不能同时旋​​转和移动

Can't rotate and move at the same time

我目前正在 Unity 3D 中开发 FPS 射击游戏。我是 Unity 的新手,我的玩家移动脚本遇到了一些麻烦。单独看来一切正常,我可以自由旋转和移动播放器,但是当我尝试同时执行这两个操作时,我的播放器似乎锁定并且不会旋转。

有时在地形上跳跃或移动到更高的地面似乎可以解决这个问题,但是我 运行 在禁用重力,没有碰撞器并且玩家远高于地面的情况下进行了一些检查,所以问题似乎和剧本在一起。我也做了一些调试,Rotate() 代码确实 运行,只是旋转量似乎没有改变。

玩家移动脚本如下:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[RequireComponent(typeof(Rigidbody))]
public class PlayerMov : MonoBehaviour
{
    [SerializeField]
    private Camera cam;
    [SerializeField]
    private float speed = 5f;
    [SerializeField]
    private float looksensitivity = 4f;

    [Header("Camera View Lock:")]
    [SerializeField] //min and max amount for looking up and down (degrees)
    private float lowlock = 70f;
    [SerializeField]
    private float highlock = 85f;

    private Rigidbody rb;
    private float currentrotx; //used later for calculating relative rotation
    public Vector3 velocity;
    public Vector3 rotation; // rotates the player from side to side
    public float camrotation; // rotates the camera up and down
    public float jmpspe = 2000f;

    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    // Update is called once per frame
    void Update()
    {
        CalcMovement();

        CalcRotation();

        Rotate();
    }

    void FixedUpdate()
    {
        Move();
    }

    private void CalcRotation()
    {
        float yrot = Input.GetAxisRaw("Mouse X"); //around x axis
        rotation = new Vector3(0f, yrot, 0f) * looksensitivity;

        float xrot = Input.GetAxisRaw("Mouse Y"); //around y axis
        camrotation = xrot * looksensitivity;
    }

    private void CalcMovement()
    {
        float xmov = Input.GetAxisRaw("Horizontal");
        float zmov = Input.GetAxisRaw("Vertical");

        Vector3 movhor = transform.right * xmov;
        Vector3 movver = transform.forward * zmov;

        velocity = (movhor + movver).normalized * speed;
    }

    void Move()
    {
        //move
        if (velocity != Vector3.zero)
        {
            rb.MovePosition(rb.position + velocity * Time.fixedDeltaTime);
        }

        //jump
        if (Input.GetKeyDown(KeyCode.Space))
        {
           //add double jump limit later!   
            rb.AddForce(0, jmpspe * Time.deltaTime, 0, ForceMode.Impulse);

        }
    }

    void Rotate()
    {
        //looking side to side
        rb.MoveRotation(rb.rotation * Quaternion.Euler(rotation));

       // camera looking up and down
        currentrotx -= camrotation;
        currentrotx = Mathf.Clamp(currentrotx, -lowlock, highlock);
        cam.transform.localEulerAngles = new Vector3(currentrotx, 0, 0);
    }
}

以下是我的播放器附带的相关组件:

(播放器附加了几个组件,但我 运行 在没有它们的情况下进行测试,问题仍然存在)

就像我说的,我是一个统一的新手,所以我确定我错过了一些小东西,但我似乎无法理解它,我已经坚持了一段时间非常感谢您的帮助。

已解决:

我遇到的问题似乎是因为我是 运行 我的笔记本电脑的场景,而不是我认为是 Unity 输入的目标的台式机。