如何在pygame中点击并拖动对象?
How to click and drag an object in pygame?
我创建了这个 window 允许用户在 windows 和 link 中创建点,
我现在要做的是让他在画完之后可以随意移动他想要的点
在我的例子中我让他画了五个点,然后我要他移动他选择的点,我真的不知道该怎么做
这是我的代码:
import pygame
#Initialise pygame
pygame.init()
#Create the screen
screen = pygame.display.set_mode((1200, 700))
#Change the title and the icon
pygame.display.set_caption('The Thoughtful Minds')
icon = pygame.image.load('IA.png')
pygame.display.set_icon(icon)
#Dots
dot = pygame.image.load('point.png')
class Dot:
def __init__(self, pos):
self.cx, self.cy = pos
def draw(self):
screen.blit(dot,(self.cx-8 , self.cy-8))
def text_objects(text,font):
textSurface = font.render(text, True, (100,100,100))
return textSurface, textSurface.get_rect()
dots = []
#Running the window
i = 0
running = True
while running:
mx, my = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
for oPosition in dots:
if ((oPosition.cx - 8) < mx < (oPosition.cx + 8)) and ((oPosition.cy - 8) < my < (oPosition.cy + 8)):
'''
What should I put her to allow him to move the dot he clicked on
'''
if i<3:
# append a new dot at the current mouse position
dots.append(Dot((mx,my)))
i += 1
# clear the display
screen.fill((30,30,30))
# draw all the dots
if len(dots)>1:
for i in range(len(dots)-1):
pygame.draw.line(screen, (50, 50, 50), [dots[i].cx,dots[i].cy],[dots[i+1].cx,dots[i+1].cy],2 )
for d in dots:
d.draw()
if mx < 50 and my < 50:
pygame.draw.rect(screen,(24,24,24),(0,0,50,50))
else:
pygame.draw.rect(screen,(20,20,20),(0,0,50,50))
text = pygame.font.Font("freesansbold.ttf",25)
textSurf, textRect = text_objects('–', text)
textRect.center = (25,25)
screen.blit( textSurf, textRect )
if 52 < mx < 102 and my < 50:
pygame.draw.rect(screen,(24,24,24),(52,0,50,50))
else:
pygame.draw.rect(screen,(20,20,20),(52,0,50,50))
textSurf, textRect = text_objects('+', text)
textRect.center = (76,25)
screen.blit( textSurf, textRect )
# update the dispalay
pygame.display.flip()
谢谢。
pygame 是低级别的,它没有任何预实现的拖放方法。必须自己搭建。
您必须玩各种类型的赛事。这是想法:
首先,在主循环外创建一个变量dragged_dot = None
。并在事件循环中检查以下事件:
pygame.MOUSEBUTTONDOWN
事件告诉您按钮何时被按下。当您检测到此事件时,请检查鼠标是否正在单击现有点。这就是您的 for
循环所做的。如果没有,请像您已经在做的那样添加一个新点。否则,设置要拖动的点:dragged_dot = oPosition
.
