如何在 Swift 中制作动画 shadowOffset?

How to make an animation shadowOffset in Swift?

我写了代码,但我不明白为什么它不起作用...

func animate(vc: UIView) {
    vc.layer.shadowColor = #colorLiteral(red: 0.9254902005, green: 0.2352941185, blue: 0.1019607857, alpha: 1)
    vc.layer.shadowRadius = 5
    vc.layer.shadowOffset = CGSize(width: 0, height: 0)
    let animationX = CABasicAnimation()
    animationX.keyPath = "shadowOffset"
    animationX.fromValue = vc.layer.shadowOffset
    animationX.toValue = CGSize(width: 10, height: 10)
    animationX.duration = 1
    vc.layer.add(animationX, forKey: animationX.keyPath)
}

@IBAction func buttonTapped(_ sender: UIButton) {
  animate(vc: sender)
}

有人知道这是怎么回事吗?

缺少一些东西

  1. 阴影路径
  2. 阴影不透明度
        vc.layer.masksToBounds = false
        vc.layer.shadowColor = #colorLiteral(red: 0.9254902005, green: 0.2352941185, blue: 0.1019607857, alpha: 1)
        vc.layer.shadowRadius = 5
        vc.layer.shadowOffset = CGSize(width: 0, height: 0)
        vc.layer.shadowPath = UIBezierPath(rect: vc.bounds).cgPath
        vc.layer.shadowOpacity = 1.0
        let animationX = CABasicAnimation()
        animationX.keyPath = "shadowOffset"
        animationX.fromValue = vc.layer.shadowOffset
        animationX.toValue = CGSize(width: 10, height: 10)
        animationX.duration = 1
        vc.layer.add(animationX, forKey: animationX.keyPath)

默认情况下 shadowOpacity 为 0。

决赛O/P

编辑:

如果您希望阴影在动画结束后仍保留在其位置,请指定

  1. 填充模式
  2. isRemovedOnCompletion

最终代码看起来像

func animate(vc: UIView) {
        vc.layer.masksToBounds = false
        vc.layer.shadowColor = #colorLiteral(red: 0.9254902005, green: 0.2352941185, blue: 0.1019607857, alpha: 1)
        vc.layer.shadowRadius = 5
        vc.layer.shadowOffset = CGSize(width: 0, height: 0)
        vc.layer.shadowPath = UIBezierPath(rect: vc.bounds).cgPath
        vc.layer.shadowOpacity = 1.0
        let animationX = CABasicAnimation()
        animationX.keyPath = "shadowOffset"
        animationX.fromValue = vc.layer.shadowOffset
        animationX.toValue = CGSize(width: 10, height: 10)
        animationX.duration = 1
        animationX.fillMode = .forwards
        animationX.isRemovedOnCompletion = false
        vc.layer.add(animationX, forKey: animationX.keyPath)
    }

最终 O/P 看起来像: