如何获得带声音的警报框?

How to get alert Box with sound?

我正试图在球碰撞时发出警报,例如弹出声音。当我使用警报功能时,它会冻结并且会继续显示警报。到目前为止,我试图像在文本中那样保持警惕。但是如何通过 sound(eg.beep) 获得警报呢? 我附上了代码片段。任何人都可以帮助得到这个。 提前致谢

const ctx = document.getElementById("Canvas").getContext("2d");
const containerR = 150;
const size = containerR * 2
ctx.canvas.width = ctx.canvas.height = size;
ctx.globalAlpha = 0.8

const getBall = (x, y, dx, dy, r, color) => ({x, y, dx, dy, r, color});

const balls = [
  getBall(size / 2, size - 30, 1, 1, 8, "Green"),
  getBall(size / 3, size - 50, 1, 1, 8, "Green"),
  getBall(size / 4, size - 60, 1, 1, 8, "Green"),
  getBall(size / 2, size / 5,  1, 1, 8,  "Green"),
];

const drawBall = (ball) => {
  ctx.beginPath();
  ctx.arc(ball.x, ball.y, ball.r, 0, Math.PI * 2, false);
  ctx.fillStyle = ball.collider ? "red" : ball.color;
  ctx.fill();
  ctx.closePath();
}

const updatePos = (ball) => {

  ball.x += ball.dx;
  ball.y += ball.dy;
  const dx = ball.x - containerR;
  const dy = ball.y - containerR;

  if (Math.sqrt(dx * dx + dy * dy) >= containerR - ball.r) {
    const v = Math.sqrt(ball.dx * ball.dx + ball.dy * ball.dy);
    const angleToCollisionPoint = Math.atan2(-dy, dx);
    const oldAngle = Math.atan2(-ball.dy, ball.dx);
    const newAngle = 2 * angleToCollisionPoint - oldAngle;
    ball.dx = -v * Math.cos(newAngle);
    ball.dy = v * Math.sin(newAngle);
  }
}


const collides = (a, b) => (Math.hypot(Math.abs(a.x - b.x), Math.abs(a.y - b.y)) < (a.r + b.r));

function engine() {
  //console.clear(); // Clear console test messages
  mydiv.textContent =" ";
  ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);

  balls.forEach((a, ai) => {
    a.collider = undefined;
    
    balls.forEach((b, bi) => {
      if (bi === ai) return; // Don't look at self
      if (collides(a, b)) a.collider = b; // Store the colliding B ball
    });
    
    if (a.collider) { // If ball has a collider:
     mydiv.textContent = ("Alert");
      //console.log(`${a.color[0]} → ← ${a.collider.color[0]}`);
    }
    
    updatePos(a);
    drawBall(a);
  });

  requestAnimationFrame(engine);
}

engine();
<style>
canvas {
  background: #eee;
  margin: 0 auto;
  border-radius: 50%;
  box-shadow: 0 0 0 4px #000;
}
</style>
<html>
<canvas id="Canvas"></canvas>
<div id="mydiv"></div>
<div id="y"></div>
<div id="dx"></div>
<div id="dy"></div>
</html>

更新:用户互动

您可以添加音频标签并播放它的声音

注意:在较新的浏览器中 chrome^50,您需要用户交互才能使音频标签正常工作

const startBtn = document.getElementById("start-btn")
const sound = document.getElementById("beeb-player")
const ctx = document.getElementById("Canvas").getContext("2d");
const containerR = 150;
const size = containerR * 2
ctx.canvas.width = ctx.canvas.height = size;
ctx.globalAlpha = 0.8

const getBall = (x, y, dx, dy, r, color) => ({x, y, dx, dy, r, color});

const balls = [
  getBall(size / 2, size - 30, 1, 1, 8, "Green"),
  getBall(size / 3, size - 50, 1, 1, 8, "Green"),
  getBall(size / 4, size - 60, 1, 1, 8, "Green"),
  getBall(size / 2, size / 5,  1, 1, 8,  "Green"),
];

