2D g2;
private int currentX, currentY, oldX, oldY;
public Images() {
setDoubleBuffered(false);
}
protected void paintComponent(Graphics g) {
if (image == null) {
image = createImage(getSize().width, getSize().height);
g2 = (Graphics2D) image.getGraphics();
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
clear();
}
g.drawImage(image, 0, 0, null);
}
public void line() {
currentX = 0;
currentY = 0;
oldX = 0;
oldY = 0;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
g2.draw(new Line2D.Double(oldX, oldY, currentX, currentY));
repaint();
}
});
}
public void rectangle() {
currentX = 0;
currentY = 0;
oldX = 0;
oldY = 0;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
g2.draw(new Rectangle2D.Double(oldX, oldY, currentX - oldX, currentY - oldY));
repaint();
}
});
}
public void circle() {
currentX = 0;
currentY = 0;
oldX = 0;
oldY = 0;
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
oldX = e.getX();
oldY = e.getY();
}
});
addMouseListener(new MouseAdapter() {
public void mouseReleased(MouseEvent e) {
currentX = e.getX();
currentY = e.getY();
g2.draw(new Ellipse2D.Double(oldX, oldY, (currentX - oldX), (currentX - oldX)));
repaint();
}});}}
您将获得之前选择的所有形状,因为它们的 mousedown/mouseup 事件仍然绑定。
解决此问题的一种直接方法是跟踪您的鼠标适配器(绑定它们时将它们添加到列表中)并在切换工具时将其删除(随后清除列表)。