如何修复 Pygame 游戏中不需要的角色加速?
How to fix unwanted character acceleration in a Pygame game?
我制作了一个游戏,角色必须在 2D 地图上获得金币(当你获得金币时,它会在随机位置重生),而 运行 远离移动的海绵宝宝类型角色随机的。如果你碰到海绵宝宝,你就会死。
我遇到的问题是我的角色有时会变慢,但有时当我用箭头键控制它时会随机变快。我在代码中更改值是不变的,所以有人可以向我解释这是行不通的吗?
Github Link
如果您不想打开 link,请使用以下代码:
import pygame
import random
import math
import time
pygame.init()
screen = pygame.display.set_mode((800,600))
pygame.display.set_caption("Survive the Spongey Boi")
#Sounds
game_over_sound = pygame.mixer.Sound("Game_Over.wav")
pygame.mixer.music.load("background.wav")
pygame.mixer.music.play(-1)
#Score
coins_collected = 0
font = pygame.font.Font('freesansbold.ttf', 32)
#coinfont = pygame.font.Font('freesansbold.ttf', 16)
#Positions of the text.
coin_textX = 10
coin_textY = 10
def show_coin_score(x,y):
coins_text = font.render("Coins: " + str(coins_collected), True, (0,0,0))
screen.blit(coins_text, (x,y))
#Player
playerImg = pygame.image.load('monster.png')
playerX = 370
playerY = 480
playerX_change = 0
playerY_change = 0
#Spongebob
enemyImg = pygame.image.load('sponge.png')
enemyX = random.randint(0,735)
enemyY = random.randint(10,400)
enemyX_change = 0
enemyY_change = 0
#Coin
coinImg = pygame.image.load('coin.png')
coinX = random.randint(0,735)
coinY = random.randint(0,535)
#Font for Game Over
over_font = pygame.font.Font('freesansbold.ttf', 64)
def player(x,y):
screen.blit(playerImg, (x,y))
def enemy(x,y):
screen.blit(enemyImg, (x,y))
def coin(x,y):
screen.blit(coinImg, (x,y))
def isCollision(enemyX, enemyY, playerX, playerY):
#Distance formula in Python
distance = math.sqrt((math.pow(enemyX - playerX,2)) + (math.pow(enemyY - playerY,2)))
if distance < 27:
return True
else:
return False
def coin_collision(coinX, coinY, playerX, playerY):
distance = math.sqrt((math.pow(coinX - playerX,2)) + (math.pow(coinY - playerY,2)))
if distance < 29:
return True
else:
return False
def game_over_text():
over_text = over_font.render("GAME OVER", True, (0, 0, 0))
screen.blit(over_text, (200,250))
#Game loop
running = True
while running:
screen.fill((255,255,206))
#Do the for loop here.
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#Do the keydown
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -2
if event.key == pygame.K_RIGHT:
playerX_change = 2
if event.key == pygame.K_UP:
playerY_change = -2
if event.key == pygame.K_DOWN:
playerY_change = 2
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
playerY_change = 0
playerX += playerX_change
playerY += playerY_change
enemyX += enemyX_change
enemyY += enemyY_change
#Boundaries
if playerX <= 0:
playerX = 0
elif playerX > 736:
playerX = 736
if playerY <= 0:
playerY = 0
elif playerY > 536:
playerY = 536
if enemyX <= 0:
enemyX = 0
elif enemyX > 736:
enemyX = 736
if enemyY <= 0:
enemyY = 0
elif enemyY > 536:
enemyY = 536
if isCollision(enemyX, enemyY, playerX, playerY):
game_over_text()
playerX = 10000
enemyX = 10000
pygame.mixer.Sound.play(game_over_sound)
time.sleep(3.5)
break
if coin_collision(coinX, coinY, playerX, playerY):
coins_collected += 1
#time.sleep(0.00001)
coinX = random.randint(0,735)
coinY = random.randint(0,535)
#CHANGE THIS LATER
enemyX_change = random.randint(-15,15)
enemyY_change = random.randint(-15,15)
#score_value = score_value//1
show_coin_score(coin_textX, coin_textY)
coin(coinX, coinY)
enemy(enemyX, enemyY)
player(playerX, playerY)
pygame.display.update()
不错的游戏!问题似乎是原因,因为您使用了 KEYDOW
和 KEYUP
事件。当您分别向上和向下更改左右之间的方向时,这可能会导致出现问题,因为移动在 KEYUP
上被取消了。
我建议使用 pygame.key.get_pressed
来获取密钥的当前状态。根据按键的状态分别设置playerX_change
playerY_change
:
while running:
# [...]
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
playerX_change, playerY_change = 0, 0
if keys[pygame.K_LEFT]:
playerX_change -= 2
if keys[pygame.K_RIGHT]:
playerX_change += 2
if keys[pygame.K_UP]:
playerY_change -= 2
if keys[pygame.K_DOWN]:
playerY_change += 2
while running:
