当我尝试通过 mingw 使用带有 SFML 库的 CMake 编译项目时出错

Error when I try to compile project using CMake with SFML library by mingw

当我想通过 mingw(最后一个版本)使用带有 SFML 库的 CMake 编译项目时,我发现了很多奇怪的错误 (c++)。

CMake 代码:

cmake_minimum_required(VERSION 3.0)

project(MLproject)

SET(CMAKE_SYSTEM_NAME    Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER     "i686-w64-mingw32-gcc")
SET(CMAKE_CXX_COMPILER   "i686-w64-mingw32-g++")
SET(CMAKE_RC_COMPILER    "i686-w64-mingw32-windres")
SET(CMAKE_RANLIB         "i686-w64-mingw32-ranlib")
set(CMAKE_CXX_STANDARD 17)

SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)

set(SOURCE_EXE src/main.cpp)

set(SOURCE_GAME
  src/Boss/Boss.cpp
  *...*
  src/Game/Game.cpp)

set(SOURCE_UI
  src/UI/ScrollBar/ScrollBar.cpp)

add_library(UI SHARED ${SOURCE_UI})
add_library(Game SHARED ${SOURCE_GAME})

add_executable(main ${SOURCE_EXE})

target_link_libraries(main Game UI
  sfml-graphics sfml-system sfml-windos sfml-audio)

错误:

CMakeFiles/UI.dir/src/UI/ScrollBar/ScrollBar.cpp.o:ScrollBar.cpp:(.text+0x6d): undefined reference to `_imp___ZN2sf14RectangleShapeC1ERKNS_7Vector2IfEE'
CMakeFiles/UI.dir/src/UI/ScrollBar/ScrollBar.cpp.o:ScrollBar.cpp:(.text+0x399): undefined reference to `_imp___ZN2sf12RenderStates7DefaultE.....

我该如何解决?我会因为 C++ 版本太旧而捕获错误吗? (为Linux编译成功,但我想跨平台)

错误:

CMakeFiles/UI.dir/src/UI/ScrollBar/ScrollBar.cpp.o:ScrollBar.cpp:(.text+0x6d): undefined reference to `_imp___ZN2sf14RectangleShapeC1ERKNS_7Vector2IfEE'

表示UI库使用了一些SFML组件。但是,您只 link SFML 库到 main 可执行文件,所以库不知道这些 SFML 引用在哪里定义。因此,您必须 link 任何相关的 SFML 库到 UI 目标:

target_link_libraries(UI PUBLIC sfml-graphics sfml-system sfml-windos sfml-audio)

在此处使用 PUBLIC 将 SFML 库传播到 UI 目标的 消费者 ,例如您的 main 可执行文件。这消除了将它们显式 link 到 main 的需要。这是您的完整 CMake,其中包含这些更改:

cmake_minimum_required(VERSION 3.0)

project(MLproject)

# As commented, consider moving these calls to your toolchain file.
<s>SET(CMAKE_SYSTEM_NAME    Windows)
SET(CMAKE_SYSTEM_VERSION 1)
SET(CMAKE_C_COMPILER     "i686-w64-mingw32-gcc")
SET(CMAKE_CXX_COMPILER   "i686-w64-mingw32-g++")
SET(CMAKE_RC_COMPILER    "i686-w64-mingw32-windres")
SET(CMAKE_RANLIB         "i686-w64-mingw32-ranlib")</s>

<s>SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)</s>

set(CMAKE_CXX_STANDARD 17)

set(SOURCE_EXE src/main.cpp)

set(SOURCE_GAME
  src/Boss/Boss.cpp
  *...*
  src/Game/Game.cpp)

set(SOURCE_UI
  src/UI/ScrollBar/ScrollBar.cpp)

add_library(UI SHARED ${SOURCE_UI})
# Link SFML libraries to UI.
target_link_libraries(UI PUBLIC sfml-graphics sfml-system sfml-windos sfml-audio)

add_library(Game SHARED ${SOURCE_GAME})

add_executable(main ${SOURCE_EXE})

# Link Game and UI to the executable, which propagates the SFML libraries from UI also.
target_link_libraries(main PRIVATE Game UI)
</pre>

请注意,CMake 顶部的许多调用都属于工具链文件(如评论所述),通常用于 cross-compiling。我鼓励您通读文档以确定您对它的需求,并了解如何设置它。