如何设置相机高度
How to set camera height
我正在尝试使用教程创建自上而下的相机,这里是 link:
https://education.roblox.com/en-us/resources/arcade-game-top-down-camera
这是我的代码:
local RunService = game:GetService("RunService")
local camera = workspace.CurrentCamera
local player = game.Players.LocalPlayer
local CAMERA_OFFSET = Vector3.new(-1,20,0)
camera.CameraType = Enum.CameraType.Scriptable
local function onRenderStep()
if player.Character then
local playerPosition = player.Character.HumanoidRootPart.Position
local cameraPosition = playerPosition + CAMERA_OFFSET
camera.CoordinateFrame = CFrame.new(cameraPosition, playerPosition)
print("player position = " .. playerPosition.X .. " : " .. playerPosition.Y .. " : " .. playerPosition.Z)
print("camera position = " .. cameraPosition.X .. " : " .. cameraPosition.Y .. " : " .. cameraPosition.Z)
end
end
RunService:BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value, onRenderStep)
这按预期将相机设置在玩家上方。但是,当我更改 CAMERA_OFFSET 的值(例如将 Y 从 20 更改为 200)并重新启动游戏时,相机并没有将 position cpompared 更改为之前值的位置。
调试播放器和摄像机位置,我可以看到正确添加了偏移量:
player position = 4.3593798181973e-05 : 2.8005499839783 : -1.193955540657e-05
camera position = -0.99995642900467 : 22.800550460815 : -1.193955540657e-05
player position = 4.3593798181973e-05 : 2.8005499839783 : -1.193955540657e-05
camera position = -0.99995642900467 : 22.800550460815 : -1.193955540657e-05
player position = 4.3593798181973e-05 : 2.8005499839783 : -1.193955540657e-05
camera position = -0.99995642900467 : 22.800550460815 : -1.193955540657e-05
我的最终目标是将摄像机固定在玩家上方(现在仍然可以通过鼠标滚动上下移动),但首先要了解如何将其设置在正确的高度。
如果你把
wait()
在您脚本的顶部,它将完全按照您的要求执行。
我不确定这是否是正确的方法,或者您是否应该等待其他对象完成加载。没有任何类型的错误消息,我也找不到任何文档。
我正在尝试使用教程创建自上而下的相机,这里是 link: https://education.roblox.com/en-us/resources/arcade-game-top-down-camera
这是我的代码:
local RunService = game:GetService("RunService")
local camera = workspace.CurrentCamera
local player = game.Players.LocalPlayer
local CAMERA_OFFSET = Vector3.new(-1,20,0)
camera.CameraType = Enum.CameraType.Scriptable
local function onRenderStep()
if player.Character then
local playerPosition = player.Character.HumanoidRootPart.Position
local cameraPosition = playerPosition + CAMERA_OFFSET
camera.CoordinateFrame = CFrame.new(cameraPosition, playerPosition)
print("player position = " .. playerPosition.X .. " : " .. playerPosition.Y .. " : " .. playerPosition.Z)
print("camera position = " .. cameraPosition.X .. " : " .. cameraPosition.Y .. " : " .. cameraPosition.Z)
end
end
RunService:BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value, onRenderStep)
这按预期将相机设置在玩家上方。但是,当我更改 CAMERA_OFFSET 的值(例如将 Y 从 20 更改为 200)并重新启动游戏时,相机并没有将 position cpompared 更改为之前值的位置。 调试播放器和摄像机位置,我可以看到正确添加了偏移量:
player position = 4.3593798181973e-05 : 2.8005499839783 : -1.193955540657e-05
camera position = -0.99995642900467 : 22.800550460815 : -1.193955540657e-05
player position = 4.3593798181973e-05 : 2.8005499839783 : -1.193955540657e-05
camera position = -0.99995642900467 : 22.800550460815 : -1.193955540657e-05
player position = 4.3593798181973e-05 : 2.8005499839783 : -1.193955540657e-05
camera position = -0.99995642900467 : 22.800550460815 : -1.193955540657e-05
我的最终目标是将摄像机固定在玩家上方(现在仍然可以通过鼠标滚动上下移动),但首先要了解如何将其设置在正确的高度。
如果你把
wait()
在您脚本的顶部,它将完全按照您的要求执行。
我不确定这是否是正确的方法,或者您是否应该等待其他对象完成加载。没有任何类型的错误消息,我也找不到任何文档。