Unity语音识别C#字典问题

Unity Speech Recognition C# dictionary problem

我想成功实现一个高级语音识别系统,如果您说出包含 2 或 3 个动作的短语,例如 "GO FORWARD and CHANGE COLOR TO GREEN and then TURN TO THE LEFT",它可以知道要做什么。我实现了一个字典:

private Dictionary<string, Action[]> actions = new Dictionary<string, Action[]>();

现在我在其中添加了一些词:

actions.Add("up", new Action[] { Up });
actions.Add("down", new Action[] { Down });
actions.Add("left", new Action[] { Left });
actions.Add("right", new Action[] { Right });
actions.Add("green", new Action[] { () => ChangeColor(this.word) });
actions.Add("red", new Action[] { () => ChangeColor(this.word) });
actions.Add("white", new Action[] { () => ChangeColor(this.word) });
actions.Add("blue", new Action[] { () => ChangeColor(this.word) });
actions.Add("yellow", new Action[] { () => ChangeColor(this.word) });

但后来我想...

我想要高级语音识别,所以我认为(我希望!)有比在这本词典中添加很多很多单词组合更好的方法。

那你能帮帮我吗?你知道有没有更好的方法?因为这将是非常不愉快和无聊的,而且要花很长时间才能在字典中找到你想要的东西。即使是改变颜色,我现在可以想到:将颜色更改为绿色,更改为绿色,将颜色更改为绿色,将绿色变为绿色,将绿色变为新颜色等

为了帮助您更轻松地编写代码,您可以使用以下方法:

所以使用枚举来列出您的命令并在识别器中自动注入。这种方法的优点:如果您添加新命令,无需对代码进行大的修改,只需添加新的功能。所以我认为该程序更具可读性。

public class TestPrg : MonoBehaviour
{
    private enum Commands
    {
        Up = 0, Forward, Left, Right,//first group
        Green, Blue, Red,            //second group
        Other, Other1                //third group....
    }

    private KeywordRecognizer kr; 

    void Start()
    {
        //Transform Enum Commands to string[]    
        kr = new KeywordRecognizer(Enum.GetNames(typeof(Commands)));

        kr.OnPhraseRecognized += RecognizedSpeech;
        kr.Start();
    }


    private void RecognizedSpeech(PhraseRecognizedEventArgs speech)
    {
        Commands cmd;
        if (Enum.TryParse(speech.text, true, out cmd))
        {
            ActionCmd(cmd);
        }
    }

    private void ActionCmd(Commands cmd)
    {
        if (cmd >= Commands.Up && cmd <= Commands.Right)
        {
            Move(cmd);
        }
        else if (cmd >= Commands.Green && cmd <= Commands.Red)
        {
            ChangeColor(cmd);
        }
        else
        {
                //Othercommand();
        }
    }

    void Move(Commands cmd)
    {
        switch (cmd)
        {
            case Commands.Up:
                //action
                break;
            case Commands.Forward:
                //action
                break;
            default:
                break;
        }
    }

    private void ChangeColor(Commands cmd)
    {
        switch (cmd)
        {
            case Commands.Green:
                //action
                break;
            case Commands.Blue:
                //action
                break;
            default:
                break;
        }
    }
}