CABasicAnimation 问题
Issue with CABasicAnimation
所以基本上我是在尝试创建 dialogView。此 dialogView 将包含一个加载微调器和一些将根据状态更新的文本。我按照两个指南使用 CAShapeLayer 绘制一个圆,然后围绕它制作一条线。
Link 到 code/guides 我关注了
https://www.youtube.com/watch?v=O3ltwjDJaMk
https://github.com/vinayjn/Spinner/blob/master/Spinner.swift
尽管遵循了这些教程中的大部分内容。我的动画不起作用。目前它只是这个样子,不会旋转。
class LoginDialogView: UIViewController {
lazy var loaderView: UIView = {
let loaderView = UIView()
loaderView.backgroundColor = .yellow
return loaderView
}()
lazy var dialogTitle : UILabel = {
let dialogTitle = UILabel()
dialogTitle.text = "Apples"
dialogTitle.font = UIFont.systemFont(ofSize: 24.0)
dialogTitle.textAlignment = .left
dialogTitle.numberOfLines = 1
return dialogTitle
}()
private var shouldAddSublayer: Bool {
/*
check if:
1. we have any sublayers at all, if we don't then its safe to add a new, so return true
2. if there are sublayers, see if "our" layer is there, if it is not, return true
*/
guard let sublayers = loaderView.layer.sublayers else { return true }
return sublayers.filter({ [=10=].name == "progress"}).count == 0
}
override func viewDidLoad() {
super.viewDidLoad()
setupView()
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if shouldAddSublayer {
setupCircleLayers()
}
}
fileprivate func setupView() {
view.backgroundColor = .red
view.layer.cornerRadius = 20
view.addSubview(loaderView)
loaderView.snp.makeConstraints { (make) in
make.top.equalTo(view.safeAreaLayoutGuide.snp.top).offset(10)
make.centerX.equalTo(view.safeAreaLayoutGuide.snp.centerX)
make.height.width.equalTo(100)
}
}
private func setupCircleLayers() {
let trackLayer = createCircleShapeLayer(strokeColor: UIColor.init(red: 56/255, green: 25/255, blue: 49/255, alpha: 1), fillColor: #colorLiteral(red: 0.9686274529, green: 0.78039217, blue: 0.3450980484, alpha: 1))
loaderView.layer.addSublayer(trackLayer)
startAnimating()
}
private func startAnimating(){
animateRing()
}
private func animateRing(){
let rotationAnimation = CABasicAnimation(keyPath: "strokeEnd")
rotationAnimation.fromValue = 0 * (CGFloat.pi / 180)
rotationAnimation.toValue = 360 * (CGFloat.pi / 180)
rotationAnimation.duration = 1.6
rotationAnimation.repeatCount = HUGE
loaderView.layer.add(rotationAnimation, forKey: "strokeEnd")
}
private func createCircleShapeLayer(strokeColor: UIColor, fillColor: UIColor) -> CAShapeLayer {
let centerpoint = CGPoint.zero
let circularPath = UIBezierPath(arcCenter: centerpoint, radius: 30, startAngle: 0, endAngle: 2 * CGFloat.pi, clockwise: true)
let layer = CAShapeLayer()
layer.path = circularPath.cgPath
layer.fillColor = fillColor.cgColor
layer.strokeColor = strokeColor.cgColor
layer.strokeStart = 0
layer.strokeEnd = 0.5
layer.lineCap = .round
layer.lineWidth = 5
layer.position = CGPoint(x: loaderView.frame.size.width / 2, y: loaderView.frame.size.height / 2)
layer.name = "progress"
return layer
}
}
我查看并比较了代码几次,但看不出我所做的有什么不同。所以我的问题是任何人都可以查看这段代码并找出我做错了什么吗?谁能推荐一种不会导致任何潜在内存泄漏的安全方法来停止此动画?
我正在使用 ios 13 和 xcode 11.3.1
您没有将动画添加到形状图层;您将它添加到容器视图的层。保留对 trackLayer
的引用并将动画添加到该层。
class LoginDialogView: UIViewController {
lazy var loaderView: UIView = {
let loaderView = UIView()
loaderView.backgroundColor = .yellow
return loaderView
}()
var trackLayer: CAShapeLayer?
...
...
...
private func setupCircleLayers() {
trackLayer = createCircleShapeLayer(strokeColor: UIColor(red: 56/255,
green: 25/255,
blue: 49/255,
alpha: 1),
fillColor: #colorLiteral(red: 0.9686274529, green: 0.78039217, blue: 0.3450980484, alpha: 1))
loaderView.layer.addSublayer(trackLayer!)
startAnimating()
}
...
...
...
private func animateRing(){
let rotationAnimation = CABasicAnimation(keyPath: "strokeEnd")
rotationAnimation.fromValue = 0 * (CGFloat.pi / 180)
rotationAnimation.toValue = 360 * (CGFloat.pi / 180)
rotationAnimation.duration = 1.6
rotationAnimation.repeatCount = HUGE
trackLayer.add(rotationAnimation, forKey: "strokeEnd")
}
...
...
...
