Fabric-js 模式:如何根据缩放和模糊矩形从不带大小的矩形为 canvas 背景创建模式

Fabric-js patterns: How create pattern for canvas background from Rects without size depending on Zoom and blured Rects

作为最终目标,我需要为 canvas 创建经典的国际象棋背景来表示 'transparent' 背景,并可选择将其变为真正的透明并返回(在程序中,此处没有直接的用户交互) - 所以我对其他方法持开放态度。

在当前状态下,我已经或多或少地创建了正确的模式并将其添加到 canvas,但我还有两个问题需要解决:

  1. 两个 Rects 和 Rects 与背景之间的过渡变得模糊而不是锐利。
  2. 将图案添加到 canvas 时,它会根据页面加载时的页面视觉效果 size/zoom 进行缩放,而不是图案的编程大小和 canvas。 (要检查缩放然后 运行 再次啜饮)

代码:

// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c');

const newTransparent = function() {
    const chessStatic = new fabric.StaticCanvas();
    chessStatic.setHeight(10);
    chessStatic.setWidth(10);
    chessStatic.renderAll();
    chessStatic.setBackgroundColor('lightgrey');
    const greyRect = new fabric.Rect({
      width: 5,
      height: 5,
      left: 0,
      top: 0,
     // fill: 'grey',
      strokeWidth: 0
    });
    greyRect.set('fill', 'rgba(150, 150, 150, 1)')
    const lightGreyRect = new fabric.Rect({
      width: 5,
      height: 5,
      left: 5,
      top: 5,
     // fill: 'grey',
      strokeWidth: 0
    });
    lightGreyRect.set('fill', 'rgba(187, 187, 187, 1)')
    
    chessStatic.add(greyRect);
    chessStatic.add(lightGreyRect);
    const greyRect2 = greyRect;
    chessStatic.add(greyRect);
    chessStatic.add(lightGreyRect);
    chessStatic.calcOffset();
    chessStatic.renderAll();

    const transparentPattern = new fabric.Pattern({
      source: function() {
        return chessStatic.getElement();
      },
      repeat: 'repeat'
    });
    return transparentPattern;
 }

canvas.setBackgroundColor(newTransparent(), canvas.renderAll.bind(canvas));

fabric.util.addListener(document.getElementById('toggle-repeat'), 'click', function () {

    canvas.setBackgroundColor(newTransparent(), canvas.renderAll.bind(canvas));
const lightGreyRect = new fabric.Rect({
      width: 5,
      height: 5,
      left: 5,
      top: 5,
     // fill: 'grey',
      strokeWidth: 0
    });
    lightGreyRect.set('fill', 'rgba(187, 187, 187, 1)')
    
    canvas.add(lightGreyRect);
    canvas.renderAll();
});

fabric.util.addListener(document.getElementById('toggle-bgcolor'), 'click', function () {
    if (canvas.backgroundColor instanceof fabric.Pattern) {
        canvas.setBackgroundColor('rgba(0, 225, 64, 0.6)', canvas.renderAll.bind(canvas));
    }
    else {
        canvas.setBackgroundColor({source: 'http://fabricjs.com/assets/escheresque_ste.png'}, canvas.renderAll.bind(canvas));        
    }
});
canvas {
    border: 1px solid #999;
}
button {
    margin-top: 20px;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="400" height="400"></canvas>
<button id="toggle-repeat">Toggle repeat</button>
<button id="toggle-bgcolor">Toggle background</button>

页面缩放存储在同一个 window 变量中,其中真实像素和虚拟像素之间的比率是(macbook 的 retina 和手机的 hidpis)。 所以当你想做一些不受页面缩放级别影响的事情时,禁用 retinaScaling 并且 canvas 将停止考虑 devicepixelratio 的值。或者您也可以在初始化 canvas.

之前将其设置为最小整数

fabric.devicePixelRatio = Math.max(Math.floor(fabric.devicePixelRatio), 1);

// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c', { enableRetinaScaling: false });

const newTransparent = function() {
    const chessStatic = new fabric.StaticCanvas(null, { enableRetinaScaling: false });
    chessStatic.setHeight(10);
    chessStatic.setWidth(10);
    chessStatic.renderAll();
    chessStatic.setBackgroundColor('lightgrey');
    const greyRect = new fabric.Rect({
      width: 5,
      height: 5,
      left: 0,
      top: 0,
     // fill: 'grey',
      strokeWidth: 0
    });
    greyRect.set('fill', 'rgba(150, 150, 150, 1)')
    const lightGreyRect = new fabric.Rect({
      width: 5,
      height: 5,
      left: 5,
      top: 5,
     // fill: 'grey',
      strokeWidth: 0
    });
    lightGreyRect.set('fill', 'rgba(187, 187, 187, 1)')
    
    chessStatic.add(greyRect);
    chessStatic.add(lightGreyRect);
    const greyRect2 = greyRect;
    chessStatic.add(greyRect);
    chessStatic.add(lightGreyRect);
    chessStatic.calcOffset();
    chessStatic.renderAll();

    const transparentPattern = new fabric.Pattern({
      source: function() {
        return chessStatic.getElement();
      },
      repeat: 'repeat'
    });
    return transparentPattern;
 }

canvas.setBackgroundColor(newTransparent(), canvas.renderAll.bind(canvas));

fabric.util.addListener(document.getElementById('toggle-repeat'), 'click', function () {

    canvas.setBackgroundColor(newTransparent(), canvas.renderAll.bind(canvas));
const lightGreyRect = new fabric.Rect({
      width: 5,
      height: 5,
      left: 5,
      top: 5,
     // fill: 'grey',
      strokeWidth: 0
    });
    lightGreyRect.set('fill', 'rgba(187, 187, 187, 1)')
    
    canvas.add(lightGreyRect);
    canvas.renderAll();
});

fabric.util.addListener(document.getElementById('toggle-bgcolor'), 'click', function () {
    if (canvas.backgroundColor instanceof fabric.Pattern) {
        canvas.setBackgroundColor('rgba(0, 225, 64, 0.6)', canvas.renderAll.bind(canvas));
    }
    else {
        canvas.setBackgroundColor({source: 'http://fabricjs.com/assets/escheresque_ste.png'}, canvas.renderAll.bind(canvas));        
    }
});
canvas {
    border: 1px solid #999;
}
button {
    margin-top: 20px;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="400" height="400"></canvas>
<button id="toggle-repeat">Toggle repeat</button>
<button id="toggle-bgcolor">Toggle background</button>

这段代码还有一个问题 - 矩形模糊不清。

来自其他帖子的提示: 笔画宽度:0, 对象缓存:假 完成了,但它们仍然很模糊。 问题存在于模式和自由对象矩形中。

(有点模糊,但应该不是单色直线的情况)

// initialize fabric canvas and assign to global windows object for debug
var canvas = window._canvas = new fabric.Canvas('c', { enableRetinaScaling: false });

const newTransparent = function() {
    const chessStatic = new fabric.StaticCanvas(null, { enableRetinaScaling: false });
    chessStatic.setHeight(40);
    chessStatic.setWidth(40);
    chessStatic.renderAll();
    chessStatic.setBackgroundColor('lightgrey');
    const greyRect = new fabric.Rect({
      width: 20,
      height: 20,
      left: 0,
      top: 0,
      fill: 'grey',
      strokeWidth: 0,
      objectCaching: false
    });
    //greyRect.set('fill', 'rgba(150, 150, 150, 1)')
    const lightGreyRect = new fabric.Rect({
      width: 20,
      height: 20,
      left: 20,
      top: 20,
      fill: 'grey',
      strokeWidth: 0,
      objectCaching: false
    });
    //lightGreyRect.set('fill', 'rgba(187, 187, 187, 1)')
    
    chessStatic.add(greyRect);
    chessStatic.add(lightGreyRect);
    const greyRect2 = greyRect;
    chessStatic.add(greyRect);
    chessStatic.add(lightGreyRect);
    chessStatic.calcOffset();
    chessStatic.renderAll();

    const transparentPattern = new fabric.Pattern({
      source: function() {
        return chessStatic.getElement();
      },
      repeat: 'repeat'
    });
    return transparentPattern;
 }

canvas.setBackgroundColor(newTransparent(), canvas.renderAll.bind(canvas));
const GreyRect = new fabric.Rect({
      width: 20,
      height: 20,
      left: 20,
      top: 20,
      fill: 'grey',
      strokeWidth: 0,
      objectCaching: false
    });
canvas.add(GreyRect);
canvas.renderAll();
canvas {
    border: 1px solid #999;
}
button {
    margin-top: 20px;
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<canvas id="c" width="400" height="400"></canvas>