如何使用 onTapGesture 更改视图的偏移量?
How to change the offset of an view using onTapGesture?
我正在尝试在点击时移动视图。但不幸的是什么也没有发生。如何使用偏移 y 轴切换它的位置?
struct Test: View {
@State var cards : [Card] = [Card(), Card(), Card(), Card(), Card(), Card()]
var body: some View {
VStack {
ZStack (alignment: .top){
ForEach (0..<cards.count) { i in
RoundedRectangle(cornerRadius: 10).frame(width: 250, height: 150)
.foregroundColor(Color.random).offset(y: self.cards[i].isFocus ? CGFloat(500) : CGFloat(i*50))
.zIndex(Double(i))
.onTapGesture {
self.cards[i].isFocus.toggle() // now the touched Card should move to an offset of y: 500, but nothing happens
}
}
}
Spacer()
}
}
}
struct Card :Identifiable{
@State var isFocus :Bool = false
var id = UUID()
}
struct Test_Previews: PreviewProvider {
static var previews: some View {
Test()
}
}
extension Color {
static var random: Color {
return Color(red: .random(in: 0...1),
green: .random(in: 0...1),
blue: .random(in: 0...1))
}
}
我看到了你的代码,我很抱歉地说它在很多方面都是错误的。我建议您通读 SwiftUI 基础知识,了解我们如何以及何时使用 @State、@ObservedObject、@Binding 等。同时始终尝试将您的视图分解为最小的组件。
以下是我认为满足您要求的代码。
struct Test: View {
var cards : [Card] = [Card(), Card(), Card(), Card(), Card(), Card()]
var body: some View {
VStack {
ZStack (alignment: .top){
ForEach (0..<cards.count) { i in
CardView(card: self.cards[i], i: i)
}
}
Spacer()
}
}
}
struct CardView: View {
@ObservedObject var card: Card
let i: Int
var body: some View {
RoundedRectangle(cornerRadius: 10).frame(width: 250, height: 150)
.foregroundColor(Color.random)
.offset(y: card.isFocus ? CGFloat(500) : CGFloat(i*10))
.zIndex(Double(i))
.onTapGesture {
withAnimation {
self.card.isFocus.toggle()
}
}
}
}
class Card: ObservableObject{
@Published var isFocus: Bool = false
var id = UUID()
}
我正在尝试在点击时移动视图。但不幸的是什么也没有发生。如何使用偏移 y 轴切换它的位置?
struct Test: View {
@State var cards : [Card] = [Card(), Card(), Card(), Card(), Card(), Card()]
var body: some View {
VStack {
ZStack (alignment: .top){
ForEach (0..<cards.count) { i in
RoundedRectangle(cornerRadius: 10).frame(width: 250, height: 150)
.foregroundColor(Color.random).offset(y: self.cards[i].isFocus ? CGFloat(500) : CGFloat(i*50))
.zIndex(Double(i))
.onTapGesture {
self.cards[i].isFocus.toggle() // now the touched Card should move to an offset of y: 500, but nothing happens
}
}
}
Spacer()
}
}
}
struct Card :Identifiable{
@State var isFocus :Bool = false
var id = UUID()
}
struct Test_Previews: PreviewProvider {
static var previews: some View {
Test()
}
}
extension Color {
static var random: Color {
return Color(red: .random(in: 0...1),
green: .random(in: 0...1),
blue: .random(in: 0...1))
}
}
我看到了你的代码,我很抱歉地说它在很多方面都是错误的。我建议您通读 SwiftUI 基础知识,了解我们如何以及何时使用 @State、@ObservedObject、@Binding 等。同时始终尝试将您的视图分解为最小的组件。 以下是我认为满足您要求的代码。
struct Test: View {
var cards : [Card] = [Card(), Card(), Card(), Card(), Card(), Card()]
var body: some View {
VStack {
ZStack (alignment: .top){
ForEach (0..<cards.count) { i in
CardView(card: self.cards[i], i: i)
}
}
Spacer()
}
}
}
struct CardView: View {
@ObservedObject var card: Card
let i: Int
var body: some View {
RoundedRectangle(cornerRadius: 10).frame(width: 250, height: 150)
.foregroundColor(Color.random)
.offset(y: card.isFocus ? CGFloat(500) : CGFloat(i*10))
.zIndex(Double(i))
.onTapGesture {
withAnimation {
self.card.isFocus.toggle()
}
}
}
}
class Card: ObservableObject{
@Published var isFocus: Bool = false
var id = UUID()
}