pygame.MOUSEMOTION
事件告诉您鼠标何时移动。当你检测到这个事件时,检查是否有一个被拖动的点:if dragged_dot is not None
。如果是这样,编辑它的坐标并添加鼠标移动,以便它可以在新位置重新绘制(记得删除前一个位置的点图像)。使用 event.rel
了解先前鼠标位置与当前鼠标位置之间的差异。
pygame.MOUSEBUTTONUP
事件告诉您按钮何时被释放。只需设置dragged_dot = None
,这样点就被放下,不再跟随鼠标移动。
好的,如果您有兴趣,这就是答案
import pygame
#Initialise pygame
pygame.init()
#Create the screen
screen = pygame.display.set_mode((1200, 700))
screen.set_alpha(None)
#Change the title and the icon
pygame.display.set_caption('The Thoughtful Minds')
icon = pygame.image.load('IA.png')
pygame.display.set_icon(icon)
#Dots
dot = pygame.image.load('point.png')
class Dot:
def __init__(self, pos):
self.cx, self.cy = pos
def draw(self):
screen.blit(dot,(self.cx-8 , self.cy-8))
def text_objects(text,font):
textSurface = font.render(text, True, (100,100,100))
return textSurface, textSurface.get_rect()
dots = []
#Running the window
i = 0
running = True
draging = False
while running:
mx, my = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
pass
elif event.type == pygame.MOUSEBUTTONDOWN:
for oPosition in dots:
if ((oPosition.cx - 8) < mx < (oPosition.cx + 8)) and ((oPosition.cy - 8) < my < (oPosition.cy + 8)):
draging = True
break
if i<3:
# append a new dot at the current mouse position
dots.append(Dot((mx,my)))
i += 1
elif event.type == pygame.MOUSEBUTTONUP:
draging = False
elif event.type == pygame.MOUSEMOTION:
if draging :
oPosition.cx = mx
oPosition.cy = my
# clear the display
screen.fill((30,30,30))
# draw all the dots
if len(dots)>1:
for i in range(len(dots)-1):
pygame.draw.line(screen, (50, 50, 50), [dots[i].cx,dots[i].cy],[dots[i+1].cx,dots[i+1].cy],2 )
for d in dots:
d.draw()
if mx < 50 and my < 50:
pygame.draw.rect(screen,(24,24,24),(0,0,50,50))
else:
pygame.draw.rect(screen,(20,20,20),(0,0,50,50))
text = pygame.font.Font("freesansbold.ttf",25)
textSurf, textRect = text_objects('–', text)
textRect.center = (25,25)
screen.blit( textSurf, textRect )
if 52 < mx < 102 and my < 50:
pygame.draw.rect(screen,(24,24,24),(52,0,50,50))
else:
pygame.draw.rect(screen,(20,20,20),(52,0,50,50))
textSurf, textRect = text_objects('+', text)
textRect.center = (76,25)
screen.blit( textSurf, textRect )
# update the dispalay
pygame.display.flip()
我创建了这个 window 允许用户在 windows 和 link 中创建点, 我现在要做的是让他在画完之后可以随意移动他想要的点
在我的例子中我让他画了五个点,然后我要他移动他选择的点,我真的不知道该怎么做
这是我的代码:
import pygame
#Initialise pygame
pygame.init()
#Create the screen
screen = pygame.display.set_mode((1200, 700))
#Change the title and the icon
pygame.display.set_caption('The Thoughtful Minds')
icon = pygame.image.load('IA.png')
pygame.display.set_icon(icon)
#Dots
dot = pygame.image.load('point.png')
class Dot:
def __init__(self, pos):
self.cx, self.cy = pos
def draw(self):
screen.blit(dot,(self.cx-8 , self.cy-8))
def text_objects(text,font):
textSurface = font.render(text, True, (100,100,100))
return textSurface, textSurface.get_rect()
dots = []
#Running the window
i = 0
running = True
while running:
mx, my = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
for oPosition in dots:
if ((oPosition.cx - 8) < mx < (oPosition.cx + 8)) and ((oPosition.cy - 8) < my < (oPosition.cy + 8)):
'''
What should I put her to allow him to move the dot he clicked on
'''
if i<3:
# append a new dot at the current mouse position
dots.append(Dot((mx,my)))
