GMail API Error: Path "{userId}/messages/send" misses a "userId" parameter. Is this a bug?

GMail API Error: Path "{userId}/messages/send" misses a "userId" parameter. Is this a bug?

我正在尝试通过 .NET API 从 Unity3D 脚本中为 GMail 发送电子邮件。不幸的是我遇到了一些麻烦。每当我在游戏中按下 "R" 键时,都会调用以下代码。

//MEMBERS INCLUDED AT TOP OF CLASS
//TextAsset credFile;
//static String AppName = "Redacted-Appname";
//
//List<string> Scopes = new List<string>() { "GMAIL_SEND" };



if (Input.GetKeyDown(KeyCode.R))
    {
        UserCredential emailerCredential;

        //Create Credential
        using (MemoryStream credStream = new MemoryStream(credFile.bytes))
        {
            string credPath = "token.json";
            emailerCredential = GoogleWebAuthorizationBroker.AuthorizeAsync(
                GoogleClientSecrets.Load(credStream).Secrets,
                Scopes,
                "myDoubleCheckedEmailAddress@redacted.com",
                CancellationToken.None,
                new FileDataStore(credPath, true)).Result;
        }

        //Create Service using credential
        GmailService service = new GmailService(new BaseClientService.Initializer()
        {
            HttpClientInitializer = emailerCredential,
            ApplicationName = AppName
        });

        //Create Mail Message
        MailMessage message = new MailMessage(
            "myDoubleCheckedEmailAddress@redacted.com",
            "DoubleCheckedTOEmailAddress@redacted.com",
            "Test Email Using GMail API",
            "This is a test of the emergency llama system.");

        //Create Gmail Message
        Message emailmsg = new Message();
        //ConvertMail Message to URL Encoded Base64 string and feed it into Gmail message
        emailmsg.Raw = HttpUtility.UrlEncode(Convert.ToBase64String(Encoding.ASCII.GetBytes(message.ToString())));
        string userId = "myDoubleCheckedEmailAddress@redacted.com";
        service.Users.Messages.Send(emailmsg, userId).Execute();
    }

由于此代码,我最终遇到以下异常:

ArgumentException: Path "{userId}/messages/send" misses a "userId" parameter UnityLoader.js:1043 Parameter name: {userId}/messages/send UnityLoader.js:1043 at Google.Apis.Requests.RequestBuilder.BuildRestPath () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:1043 --- End of stack trace from previous location where exception was thrown --- UnityLoader.js:1043 at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0

我认为请求构建器正在将 {userId} 构建到 REST 请求中,而不是插入实际的用户名。正在寻找对 confirm/deny 这方面有更多经验的人。这是一个错误,还是我做错了?

假设这是一个错误,我将在 GMail.Net API github 上 post 解决它:https://github.com/googleapis/google-api-dotnet-client/issues

我将此作为错误报告发布到 Google Github 并按原样记录在那里。然而,我被告知 Unity3D 不是受支持的平台,因此该问题的优先级较低。如果有人想解决这个问题,他们将不得不对 repo 进行分支。