多对象交集与移除问题[processing/p5.js]
Multiple object intersection and removal problem [ processing/p5.js ]
我是堆栈的新手,不太清楚如何使用它。但我在这里。我正在从事一个生态系统项目,我有一只动物 class,有 2 种不同的性别(0 为女性,1 为男性)。当 2 个不同的性别相互交叉时,我想删除这 2 个对象并在该位置添加一对(不同的对象,静态的)对象。我有点做了,但它只工作了几秒钟。然后代码就中断了。在控制台中它说,
“未捕获的类型错误:无法读取 属性 未定义的‘相交’”
这是处理论坛上的问题,以防我得到可能对其他人有帮助的解决方案:https://discourse.processing.org/t/multiple-object-intersection-and-removal/22900/2
这是 sketch.js 文件:
var animats = [];
var couples = [];
function setup() {
frameRate(30);
createCanvas(displayWidth, 470);
for(var i = 0; i < 50; i++)
{
animats[i] = new Animat(random(0, width), random(0, height));
}
}
function draw() {
background(255,100,100);
for(var i = animats.length-1; i >= 0; i--) {
animats[i].birth();
animats[i].grow();
for(var j = i; j >= 0; j--) {
if(j != i && animats[i].intersects(animats[j])) {
animats.splice(i, 1);
animats.splice(j, 1);
}
}
}
}
这是动画 class 文件:
function Animat(x, y) {
this.x = x;
this.y = y;
this.gender;
var g = random(0,1);
var c;
if(g > 0.5) {
c = 0;
this.gender = 0;
} else {
c = 255;
this.gender = 1;
}
this.speed = 1;
this.age = 0;
this.length = 0.5;
this.birth = function() {
//gender
//create
noStroke();
fill(c);
text("n", this.x, this.y, this.length, this.length);
ellipse(this.x, this.y, this.length * 2, this.length * 2);
//move
switch(floor(random(0,4))) {
case 0:
this.x += this.speed;
break;
case 1:
this.y += this.speed;
break;
case 2:
this.x -= this.speed;
break;
case 3:
this.y -= this.speed;
break;
default:
this.x++;
this.y--;
}
//bounce
if(this.x > width || this.x < 4){
this.speed *= -1;
}
if(this.y > height || this.y < 4){
this.speed *= -1;
}
}
this.grow = function() {
this.age += 0.01;
this.length += 0.05;
//age checks
if(this.age > 10) {
this.speed + 5;
} else if(this.age > 21) {
this.length = 25;
this.speed = this.speed
//console.log("max age:" + this.age)
} else if(this.age > 70) {
//die
} else {
}
//length checks
if(this.length > 25) {
this.length = 25;
//console.log("max length");
}
}
//relationship
this.intersects = function(other) {
var d = dist(this.x, this.y, other.x, other.y);
var r = this.length + other.length;
if(d < r) {
if(((this.gender == 0) && (other.gender == 1)) || ((this.gender == 1) && (other.gender == 0))) {
return true;
} else {
this.speed *= -1;
}
} else {
return false;
}
}
//mate
this.couple = function() {
if(((this.gender == 0) && (other.gender == 1)) || ((this.gender == 1) && (other.gender == 0))) {
return true;
} else {
this.speed *= -1;
}
}
//die
/*this.die = function() {
if(this.age > 50) {
return true;
} else {
return false;
}
}*/
}
这是我得到的结果的代码笔 link:
https://codepen.io/AbrarShahriar/pen/XWXwLPM
尝试将嵌套的 for 循环更改为:
for (var i = animats.length - 1; i >= 0; i--) {
animats[i].birth();
animats[i].grow();
for (var j = i; j >= 0; j--) {
if (j != i && animats[i].intersects(animats[j])) {
animats.splice(i, 1);
animats.splice(j, 1);
break; //exit the inner loop after a match
}
}
}
也就是说,在两个animats
耦合并从数组中移除后,添加一个break;
。该错误可能是由于您试图调用已删除的 animat
的 intersects
方法引起的。
只要 j
的 for 循环还没有结束,您就需要保留 animats[i]
。
这是您需要修复的代码:
for(var i = animats.length-1; i >= 0; i--) {
animats[i].birth();
animats[i].grow();
let remove = false; // mark 'i' as NOT REMOVE by default
for(var j = i; j >= 0; j--) {
if(j != i && animats[i].intersects(animats[j])) {
remove = true; // mark 'i' as to remove when collision detected
animats.splice(j, 1);
}
}
if (remove) { // remove 'i' after compared to all 'j'