i += 1
# clear the display
screen.fill((30,30,30))
# draw all the dots
if len(dots)>1:
for i in range(len(dots)-1):
pygame.draw.line(screen, (50, 50, 50), [dots[i].cx,dots[i].cy],[dots[i+1].cx,dots[i+1].cy],2 )
for d in dots:
d.draw()
if mx < 50 and my < 50:
pygame.draw.rect(screen,(24,24,24),(0,0,50,50))
else:
pygame.draw.rect(screen,(20,20,20),(0,0,50,50))
text = pygame.font.Font("freesansbold.ttf",25)
textSurf, textRect = text_objects('–', text)
textRect.center = (25,25)
screen.blit( textSurf, textRect )
if 52 < mx < 102 and my < 50:
pygame.draw.rect(screen,(24,24,24),(52,0,50,50))
else:
pygame.draw.rect(screen,(20,20,20),(52,0,50,50))
textSurf, textRect = text_objects('+', text)
textRect.center = (76,25)
screen.blit( textSurf, textRect )
# update the dispalay
pygame.display.flip()
谢谢。
pygame 是低级别的,它没有任何预实现的拖放方法。必须自己搭建。
您必须玩各种类型的赛事。这是想法:
首先,在主循环外创建一个变量dragged_dot = None
。并在事件循环中检查以下事件:
pygame.MOUSEBUTTONDOWN
事件告诉您按钮何时被按下。当您检测到此事件时,请检查鼠标是否正在单击现有点。这就是您的for
循环所做的。如果没有,请像您已经在做的那样添加一个新点。否则,设置要拖动的点:dragged_dot = oPosition
.pygame.MOUSEMOTION
事件告诉您鼠标何时移动。当你检测到这个事件时,检查是否有一个被拖动的点:if dragged_dot is not None
。如果是这样,编辑它的坐标并添加鼠标移动,以便它可以在新位置重新绘制(记得删除前一个位置的点图像)。使用event.rel
了解先前鼠标位置与当前鼠标位置之间的差异。pygame.MOUSEBUTTONUP
事件告诉您按钮何时被释放。只需设置dragged_dot = None
,这样点就被放下,不再跟随鼠标移动。
好的,如果您有兴趣,这就是答案
import pygame
#Initialise pygame
pygame.init()
#Create the screen
screen = pygame.display.set_mode((1200, 700))
screen.set_alpha(None)
#Change the title and the icon
pygame.display.set_caption('The Thoughtful Minds')
icon = pygame.image.load('IA.png')
pygame.display.set_icon(icon)
#Dots
dot = pygame.image.load('point.png')
class Dot:
def __init__(self, pos):
self.cx, self.cy = pos
def draw(self):
screen.blit(dot,(self.cx-8 , self.cy-8))
def text_objects(text,font):
textSurface = font.render(text, True, (100,100,100))
return textSurface, textSurface.get_rect()
dots = []
#Running the window
i = 0
running = True
draging = False
while running:
mx, my = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
pass
elif event.type == pygame.MOUSEBUTTONDOWN:
for oPosition in dots:
if ((oPosition.cx - 8) < mx < (oPosition.cx + 8)) and ((oPosition.cy - 8) < my < (oPosition.cy + 8)):
draging = True
break
if i<3:
# append a new dot at the current mouse position
dots.append(Dot((mx,my)))
i += 1
elif event.type == pygame.MOUSEBUTTONUP:
draging = False
elif event.type == pygame.MOUSEMOTION:
if draging :
oPosition.cx = mx
oPosition.cy = my
# clear the display
screen.fill((30,30,30))
# draw all the dots
if len(dots)>1:
for i in range(len(dots)-1):
pygame.draw.line(screen, (50, 50, 50), [dots[i].cx,dots[i].cy],[dots[i+1].cx,dots[i+1].cy],2 )
for d in dots:
d.draw()
if mx < 50 and my < 50:
pygame.draw.rect(screen,(24,24,24),(0,0,50,50))
else:
pygame.draw.rect(screen,(20,20,20),(0,0,50,50))
text = pygame.font.Font("freesansbold.ttf",25)
textSurf, textRect = text_objects('–', text)
textRect.center = (25,25)
screen.blit( textSurf, textRect )
if 52 < mx < 102 and my < 50:
pygame.draw.rect(screen,(24,24,24),(52,0,50,50))
else:
pygame.draw.rect(screen,(20,20,20),(52,0,50,50))
textSurf, textRect = text_objects('+', text)
textRect.center = (76,25)
screen.blit( textSurf, textRect )
# update the dispalay
pygame.display.flip()