在 Unity 中使用 Firebase 云消息传递时如何获取当前 activity?
How can I get the current activity while using Firebase Cloud Messaging in Unity?
要在不使用 Firebase 云消息传递的情况下在 Unity 中获取当前 activity,以下代码有效:
var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
但是,Firebase Cloud Messaging 扩展了默认的 Unity Activity。所以我改变了我的AndroidJavaClass
:
var unityPlayer = new AndroidJavaClass("com.google.firebase.MessagingUnityPlayerActivity");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
但是,我现在在 logcat 中收到以下错误:
08-01 15:51:31.838 20323 20375 E Unity : AndroidJavaException: java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "currentActivity" in class "Lcom/google/firebase/MessagingUnityPlayerActivity;" or its superclasses
08-01 15:51:31.838 20323 20375 E Unity : java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "currentActivity" in class "Lcom/google/firebase/MessagingUnityPlayerActivity;" or its superclasses
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer.access0(Unknown Source:0)
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer$e.handleMessage(Unknown Source:83)
08-01 15:51:31.838 20323 20375 E Unity : at android.os.Handler.dispatchMessage(Handler.java:103)
08-01 15:51:31.838 20323 20375 E Unity : at android.os.Looper.loop(Looper.java:214)
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
08-01 15:51:31.838 20323 20375 E Unity : at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <00000000000000000000000000000000>:0
08-01 15:51:31.838 20323 20375 E Unity : at UnityEngine.AndroidJNISafe.GetStaticFieldID (System.IntPtr clazz, System.String name, System.String sig) [0x00000] in <00000000000000000000000000000000>:0
08-01 15:51:31.838 20323 20375 E Unity : at UnityEngine._AndroidJNIHelper.GetFieldID (System.IntPtr jc
我不明白为什么。它说 currentActivity
甚至不存在于超级 class 中,但如果我正确理解 Firebase 云消息传递,那么它应该仍然存在于超级 class 中。我还尝试用 UnityPlayerActivity
、MessagingUnityPlayerActivity
、mypackage
和 com.mypackage
等内容替换 currentActivity
- 但同样的错误。在使用 Firebase 云消息传递时在我的 AndroidJavaClass 中引用 com.unity3d.player.UnityPlayer
有其自身的问题:https://gamedev.stackexchange.com/questions/183734/how-can-i-use-an-inherited-activity-in-c
如果相关,这是我的 AndroidManifest.xml
:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.mypackage" android:versionCode="1" android:versionName="1.0">
<application android:label="@string/app_name" android:icon="@drawable/app_icon">
<!-- The MessagingUnityPlayerActivity is a class that extends
UnityPlayerActivity to work around a known issue when receiving
notification data payloads in the background. -->
<meta-data
android:name="com.google.firebase.messaging.default_notification_icon"
android:resource="@drawable/notification_icon" />
<activity android:name="com.google.firebase.MessagingUnityPlayerActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<service android:name="com.google.firebase.messaging.MessageForwardingService" android:exported="false" />
</application>
</manifest>
如何在使用 Firebase 云消息传递时获取当前 activity?为什么代码不像显示的那样工作?
如果您将 class 改回 "com.unity3d.player.UnityPlayer"
,这应该会按预期运行。
问题是静态方法在 Java 中的行为与标准方法略有不同。如果您看到 Java documentation for the JNI.
The method ID must be derived from clazz
, not from one of its superclasses.