const drawBall = (ball) => {
  ctx.beginPath();
  ctx.arc(ball.x, ball.y, ball.r, 0, Math.PI * 2, false);
  ctx.fillStyle = ball.collider ? "red" : ball.color;
  ctx.fill();
  ctx.closePath();
}

const updatePos = (ball) => {

  ball.x += ball.dx;
  ball.y += ball.dy;
  const dx = ball.x - containerR;
  const dy = ball.y - containerR;

  if (Math.sqrt(dx * dx + dy * dy) >= containerR - ball.r) {
    const v = Math.sqrt(ball.dx * ball.dx + ball.dy * ball.dy);
    const angleToCollisionPoint = Math.atan2(-dy, dx);
    const oldAngle = Math.atan2(-ball.dy, ball.dx);
    const newAngle = 2 * angleToCollisionPoint - oldAngle;
    ball.dx = -v * Math.cos(newAngle);
    ball.dy = v * Math.sin(newAngle);
  }
}


const collides = (a, b) => (Math.hypot(Math.abs(a.x - b.x), Math.abs(a.y - b.y)) < (a.r + b.r));

function engine() {
  //console.clear(); // Clear console test messages
  mydiv.textContent =" ";
  ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);

  balls.forEach((a, ai) => {
    a.collider = undefined;
    
    balls.forEach((b, bi) => {
      if (bi === ai) return; // Don't look at self
      if (collides(a, b)) a.collider = b; // Store the colliding B ball
    });
    
    if (a.collider) { // If ball has a collider:
     mydiv.textContent = ("Alert");
     sound.play()
//console.log(`${a.color[0]} → ← ${a.collider.color[0]}`);
    }
    
    updatePos(a);
    drawBall(a);
  });

  requestAnimationFrame(engine);
}

startBtn.addEventListener('click', engine, {once:true})
<style>
canvas {
  background: #eee;
  margin: 0 auto;
  border-radius: 50%;
  box-shadow: 0 0 0 4px #000;
}
</style>
<html>
<button id="start-btn">start</button>
<canvas id="Canvas"></canvas>
<div id="mydiv"></div>
<div id="y"></div>
<div id="dx"></div>
<div id="dy"></div>
<audio src="http://soundbible.com/grab.php?id=1815&type=mp3" id="beeb-player"></audio>
</html>

您可以添加音频标签并在球碰撞时播放

function alertWithSound() {
const el = document.getElementById("beeb-player")
el.play()
}
<audio src="http://soundbible.com/grab.php?id=1815&type=mp3" id="beeb-player"></audio>

不能正常使用.alert() so you have to stick with HTML alert/prompt (there is many libraries out there provide neat and customizable UI), for the beep sound, you can just use based64 data with data URI, this snippet here wont work because the SO snippets are sandbox, here is a working fiddle可以改进

基于此answer here

的哔声示例

更新:我添加了自定义警报,它基于 bluebird 实现中的这个示例,有自定义 HTML 和 CSS和 Javascript PromptDialog(),基本上这个 Javascript 对象实现是异步的,不会阻止执行,请参阅链接的蓝鸟文章以获取更多信息,因为它是关于如何构建的指南它和它解释的一切都比我好。

function beep() {
    var snd = new Audio("data:audio/wav;base64,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");  
    snd.play();
}


var noop = function() {
  return this;
};

function UserCanceledError() {
  this.name = 'UserCanceledError';
  this.message = 'User canceled dialog';
}
UserCanceledError.prototype = Object.create(Error.prototype);

function Dialog() {
  this.setCallbacks(noop, noop);
}
Dialog.prototype.setCallbacks = function(okCallback, cancelCallback) {
  this._okCallback     = okCallback;
  return this;
};
Dialog.prototype.waitForUser = function() {
  var _this = this;
  return new Promise(function(resolve, reject) {
    _this.setCallbacks(resolve, reject);
  });
};

