ship 对象如何知道在主屏幕表面的底部居中显示?
How does the ship object know to get displayed centred at the bottom of the main screen surface?
这些是相关的源文件:
1。 ship.py
#!/usr/bin/python3
import pygame
class Ship(object):
"""A class to manage the ship."""
def __init__(self, ai_game):
"""Initialize the ship and set its starting position."""
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
# Load the ship image and get its rect.
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
2。 alien_invasion.py
#!/usr/bin/python3
import pygame
from sys import exit
from settings import Settings
from ship import Ship
class AlienInvasion(object):
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
def run_game(self):
"""Start the main loop for the game"""
while True:
# Watch for keyboard and mouse events. ** The Event Loop **
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Redraw the screen during each pass through the loop
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
# Make the most recently drawn screen visible.
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
运行 alien_invasion.py
产生以下输出...
...这是所需的输出。我只是不明白当 Ship.blitme()
方法采用参数 image
和 rect
(而不是 rect.midbottom
).据我了解,这不会在任何地方使用 self.rect.midbottom
属性在定义图像后在屏幕上绘制图像。
TIA!
当您创建飞船 class 的实例时,您使用 self.rect.midbottom = self.screen_rect.midbottom
将其矩形移动到屏幕的底部中间。这也会移动 rect.x
和 rect.y
,所以当你用矩形 blit 船时,它已经定位在右边
这些是相关的源文件:
1。 ship.py
#!/usr/bin/python3
import pygame
class Ship(object):
"""A class to manage the ship."""
def __init__(self, ai_game):
"""Initialize the ship and set its starting position."""
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
# Load the ship image and get its rect.
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
2。 alien_invasion.py
#!/usr/bin/python3
import pygame
from sys import exit
from settings import Settings
from ship import Ship
class AlienInvasion(object):
"""Overall class to manage game assets and behavior."""
def __init__(self):
"""Initialize the game, and create game resources."""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
def run_game(self):
"""Start the main loop for the game"""
while True:
# Watch for keyboard and mouse events. ** The Event Loop **
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Redraw the screen during each pass through the loop
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
# Make the most recently drawn screen visible.
pygame.display.flip()
if __name__ == '__main__':
# Make a game instance, and run the game.
ai = AlienInvasion()
ai.run_game()
运行 alien_invasion.py
产生以下输出...Ship.blitme()
方法采用参数 image
和 rect
(而不是 rect.midbottom
).据我了解,这不会在任何地方使用 self.rect.midbottom
属性在定义图像后在屏幕上绘制图像。
TIA!
当您创建飞船 class 的实例时,您使用 self.rect.midbottom = self.screen_rect.midbottom
将其矩形移动到屏幕的底部中间。这也会移动 rect.x
和 rect.y
,所以当你用矩形 blit 船时,它已经定位在右边