请注意,这与您从标准 Java 文档(例如:Are static methods inherited in Java?)中推断的内容相反。
要安装 Firebase Cloud Messaging 插件以获得当前的统一性 activity,您需要 运行 此代码:
var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
// Get current activity name, in my case it returns "com.google.firebase.MessagingUnityPlayerActivity"
Debug.Log(activity.Call<AndroidJavaObject>("getClass").Call<string>("getCanonicalName"));
我的 android 清单:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.unity3d.player" android:versionCode="1" android:versionName="1.0">
<application android:label="@string/app_name" android:icon="@mipmap/app_icon">
<!-- The MessagingUnityPlayerActivity is a class that extends
UnityPlayerActivity to work around a known issue when receiving
notification data payloads in the background. -->
<activity android:name="com.google.firebase.MessagingUnityPlayerActivity" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:hardwareAccelerated="false">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="android.notch_support" android:value="true" />
</activity>
<service android:name="com.google.firebase.messaging.MessageForwardingService" android:exported="false" />
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
<meta-data android:name="notch.config" android:value="portrait|landscape" />
<meta-data android:name="unity.build-id" android:value="" />
</application>
<uses-feature android:glEsVersion="0x00030000" />
<uses-feature android:name="android.hardware.vulkan.version" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>
要在不使用 Firebase 云消息传递的情况下在 Unity 中获取当前 activity,以下代码有效:
var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
但是,Firebase Cloud Messaging 扩展了默认的 Unity Activity。所以我改变了我的AndroidJavaClass
:
var unityPlayer = new AndroidJavaClass("com.google.firebase.MessagingUnityPlayerActivity");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
但是,我现在在 logcat 中收到以下错误:
08-01 15:51:31.838 20323 20375 E Unity : AndroidJavaException: java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "currentActivity" in class "Lcom/google/firebase/MessagingUnityPlayerActivity;" or its superclasses
08-01 15:51:31.838 20323 20375 E Unity : java.lang.NoSuchFieldError: no "Ljava/lang/Object;" field "currentActivity" in class "Lcom/google/firebase/MessagingUnityPlayerActivity;" or its superclasses
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer.access0(Unknown Source:0)
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer$e.handleMessage(Unknown Source:83)
08-01 15:51:31.838 20323 20375 E Unity : at android.os.Handler.dispatchMessage(Handler.java:103)
08-01 15:51:31.838 20323 20375 E Unity : at android.os.Looper.loop(Looper.java:214)
08-01 15:51:31.838 20323 20375 E Unity : at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
08-01 15:51:31.838 20323 20375 E Unity : at UnityEngine.AndroidJNISafe.CheckException () [0x00000] in <00000000000000000000000000000000>:0
08-01 15:51:31.838 20323 20375 E Unity : at UnityEngine.AndroidJNISafe.GetStaticFieldID (System.IntPtr clazz, System.String name, System.String sig) [0x00000] in <00000000000000000000000000000000>:0
08-01 15:51:31.838 20323 20375 E Unity : at UnityEngine._AndroidJNIHelper.GetFieldID (System.IntPtr jc
我不明白为什么。它说 currentActivity
甚至不存在于超级 class 中,但如果我正确理解 Firebase 云消息传递,那么它应该仍然存在于超级 class 中。我还尝试用 UnityPlayerActivity
、MessagingUnityPlayerActivity
、mypackage
和 com.mypackage
等内容替换 currentActivity
- 但同样的错误。在使用 Firebase 云消息传递时在我的 AndroidJavaClass 中引用 com.unity3d.player.UnityPlayer
有其自身的问题:https://gamedev.stackexchange.com/questions/183734/how-can-i-use-an-inherited-activity-in-c
如果相关,这是我的 AndroidManifest.xml
:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.mypackage" android:versionCode="1" android:versionName="1.0">
<application android:label="@string/app_name" android:icon="@drawable/app_icon">
<!-- The MessagingUnityPlayerActivity is a class that extends
UnityPlayerActivity to work around a known issue when receiving
notification data payloads in the background. -->
<meta-data
android:name="com.google.firebase.messaging.default_notification_icon"
android:resource="@drawable/notification_icon" />
<activity android:name="com.google.firebase.MessagingUnityPlayerActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<service android:name="com.google.firebase.messaging.MessageForwardingService" android:exported="false" />
</application>
</manifest>
如何在使用 Firebase 云消息传递时获取当前 activity?为什么代码不像显示的那样工作?
如果您将 class 改回 "com.unity3d.player.UnityPlayer"
,这应该会按预期运行。
问题是静态方法在 Java 中的行为与标准方法略有不同。如果您看到 Java documentation for the JNI.
The method ID must be derived from
clazz
, not from one of its superclasses.
请注意,这与您从标准 Java 文档(例如:Are static methods inherited in Java?)中推断的内容相反。
要安装 Firebase Cloud Messaging 插件以获得当前的统一性 activity,您需要 运行 此代码:
var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
// Get current activity name, in my case it returns "com.google.firebase.MessagingUnityPlayerActivity"
Debug.Log(activity.Call<AndroidJavaObject>("getClass").Call<string>("getCanonicalName"));
我的 android 清单:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.unity3d.player" android:versionCode="1" android:versionName="1.0">
<application android:label="@string/app_name" android:icon="@mipmap/app_icon">
<!-- The MessagingUnityPlayerActivity is a class that extends
UnityPlayerActivity to work around a known issue when receiving
notification data payloads in the background. -->
<activity android:name="com.google.firebase.MessagingUnityPlayerActivity" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:hardwareAccelerated="false">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="android.notch_support" android:value="true" />
</activity>
<service android:name="com.google.firebase.messaging.MessageForwardingService" android:exported="false" />
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
<meta-data android:name="notch.config" android:value="portrait|landscape" />
<meta-data android:name="unity.build-id" android:value="" />
</application>
<uses-feature android:glEsVersion="0x00030000" />
<uses-feature android:name="android.hardware.vulkan.version" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>