animats.splice(i, 1);
}
}
我是堆栈的新手,不太清楚如何使用它。但我在这里。我正在从事一个生态系统项目,我有一只动物 class,有 2 种不同的性别(0 为女性,1 为男性)。当 2 个不同的性别相互交叉时,我想删除这 2 个对象并在该位置添加一对(不同的对象,静态的)对象。我有点做了,但它只工作了几秒钟。然后代码就中断了。在控制台中它说, “未捕获的类型错误:无法读取 属性 未定义的‘相交’”
这是处理论坛上的问题,以防我得到可能对其他人有帮助的解决方案:https://discourse.processing.org/t/multiple-object-intersection-and-removal/22900/2
这是 sketch.js 文件:
var animats = [];
var couples = [];
function setup() {
frameRate(30);
createCanvas(displayWidth, 470);
for(var i = 0; i < 50; i++)
{
animats[i] = new Animat(random(0, width), random(0, height));
}
}
function draw() {
background(255,100,100);
for(var i = animats.length-1; i >= 0; i--) {
animats[i].birth();
animats[i].grow();
for(var j = i; j >= 0; j--) {
if(j != i && animats[i].intersects(animats[j])) {
animats.splice(i, 1);
animats.splice(j, 1);
}
}
}
}
这是动画 class 文件:
function Animat(x, y) {
this.x = x;
this.y = y;
this.gender;
var g = random(0,1);
var c;
if(g > 0.5) {
c = 0;
this.gender = 0;
} else {
c = 255;
this.gender = 1;
}
this.speed = 1;
this.age = 0;
this.length = 0.5;
this.birth = function() {
//gender
//create
noStroke();
fill(c);
text("n", this.x, this.y, this.length, this.length);
ellipse(this.x, this.y, this.length * 2, this.length * 2);
//move
switch(floor(random(0,4))) {
case 0:
this.x += this.speed;
break;
case 1:
this.y += this.speed;
break;
case 2:
this.x -= this.speed;
break;
case 3:
this.y -= this.speed;
break;
default:
this.x++;
this.y--;
}
//bounce
if(this.x > width || this.x < 4){
this.speed *= -1;
}
if(this.y > height || this.y < 4){
this.speed *= -1;
}
}
this.grow = function() {
this.age += 0.01;
this.length += 0.05;
//age checks
if(this.age > 10) {
this.speed + 5;
} else if(this.age > 21) {
this.length = 25;
this.speed = this.speed
//console.log("max age:" + this.age)
} else if(this.age > 70) {
//die
} else {
}
//length checks
if(this.length > 25) {
this.length = 25;
//console.log("max length");
}
}
//relationship
this.intersects = function(other) {
var d = dist(this.x, this.y, other.x, other.y);
var r = this.length + other.length;
if(d < r) {
if(((this.gender == 0) && (other.gender == 1)) || ((this.gender == 1) && (other.gender == 0))) {
return true;
} else {
this.speed *= -1;
}
} else {
return false;
}
}
//mate
this.couple = function() {
if(((this.gender == 0) && (other.gender == 1)) || ((this.gender == 1) && (other.gender == 0))) {
return true;
} else {
this.speed *= -1;
}
}
//die
/*this.die = function() {
if(this.age > 50) {
return true;
} else {
return false;
}
}*/
}
这是我得到的结果的代码笔 link: https://codepen.io/AbrarShahriar/pen/XWXwLPM
尝试将嵌套的 for 循环更改为:
for (var i = animats.length - 1; i >= 0; i--) {
animats[i].birth();
animats[i].grow();
for (var j = i; j >= 0; j--) {
if (j != i && animats[i].intersects(animats[j])) {
animats.splice(i, 1);
animats.splice(j, 1);
break; //exit the inner loop after a match
}
}
}
也就是说,在两个animats
耦合并从数组中移除后,添加一个break;
。该错误可能是由于您试图调用已删除的 animat
的 intersects
方法引起的。
只要 j
的 for 循环还没有结束,您就需要保留 animats[i]
。
这是您需要修复的代码:
for(var i = animats.length-1; i >= 0; i--) {
animats[i].birth();
animats[i].grow();
let remove = false; // mark 'i' as NOT REMOVE by default
for(var j = i; j >= 0; j--) {
if(j != i && animats[i].intersects(animats[j])) {
remove = true; // mark 'i' as to remove when collision detected
animats.splice(j, 1);
}
}
if (remove) { // remove 'i' after compared to all 'j'
animats.splice(i, 1);
}
}