Dialog.prototype.show = noop;
Dialog.prototype.hide = noop;

function PromptDialog() {
  Dialog.call(this);
  this.el           = document.getElementById('dialog');
  this.messageEl    = this.el.querySelector('.message');
  this.okButton     = this.el.querySelector('button.ok');
  this.attachDomEvents();
}
PromptDialog.prototype = Object.create(Dialog.prototype);
PromptDialog.prototype.attachDomEvents = function() {
  var _this = this;
  this.okButton.addEventListener('click', function() {
    _this.hide();
    console.log('Ok clicked!!');
  });
  
};
PromptDialog.prototype.show = function(message) {
  this.messageEl.innerHTML = '' + message;
  this.el.className = '';
  return this;
};
PromptDialog.prototype.hide = function() {
  this.el.className = 'hidden';
  return this;
};



const ctx = document.getElementById("Canvas").getContext("2d");
const containerR = 150;
const size = containerR * 2
ctx.canvas.width = ctx.canvas.height = size;
ctx.globalAlpha = 0.8


var prompt = new PromptDialog();

const getBall = (x, y, dx, dy, r, color) => ({x, y, dx, dy, r, color});

const balls = [
  getBall(size / 2, size - 30, 1, 1, 8, "Green"),
  getBall(size / 3, size - 50, 1, 1, 8, "Green"),
  getBall(size / 4, size - 60, 1, 1, 8, "Green"),
  getBall(size / 2, size / 5,  1, 1, 8,  "Green"),
];

const drawBall = (ball) => {
  ctx.beginPath();
  ctx.arc(ball.x, ball.y, ball.r, 0, Math.PI * 2, false);
  ctx.fillStyle = ball.collider ? "red" : ball.color;
  ctx.fill();
  ctx.closePath();
}

const updatePos = (ball) => {

  ball.x += ball.dx;
  ball.y += ball.dy;
  const dx = ball.x - containerR;
  const dy = ball.y - containerR;

  if (Math.sqrt(dx * dx + dy * dy) >= containerR - ball.r) {
    const v = Math.sqrt(ball.dx * ball.dx + ball.dy * ball.dy);
    const angleToCollisionPoint = Math.atan2(-dy, dx);
    const oldAngle = Math.atan2(-ball.dy, ball.dx);
    const newAngle = 2 * angleToCollisionPoint - oldAngle;
    ball.dx = -v * Math.cos(newAngle);
    ball.dy = v * Math.sin(newAngle);
  }
}


const collides = (a, b) => (Math.hypot(Math.abs(a.x - b.x), Math.abs(a.y - b.y)) < (a.r + b.r));

function engine() {
  //console.clear(); // Clear console test messages
  mydiv.textContent =" ";
  ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);

  balls.forEach((a, ai) => {
    a.collider = undefined;
    
    balls.forEach((b, bi) => {
      if (bi === ai) return; // Don't look at self
      if (collides(a, b)) a.collider = b; // Store the colliding B ball
    });
    
    if (a.collider) { // If ball has a collider:
     mydiv.textContent = ("Alert");
     beep();
     
     
     prompt.show('collision detected')
      .waitForUser()
      .then(function(name) {
        output.innerHTML = '' + name;
      })
      .catch(function(e) {
        console.log('Unknown error', e);
      })
      .finally(function() {
        prompt.hide();
      });
      
      //console.log(`${a.color[0]} → ← ${a.collider.color[0]}`);
    }
    
    updatePos(a);
    drawBall(a);
  });

  requestAnimationFrame(engine);
}

engine();
canvas {
  background: #eee;
  margin: 0 auto;
  border-radius: 50%;
  box-shadow: 0 0 0 4px #000;
}

#dialog {
  width: 200px;
  margin: auto;
  border: thin solid black;
  padding: 10px;
  background: lightgreen;
}
.hidden {
  display: none;
}
<canvas id="Canvas"></canvas>
<div id="mydiv"></div>
<div id="y"></div>
<div id="dx"></div>
<div id="dy"></div>

<div id="dialog" class="hidden">
  <div class="message"></div>
  <div>
    <button class="ok">Ok</button>
  </div>
</div>