# [...]
#Boundaries
playerX = max(0, min(736, playerX))
playerY = max(0, min(536, playerY))
enemyX = max(0, min(736, enemyX))
enemyY = max(0, min(536, enemyY))
我制作了一个游戏,角色必须在 2D 地图上获得金币(当你获得金币时,它会在随机位置重生),而 运行 远离移动的海绵宝宝类型角色随机的。如果你碰到海绵宝宝,你就会死。
我遇到的问题是我的角色有时会变慢,但有时当我用箭头键控制它时会随机变快。我在代码中更改值是不变的,所以有人可以向我解释这是行不通的吗? Github Link
如果您不想打开 link,请使用以下代码:
import pygame
import random
import math
import time
pygame.init()
screen = pygame.display.set_mode((800,600))
pygame.display.set_caption("Survive the Spongey Boi")
#Sounds
game_over_sound = pygame.mixer.Sound("Game_Over.wav")
pygame.mixer.music.load("background.wav")
pygame.mixer.music.play(-1)
#Score
coins_collected = 0
font = pygame.font.Font('freesansbold.ttf', 32)
#coinfont = pygame.font.Font('freesansbold.ttf', 16)
#Positions of the text.
coin_textX = 10
coin_textY = 10
def show_coin_score(x,y):
coins_text = font.render("Coins: " + str(coins_collected), True, (0,0,0))
screen.blit(coins_text, (x,y))
#Player
playerImg = pygame.image.load('monster.png')
playerX = 370
playerY = 480
playerX_change = 0
playerY_change = 0
#Spongebob
enemyImg = pygame.image.load('sponge.png')
enemyX = random.randint(0,735)
enemyY = random.randint(10,400)
enemyX_change = 0
enemyY_change = 0
#Coin
coinImg = pygame.image.load('coin.png')
coinX = random.randint(0,735)
coinY = random.randint(0,535)
#Font for Game Over
over_font = pygame.font.Font('freesansbold.ttf', 64)
def player(x,y):
screen.blit(playerImg, (x,y))
def enemy(x,y):
screen.blit(enemyImg, (x,y))
def coin(x,y):
screen.blit(coinImg, (x,y))
def isCollision(enemyX, enemyY, playerX, playerY):
#Distance formula in Python
distance = math.sqrt((math.pow(enemyX - playerX,2)) + (math.pow(enemyY - playerY,2)))
if distance < 27:
return True
else:
return False
def coin_collision(coinX, coinY, playerX, playerY):
distance = math.sqrt((math.pow(coinX - playerX,2)) + (math.pow(coinY - playerY,2)))
if distance < 29:
return True
else:
return False
def game_over_text():
over_text = over_font.render("GAME OVER", True, (0, 0, 0))
screen.blit(over_text, (200,250))
#Game loop
running = True
while running:
screen.fill((255,255,206))
#Do the for loop here.
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
#Do the keydown
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
playerX_change = -2
if event.key == pygame.K_RIGHT:
playerX_change = 2
if event.key == pygame.K_UP:
playerY_change = -2
if event.key == pygame.K_DOWN:
playerY_change = 2
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
playerX_change = 0
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
playerY_change = 0
playerX += playerX_change
playerY += playerY_change
enemyX += enemyX_change
enemyY += enemyY_change
#Boundaries
if playerX <= 0:
playerX = 0
elif playerX > 736:
playerX = 736
if playerY <= 0:
playerY = 0
elif playerY > 536:
playerY = 536
if enemyX <= 0:
enemyX = 0
elif enemyX > 736:
enemyX = 736
if enemyY <= 0:
enemyY = 0
elif enemyY > 536:
enemyY = 536
if isCollision(enemyX, enemyY, playerX, playerY):
game_over_text()
playerX = 10000
enemyX = 10000
pygame.mixer.Sound.play(game_over_sound)
time.sleep(3.5)
break
if coin_collision(coinX, coinY, playerX, playerY):
coins_collected += 1
#time.sleep(0.00001)
coinX = random.randint(0,735)
coinY = random.randint(0,535)
#CHANGE THIS LATER
enemyX_change = random.randint(-15,15)
enemyY_change = random.randint(-15,15)
#score_value = score_value//1
show_coin_score(coin_textX, coin_textY)
coin(coinX, coinY)
enemy(enemyX, enemyY)
player(playerX, playerY)
pygame.display.update()
不错的游戏!问题似乎是原因,因为您使用了 KEYDOW
和 KEYUP
事件。当您分别向上和向下更改左右之间的方向时,这可能会导致出现问题,因为移动在 KEYUP
上被取消了。
我建议使用 pygame.key.get_pressed
来获取密钥的当前状态。根据按键的状态分别设置playerX_change
playerY_change
:
while running:
# [...]
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
playerX_change, playerY_change = 0, 0
if keys[pygame.K_LEFT]:
playerX_change -= 2
if keys[pygame.K_RIGHT]:
playerX_change += 2
if keys[pygame.K_UP]:
playerY_change -= 2
if keys[pygame.K_DOWN]:
playerY_change += 2
while running:
# [...]
#Boundaries
playerX = max(0, min(736, playerX))
playerY = max(0, min(536, playerY))
enemyX = max(0, min(736, enemyX))
enemyY = max(0, min(536, enemyY))