如何使用手势旋转和缩放 ARKit 模型?

How can I rotate and scale an ARKit model using gestures?

我正在尝试旋转和缩放 ARKit 模型,如 this video:

这是我的代码:

添加手势:

let tapGesure = UITapGestureRecognizer(target: self, action: #selector(handleTap))
sceneView.addGestureRecognizer(tapGesure)

let panGesture = UIPanGestureRecognizer(target: self, action: #selector(moveNode(_:)))
self.view.addGestureRecognizer(panGesture)

let rotateGesture = UIRotationGestureRecognizer(target: self, action: #selector(rotateNode(_:)))
self.view.addGestureRecognizer(rotateGesture)

对应的方法如下:

点击手势:

// MARK: - Gesture Recognizers
@objc func handleTap(gesture: UITapGestureRecognizer) {

    let location = gesture.location(in: sceneView)
    guard let hitTestResult = sceneView.hitTest(location, types: .existingPlane).first else { return }
    let position = SCNVector3Make(hitTestResult.worldTransform.columns.3.x,
                                  hitTestResult.worldTransform.columns.3.y,
                                  hitTestResult.worldTransform.columns.3.z)
    addFoodModelTo(position: position)
}

使用 UIPanGestureRecognizer 的平移手势:

@objc func moveNode(_ gesture: UIPanGestureRecognizer) {

    if !isRotating {

        //1. Get The Current Touch Point
        let currentTouchPoint = gesture.location(in: self.sceneView)

        //2. Get The Next Feature Point Etc
        guard let hitTest = self.sceneView.hitTest(currentTouchPoint, types: .existingPlane).first else { return }

        //3. Convert To World Coordinates
        let worldTransform = hitTest.worldTransform

        //4. Set The New Position
        let newPosition = SCNVector3(worldTransform.columns.3.x, worldTransform.columns.3.y, worldTransform.columns.3.z)

        //5. Apply To The Node
        baseNode.simdPosition = float3(newPosition.x, newPosition.y, newPosition.z)  
    }
}

旋转手势 UIRotationGestureRecognizer:

@objc func rotateNode(_ gesture: UIRotationGestureRecognizer){

    //1. Get The Current Rotation From The Gesture
    let rotation = Float(gesture.rotation)

        //2. If The Gesture State Has Changed Set The Nodes EulerAngles.y
        if gesture.state == .changed{
            isRotating = true
            baseNode.eulerAngles.y = currentAngleY + rotation
        }

        //3. If The Gesture Has Ended Store The Last Angle Of The Cube
        if(gesture.state == .ended) {
            currentAngleY = baseNode.eulerAngles.y
            isRotating = false
        }
    }
}

但是没用。我做错了什么?

对于旋转手势执行以下方法:

override func viewDidLoad() {
    super.viewDidLoad()

    let rotationGesture = UIRotationGestureRecognizer(target: self, 
                                                      action: #selector(rotation))

    self.sceneView.addGestureRecognizer(rotationGesture)
}

然后:

let myScene = SCNScene(named: "scene.scn")!
let modelNode: SCNNode = myScene.rootNode

var originalRotation: SCNVector3? = nil

您还可以检查任何重要条件:

private func nodeMethod(at position: CGPoint) -> SCNNode? {

    let n = self.sceneView.hitTest(position, options: nil).first(where: { 
        [=12=].node !== modelNode 
    })?.node

    return n
}

然后:

@objc func rotation(_ gesture: UIRotationGestureRecognizer) {

    let location = gesture.location(in: self.sceneView)

    guard let node = nodeMethod(at: location) 
    else { 
        return 
    }

    switch gesture.state {
        case .began:
            originalRotation = node.eulerAngles
        case .changed:
            guard var originalRotation = originalRotation 
            else { 
                return 
            }
            originalRotation.y -= Float(gesture.rotation)
            node.eulerAngles = originalRotation
        default:
            originalRotation = nil
    }
}

P.S.

检查模型的轴心点位于何处。如果它在模型容器之外,您的模型将不可预测地旋转和缩放。使用以下代码控制枢轴点的位置:

modelNode.simdPivot.columns.3.z = 0.25

另请阅读 QuaternionEuler 旋转 and

如果您需要锁定任何轴以进行旋转,请阅读 post。