对已定义局部变量的未定义引用
Undefined reference to defined local variable
我正在学习 SFML 教程,但正在将其改编为 C
我在代码中声明了一个变量并在其他地方使用了它,但是得到了一个 gcc 错误 undefined reference to 'mainWindow'
代码:
#include "SFML/Graphics.h"
int main() {
sfVideoMode vm = {200, 200};
char* title = "CSFML Works!";
sfRenderWindow mainWindow(vm, title);
sfRenderWindow* window = &mainWindow;
float size = 100;
sfCircleShape shape(size);
while(sfRenderWindow_isOpen(window)) {
sfEvent event;
while(sfRenderWindow_pollEvent(window, &event)) {
if(event.type == sfClose) {
sfRenderWindow_close(window);
}
}
sfRenderWindow_clear(window, sfBlack);
sfRenderWindow_drawCircleShape(window, shape, NULL);
sfRenderWindow_display(window);
}
return 0;
}
CSFML 的 C 库包含一个函数来初始化 window 就像这样,我将其声明为函数原型
window = sfRenderWindow_create(mode, title, style, settings);
我正在学习 SFML 教程,但正在将其改编为 C
我在代码中声明了一个变量并在其他地方使用了它,但是得到了一个 gcc 错误 undefined reference to 'mainWindow'
代码:
#include "SFML/Graphics.h"
int main() {
sfVideoMode vm = {200, 200};
char* title = "CSFML Works!";
sfRenderWindow mainWindow(vm, title);
sfRenderWindow* window = &mainWindow;
float size = 100;
sfCircleShape shape(size);
while(sfRenderWindow_isOpen(window)) {
sfEvent event;
while(sfRenderWindow_pollEvent(window, &event)) {
if(event.type == sfClose) {
sfRenderWindow_close(window);
}
}
sfRenderWindow_clear(window, sfBlack);
sfRenderWindow_drawCircleShape(window, shape, NULL);
sfRenderWindow_display(window);
}
return 0;
}
CSFML 的 C 库包含一个函数来初始化 window 就像这样,我将其声明为函数原型
window = sfRenderWindow_create(mode, title, style, settings);