如何通过单击按钮打开 JFrame
How do I open a JFrame from a button click
我正在制作游戏,但我有一个主菜单和太外的菜单,我想通过单击 JFrame 中的相应按钮打开其中一个菜单。
main.java的代码
package main;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import game.client.mainClient;
import game.server.mainServer;
public class main extends JPanel {
/**
*
*/
private static final long serialVersionUID = 6590770928148744094L;
private JLabel jcomp1;
private JButton jcomp5;
private JButton jcomp6;
private JLabel jcomp8;
private JLabel jcomp9;
private JLabel jcomp10;
public main() {
//construct components
jcomp1 = new JLabel ("test game");
jcomp5 = new JButton ("singel player");
jcomp6 = new JButton ("multiplayer");
jcomp8 = new JLabel ("this game is made by kebe_");
jcomp9 = new JLabel ("gui is made in guigenie");
jcomp10 = new JLabel ("game verision dev 1.0");
//adjust size and set layout
setPreferredSize (new Dimension (681, 466));
setLayout (null);
//add components
add (jcomp1);
add (jcomp5);
add (jcomp6);
add (jcomp8);
add (jcomp9);
add (jcomp10);
//set component bounds (only needed by Absolute Positioning)
jcomp1.setBounds (295, 5, 70, 25);
jcomp5.setBounds (265, 30, 115, 30);
jcomp6.setBounds (265, 65, 115, 30);
jcomp8.setBounds (0, 430, 180, 25);
jcomp9.setBounds (0, 415, 155, 20);
jcomp10.setBounds (0, 445, 140, 25);
// close and open
// singleplayer
jcomp5.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
System.exit(0);
mainClient mc = new mainClient();
mc.setVisible(true);
}
});
// multiplayer
jcomp6.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
System.exit(0);
mainServer ms = new mainServer();
ms.setVisible(true);
}
});
}
public static void main (String[] args) {
JFrame frame = new JFrame ("Test game");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add (new main());
frame.pack();
frame.setVisible (true);
}
}
mainClient.java
代码
package game.client;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class mainClient extends JPanel
{
/**
*
*/
private static final long serialVersionUID = -1271816540338950462L;
private JLabel jcomp1;
private JComboBox jcomp2;
private JButton jcomp3;
public mainClient() {
//construct preComponents
String[] jcomp2Items = {"save 1", "save 2", "save 3", "save 4", "save 5"};
//construct components
jcomp1 = new JLabel ("singel player");
jcomp2 = new JComboBox (jcomp2Items);
jcomp3 = new JButton ("play selected save");
//adjust size and set layout
setPreferredSize (new Dimension (681, 466));
setLayout (null);
//add components
add (jcomp1);
add (jcomp2);
add (jcomp3);
//set component bounds (only needed by Absolute Positioning)
jcomp1.setBounds (290, 5, 85, 25);
jcomp2.setBounds (280, 30, 100, 25);
jcomp3.setBounds (255, 70, 150, 25);
jcomp3.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
System.exit(0);
}
});
}
public static void main (String[] args) {
JFrame frame = new JFrame ("Singel player");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add (new mainClient());
frame.pack();
frame.setVisible (true);
}
}
主服务器代码
package game.server;
import java.awt.*;
import javax.swing.*;
public class mainServer extends JPanel
{
/**
*
*/
private static final long serialVersionUID = 2726545572728204122L;
private JLabel jcomp1;
private JButton jcomp2;
private JButton jcomp3;
public mainServer() {
//construct components
jcomp1 = new JLabel ("multiplayer");
jcomp2 = new JButton ("host game");
jcomp3 = new JButton ("join game");
//adjust size and set layout
setPreferredSize (new Dimension (681, 466));
setLayout (null);
//add components
add (jcomp1);
add (jcomp2);
add (jcomp3);
//set component bounds (only needed by Absolute Positioning)
jcomp1.setBounds (300, 0, 75, 25);
jcomp2.setBounds (285, 25, 100, 25);
jcomp3.setBounds (285, 50, 100, 25);
}
public static void main (String[] args) {
JFrame frame = new JFrame ("Multiplayer");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add (new mainServer());
frame.pack();
frame.setVisible (true);
}
}
如何在mainClient.java点击单人按钮打开JFrame,点击多人按钮在mainServer.java打开JFrame?
