自定义结构:类型不符合协议 'Decodable'

Custom Struct: Type does not conform to protocol 'Decodable'

我希望能够将 Custom-struct 保存到 UserDefaults 但为此我需要它是 Codable.. 我试过这样:

struct Wishlist: Codable {
var name: String
var image: UIImage
var wishData: [Wish]
var color: UIColor
var textColor: UIColor
var index: Int
}

但这给了我这个 error:

Type 'Wishlist' does not conform to protocol 'Decodable'

这是我的 Class Wish ,也许这就是问题所在:

class Wish: NSObject {
public var wishName : String?
public var checkedStatus : Bool?
public var wishLink : String?
public var wishPrice : String?
public var wishNote : String?
public var wishImage : UIImage?

init(withWishName name: String, link: String, price: String, note: String, image: UIImage, checked: Bool) {
    super.init()
    wishName = name
    checkedStatus = checked
    wishLink = link
    wishPrice = price
    wishNote = note
    wishImage = image
}
}

我哪里做错了??

UIImage不符合Codable。您可以先将其转换为 Base64,然后将 that 存储在 UserDefaults.

您需要让 Wish 采用 Codable

但是因为 UIImageUIColor 不是 Codable,您必须按照 Encoding and Decoding Custom Types:

中的概述手动实施它们
struct Wishlist: Codable {
    var name: String
    var image: UIImage
    var wishes: [Wish]
    var color: UIColor
    var textColor: UIColor
    var index: Int

    enum CodingKeys: String, CodingKey {
        case name, image, wishData, color, textColor, index
    }

    init(name: String, image: UIImage, wishes: [Wish], color: UIColor, textColor: UIColor, index: Int) {
        self.name = name
        self.image = image
        self.wishes = wishes
        self.color = color
        self.textColor = textColor
        self.index = index
    }

    init(from decoder: Decoder) throws {
        let values = try decoder.container(keyedBy: CodingKeys.self)

        name = try values.decode(String.self, forKey: .name)
        wishes = try values.decode([Wish].self, forKey: .wishData)
        color = try values.decode(Color.self, forKey: .color).uiColor
        textColor = try values.decode(Color.self, forKey: .textColor).uiColor
        index = try values.decode(Int.self, forKey: .index)

        let data = try values.decode(Data.self, forKey: .image)
        guard let image = UIImage(data: data) else {
            throw DecodingError.dataCorruptedError(forKey: .image, in: values, debugDescription: "Invalid image data")
        }
        self.image = image
    }

    func encode(to encoder: Encoder) throws {
        var container = encoder.container(keyedBy: CodingKeys.self)

        try container.encode(name, forKey: .name)
        try container.encode(wishes, forKey: .wishData)
        try container.encode(Color(uiColor: color), forKey: .color)
        try container.encode(Color(uiColor: textColor), forKey: .textColor)
        try container.encode(index, forKey: .index)
        try container.encode(image.pngData(), forKey: .image)
    }

}

struct Wish: Codable {
    public var name: String
    public var checkedStatus: Bool
    public var link: String
    public var price: String
    public var note: String
    public var image: UIImage

    init(name: String, link: String, price: String, note: String, image: UIImage, checkedStatus: Bool) {
        self.name = name
        self.checkedStatus = checkedStatus
        self.link = link
        self.price = price
        self.note = note
        self.image = image
    }

    enum CodingKeys: String, CodingKey {
        case name, checkedStatus, link, price, note, image
    }

    init(from decoder: Decoder) throws {
        let values = try decoder.container(keyedBy: CodingKeys.self)

        name = try values.decode(String.self, forKey: .name)
        checkedStatus = try values.decode(Bool.self, forKey: .checkedStatus)
        link = try values.decode(String.self, forKey: .link)
        price = try values.decode(String.self, forKey: .price)
        note = try values.decode(String.self, forKey: .note)

        let data = try values.decode(Data.self, forKey: .image)
        guard let image = UIImage(data: data) else {
            throw DecodingError.dataCorruptedError(forKey: .image, in: values, debugDescription: "Invalid image data")
        }
        self.image = image
    }

    func encode(to encoder: Encoder) throws {
        var container = encoder.container(keyedBy: CodingKeys.self)

        try container.encode(name, forKey: .name)
        try container.encode(checkedStatus, forKey: .checkedStatus)
        try container.encode(link, forKey: .link)
        try container.encode(price, forKey: .price)
        try container.encode(note, forKey: .note)
        try container.encode(image.pngData(), forKey: .image)
    }
}

我将使用它作为编码 UIColor 对象的便捷方式:

struct Color: Codable {
    let red: CGFloat
    let green: CGFloat
    let blue: CGFloat
    let alpha: CGFloat

    init(red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
        self.red = red
        self.green = green
        self.blue = blue
        self.alpha = alpha
    }

    init(uiColor: UIColor) {
        var red: CGFloat = 0
        var green: CGFloat = 0
        var blue: CGFloat = 0
        var alpha: CGFloat = 0

        uiColor.getRed(&red, green: &green, blue: &blue, alpha: &alpha)

        self.red = red
        self.green = green
        self.blue = blue
        self.alpha = alpha
    }

    var uiColor: UIColor { UIColor(red: red, green: green, blue: blue, alpha: alpha) }
}

请注意,我做了一些不相关的更改:

  • 这两个都是我做的struct。除非必要,否则我不会引入引用类型(更不用说 NSObject 子类了)。

  • 我简化了一些 属性 名称。例如。在 Wish 中,我们通常不会在 属性 名称中使用 wish 前缀。我也不会在 属性 名称中使用“数据”,除非它实际上是 Data.

  • 我更新了 init 方法以使用标准命名约定。

在您的情况下,您应该添加 CodingKeys 枚举而不是使用 UIColorUIImage 数据类型。我之前遇到了同样的错误,但后来我意识到 CodingKey 与结构不匹配,也没有 non-codable 数据类型。只需将数据类型更改为您的自定义可编码对象。

错误的例子:

public struct DtClip: Codable {

    // MARK: Properties
    public var video: String?
    public var preview: String?
    public var clip: String?
    public var trailer: Any?

    enum CodingKeys: String, CodingKey {
        case video = "video"
        case preview = "preview"
        case clip = "clip"
    }
}

从示例中我们知道 trailer 还不在 codingKeys 中。您应该将所有道具添加到 CodingKeys。并且 Any 数据类型应更改为可编码数据类型,如 StringIntTrailer(自定义可编码数据类型)。下面是正确的例子:

public struct DtClip: Codable {

    // MARK: Properties
    public var video: String?
    public var preview: String?
    public var clip: String?
    public var trailer: Trailer?

    enum CodingKeys: String, CodingKey {
        case video = "video"
        case preview = "preview"
        case clip = "clip"
        case trailer = "trailer"
    }
}

public struct Trailer: Codable {

    // MARK: Properties
    public var name: String?
    public var id: Int?

    enum CodingKeys: String, CodingKey {
       case name, url
    }
}