线程之间的领域数据不一致

Inconsistent realm data between threads

我有一个案例,我需要根据用户请求用一系列对象填充领域。为了填充领域,我进行了网络调用,然后将对象写入领域。写入完成后,后台线程调用回调,切换到主线程处理结果。我更愿意使用领域通知,但这是一个非常具体的用例,通知不是一个选项。

我无法分享我的完整项目,但我能够通过示例项目重现此问题。这是我的数据模型。

class Owner: Object {
    @objc dynamic var uuid: String = ""
    @objc dynamic var name: String = ""

    convenience init(uuid: String, name: String) {
        self.init()
        self.uuid = uuid
        self.name = name
    }

    func fetchDogs() -> Results<Dog>? {
        return realm?.objects(Dog.self).filter("ownerID == %@", uuid)
    }

    override class func primaryKey() -> String? {
        return "uuid"
    }
}

class Dog: Object {
    @objc dynamic var uuid: String = ""
    @objc dynamic var name: String = ""
    @objc dynamic var ownerID: String = ""

    func fetchOwner() -> Owner? {
        return realm?.object(ofType: Owner.self, forPrimaryKey: ownerID)
    }

    convenience init(uuid: String, name: String, ownerID: String) {
        self.init()
        self.uuid = uuid
        self.name = name
        self.ownerID = ownerID
    }

    override class func primaryKey() -> String? {
        return "uuid"
    }
}

我意识到 List 适合 Owner -> Dog 关系,但在这个项目中这不是一个选项。

示例项目中有两个我们关心的按钮。一种是将一些 Dog 对象添加到领域并将它们与 Owner UUID 相关联。另一个按钮删除属于所有者的所有 Dog 对象。

基本流程是这样的:

狗十有八九打印成功。但是,有时 realm 表示没有与当前所有者关联的狗。这可能是什么原因?我的视图控制器逻辑如下。

编辑:我最后要提的是这个问题只能在物理设备上重现。我无法在模拟器上重现它。这让我想知道这是否是一个领域错误。

// MARK: - Props and view controller life cycle

class ViewController: UIViewController {

    var owner: Owner?
    let ownerUUID = UUID().uuidString

    override func viewDidLoad() {
        super.viewDidLoad()
        owner = makeOwner()
    }
}

// MARK: - Action methods

extension ViewController {

    @IBAction func onDeletePressed(_ sender: UIButton) {
        print("Deleting...")
        deleteDogs()
    }

    @IBAction func onRefreshPressed(_ sender: UIButton) {
        print("Creating...")
        createDogs {
            DispatchQueue.main.async {
                self.printDogs()
            }
        }
    }

    @IBAction func onPrintPressed(_ sender: UIButton) {
        printDogs()
    }
}

// MARK: - Helper methods

extension ViewController {

    private func makeOwner() -> Owner? {
        let realm = try! Realm()
        let owner = Owner(uuid: ownerUUID, name: "Bob")
        try! realm.write {
            realm.add(owner)
        }
        return owner
    }

    private func deleteDogs() {
        guard let dogs = owner?.fetchDogs() else { return }
        let realm = try! Realm()
        try! realm.write {
            realm.delete(dogs)
        }
    }

    private func createDogs(completion: @escaping () -> Void) {
        DispatchQueue(label: "create.dogs.background").async {
            autoreleasepool {
                let realm = try! Realm()
                let dogs = [
                    Dog(uuid: UUID().uuidString, name: "Fido", ownerID: self.ownerUUID),
                    Dog(uuid: UUID().uuidString, name: "Billy", ownerID: self.ownerUUID),
                    Dog(uuid: UUID().uuidString, name: "Sally", ownerID: self.ownerUUID),
                ]
                try! realm.write {
                    realm.add(dogs)
                }
            }
            completion()
        }
    }

    private func printDogs() {
        guard let dogs = owner?.fetchDogs() else { return }
        print("Dogs: \(dogs)")
    }
}

狗似乎是在单独的线程上创建的; 'background thread' 并且因此它不会有 运行 循环 - 所以两个线程正在查看数据的不同状态。

在没有 运行 循环的线程上创建对象时,必须手动调用 Realm.refresh() 才能将事务推进到最新状态。

查看 Seeing changes from other threads

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