为您的按钮创建 ActionListeners。定义您的框架,然后您可以使用您的 class 名称访问它们。例如;
class mainClient extends JPanel {
JFrame mainClientFrame = new JFrame();
}
然后;
mainClient mc = new mainClient();
mc.mainClientFrame.setVisible(true);
如果您想在主空间中使用此框架,请将它们定义为静态。
class mainClient extends JPanel {
static JFrame mainClientFrame = new JFrame();
}
我正在制作游戏,但我有一个主菜单和太外的菜单,我想通过单击 JFrame 中的相应按钮打开其中一个菜单。
main.java的代码
package main;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import game.client.mainClient;
import game.server.mainServer;
public class main extends JPanel {
/**
*
*/
private static final long serialVersionUID = 6590770928148744094L;
private JLabel jcomp1;
private JButton jcomp5;
private JButton jcomp6;
private JLabel jcomp8;
private JLabel jcomp9;
private JLabel jcomp10;
public main() {
//construct components
jcomp1 = new JLabel ("test game");
jcomp5 = new JButton ("singel player");
jcomp6 = new JButton ("multiplayer");
jcomp8 = new JLabel ("this game is made by kebe_");
jcomp9 = new JLabel ("gui is made in guigenie");
jcomp10 = new JLabel ("game verision dev 1.0");
//adjust size and set layout
setPreferredSize (new Dimension (681, 466));
setLayout (null);
//add components
add (jcomp1);
add (jcomp5);
add (jcomp6);
add (jcomp8);
add (jcomp9);
add (jcomp10);
//set component bounds (only needed by Absolute Positioning)
jcomp1.setBounds (295, 5, 70, 25);
jcomp5.setBounds (265, 30, 115, 30);
jcomp6.setBounds (265, 65, 115, 30);
jcomp8.setBounds (0, 430, 180, 25);
jcomp9.setBounds (0, 415, 155, 20);
jcomp10.setBounds (0, 445, 140, 25);
// close and open
// singleplayer
jcomp5.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
System.exit(0);
mainClient mc = new mainClient();
mc.setVisible(true);
}
});
// multiplayer
jcomp6.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
System.exit(0);
mainServer ms = new mainServer();
ms.setVisible(true);
}
});
}
public static void main (String[] args) {
JFrame frame = new JFrame ("Test game");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add (new main());
frame.pack();
frame.setVisible (true);
}
}
mainClient.java
代码package game.client;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
public class mainClient extends JPanel
{
/**
*
*/
private static final long serialVersionUID = -1271816540338950462L;
private JLabel jcomp1;
private JComboBox jcomp2;
private JButton jcomp3;
public mainClient() {
//construct preComponents
String[] jcomp2Items = {"save 1", "save 2", "save 3", "save 4", "save 5"};
//construct components
jcomp1 = new JLabel ("singel player");
jcomp2 = new JComboBox (jcomp2Items);
jcomp3 = new JButton ("play selected save");
//adjust size and set layout
setPreferredSize (new Dimension (681, 466));
setLayout (null);
//add components
add (jcomp1);
add (jcomp2);
add (jcomp3);
//set component bounds (only needed by Absolute Positioning)
jcomp1.setBounds (290, 5, 85, 25);
jcomp2.setBounds (280, 30, 100, 25);
jcomp3.setBounds (255, 70, 150, 25);
jcomp3.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e)
{
System.exit(0);
}
});
}
public static void main (String[] args) {
JFrame frame = new JFrame ("Singel player");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add (new mainClient());
frame.pack();
frame.setVisible (true);
}
}
主服务器代码
package game.server;
import java.awt.*;
import javax.swing.*;
public class mainServer extends JPanel
{
/**
*
*/
private static final long serialVersionUID = 2726545572728204122L;
private JLabel jcomp1;
private JButton jcomp2;
private JButton jcomp3;
public mainServer() {
//construct components
jcomp1 = new JLabel ("multiplayer");
jcomp2 = new JButton ("host game");
jcomp3 = new JButton ("join game");
//adjust size and set layout
setPreferredSize (new Dimension (681, 466));
setLayout (null);
//add components
add (jcomp1);
add (jcomp2);
add (jcomp3);
//set component bounds (only needed by Absolute Positioning)
jcomp1.setBounds (300, 0, 75, 25);
jcomp2.setBounds (285, 25, 100, 25);
jcomp3.setBounds (285, 50, 100, 25);
}
public static void main (String[] args) {
JFrame frame = new JFrame ("Multiplayer");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add (new mainServer());
frame.pack();
frame.setVisible (true);
}
}
如何在mainClient.java点击单人按钮打开JFrame,点击多人按钮在mainServer.java打开JFrame?
为您的按钮创建 ActionListeners。定义您的框架,然后您可以使用您的 class 名称访问它们。例如;
class mainClient extends JPanel {
JFrame mainClientFrame = new JFrame();
}
然后;
mainClient mc = new mainClient();
mc.mainClientFrame.setVisible(true);
如果您想在主空间中使用此框架,请将它们定义为静态。
class mainClient extends JPanel {
static JFrame mainClientFrame = new JFrame();
}