}
注意:以上代码中的...指的是您代码的截断部分。
所以基本上我是在尝试创建 dialogView。此 dialogView 将包含一个加载微调器和一些将根据状态更新的文本。我按照两个指南使用 CAShapeLayer 绘制一个圆,然后围绕它制作一条线。
Link 到 code/guides 我关注了 https://www.youtube.com/watch?v=O3ltwjDJaMk https://github.com/vinayjn/Spinner/blob/master/Spinner.swift
尽管遵循了这些教程中的大部分内容。我的动画不起作用。目前它只是这个样子,不会旋转。
class LoginDialogView: UIViewController {
lazy var loaderView: UIView = {
let loaderView = UIView()
loaderView.backgroundColor = .yellow
return loaderView
}()
lazy var dialogTitle : UILabel = {
let dialogTitle = UILabel()
dialogTitle.text = "Apples"
dialogTitle.font = UIFont.systemFont(ofSize: 24.0)
dialogTitle.textAlignment = .left
dialogTitle.numberOfLines = 1
return dialogTitle
}()
private var shouldAddSublayer: Bool {
/*
check if:
1. we have any sublayers at all, if we don't then its safe to add a new, so return true
2. if there are sublayers, see if "our" layer is there, if it is not, return true
*/
guard let sublayers = loaderView.layer.sublayers else { return true }
return sublayers.filter({ [=10=].name == "progress"}).count == 0
}
override func viewDidLoad() {
super.viewDidLoad()
setupView()
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
if shouldAddSublayer {
setupCircleLayers()
}
}
fileprivate func setupView() {
view.backgroundColor = .red
view.layer.cornerRadius = 20
view.addSubview(loaderView)
loaderView.snp.makeConstraints { (make) in
make.top.equalTo(view.safeAreaLayoutGuide.snp.top).offset(10)
make.centerX.equalTo(view.safeAreaLayoutGuide.snp.centerX)
make.height.width.equalTo(100)
}
}
private func setupCircleLayers() {
let trackLayer = createCircleShapeLayer(strokeColor: UIColor.init(red: 56/255, green: 25/255, blue: 49/255, alpha: 1), fillColor: #colorLiteral(red: 0.9686274529, green: 0.78039217, blue: 0.3450980484, alpha: 1))
loaderView.layer.addSublayer(trackLayer)
startAnimating()
}
private func startAnimating(){
animateRing()
}
private func animateRing(){
let rotationAnimation = CABasicAnimation(keyPath: "strokeEnd")
rotationAnimation.fromValue = 0 * (CGFloat.pi / 180)
rotationAnimation.toValue = 360 * (CGFloat.pi / 180)
rotationAnimation.duration = 1.6
rotationAnimation.repeatCount = HUGE
loaderView.layer.add(rotationAnimation, forKey: "strokeEnd")
}
private func createCircleShapeLayer(strokeColor: UIColor, fillColor: UIColor) -> CAShapeLayer {
let centerpoint = CGPoint.zero
let circularPath = UIBezierPath(arcCenter: centerpoint, radius: 30, startAngle: 0, endAngle: 2 * CGFloat.pi, clockwise: true)
let layer = CAShapeLayer()
layer.path = circularPath.cgPath
layer.fillColor = fillColor.cgColor
layer.strokeColor = strokeColor.cgColor
layer.strokeStart = 0
layer.strokeEnd = 0.5
layer.lineCap = .round
layer.lineWidth = 5
layer.position = CGPoint(x: loaderView.frame.size.width / 2, y: loaderView.frame.size.height / 2)
layer.name = "progress"
return layer
}
}
我查看并比较了代码几次,但看不出我所做的有什么不同。所以我的问题是任何人都可以查看这段代码并找出我做错了什么吗?谁能推荐一种不会导致任何潜在内存泄漏的安全方法来停止此动画?
我正在使用 ios 13 和 xcode 11.3.1
您没有将动画添加到形状图层;您将它添加到容器视图的层。保留对 trackLayer
的引用并将动画添加到该层。
class LoginDialogView: UIViewController {
lazy var loaderView: UIView = {
let loaderView = UIView()
loaderView.backgroundColor = .yellow
return loaderView
}()
var trackLayer: CAShapeLayer?
...
...
...
private func setupCircleLayers() {
trackLayer = createCircleShapeLayer(strokeColor: UIColor(red: 56/255,
green: 25/255,
blue: 49/255,
alpha: 1),
fillColor: #colorLiteral(red: 0.9686274529, green: 0.78039217, blue: 0.3450980484, alpha: 1))
loaderView.layer.addSublayer(trackLayer!)
startAnimating()
}
...
...
...
private func animateRing(){
let rotationAnimation = CABasicAnimation(keyPath: "strokeEnd")
rotationAnimation.fromValue = 0 * (CGFloat.pi / 180)
rotationAnimation.toValue = 360 * (CGFloat.pi / 180)
rotationAnimation.duration = 1.6
rotationAnimation.repeatCount = HUGE
trackLayer.add(rotationAnimation, forKey: "strokeEnd")
}
...
...
...
}
注意:以上代码中的...指的是您代码的截断部分。