我的 pygame 玩家精灵没有移动 and/or 正在更新
My pygame player sprite is not moving and/or updating
我正在尝试构建一个简单的“飞扬的小鸟”之类的游戏。我正在尝试将所有代码分类为 类 和方法。我该如何解决这个问题?是因为过早调用某些方法导致代码无法运行,还是因为缺少某些东西?如果有人愿意向我解释,我会非常高兴。
sprites.py:
import pygame
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 50))
self.image.fill((255, 255, 0))
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = (700 / 2)
self.movex = 0
self.movey = 0
def control(self, x, y):
self.movex += x
self.movey += y
def update(self):
self.rect.x += self.movex
self.rect.y += self.movey
def animate(self):
pass
class Obstacle(pygame.sprite.Sprite):
def __init__(self, x, y, width, height):
pygame.sprite.Sprite.__init__(self)
self.x = x
self.y = y
self.width = width
self.height = height
main.py:
from sprites import *
import pygame
WIDTH = 700
HEIGHT = 700
class Game:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.clock = pygame.time.Clock()
self.score = 0
self.running = True
def new(self):
pass
def events(self):
self.game_on = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game_on = False
self.running = False
if event.type == pygame.KEYDOWN:
if event.type == pygame.K_UP:
self.croc.control(0, -20)
def update(self):
self.croc = Player()
self.all_sprites = pygame.sprite.Group()
self.all_sprites.add(self.croc)
self.all_sprites.update()
def draw(self):
self.screen.fill((0, 0, 0))
self.all_sprites.draw(self.screen)
pygame.display.flip()
game = Game()
while game.running:
game.clock.tick(60)
game.new()
game.events()
game.update()
game.draw()
谢谢
有2个错误。 Player
对象在每一帧中重新创建。在 Game
的构造函数中创建播放器,而不是在方法 update
:
中
class Game:
def __init__(self):
# [...]
self.croc = Player() # <--- ADD
self.all_sprites = pygame.sprite.Group() # <--- ADD
self.all_sprites.add(self.croc) # <--- ADD
def update(self):
# self.croc = Player() # <--- DELETE
# self.all_sprites = pygame.sprite.Group() # <--- DELETE
# self.all_sprites.add(self.croc) # <--- DELETE
self.all_sprites.update()
事件循环中有一个类型。您必须从 .key
属性而不是 .type
属性获取密钥:
if event.type == pygame.K_UP:
if event.key == pygame.K_UP:
完整代码:
import pygame
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 50))
self.image.fill((255, 255, 0))
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = (700 / 2)
self.movex = 0
self.movey = 0
def control(self, x, y):
self.movex += x
self.movey += y
def update(self):
self.rect.x += self.movex
self.rect.y += self.movey
def animate(self):
pass
class Obstacle(pygame.sprite.Sprite):
def __init__(self, x, y, width, height):
pygame.sprite.Sprite.__init__(self)
self.x = x
self.y = y
self.width = width
self.height = height
WIDTH = 700
HEIGHT = 700
class Game:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.clock = pygame.time.Clock()
self.score = 0
self.running = True
self.croc = Player()
self.all_sprites = pygame.sprite.Group()
self.all_sprites.add(self.croc)
def new(self):
pass
def events(self):
self.game_on = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game_on = False
self.running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.croc.control(0, -20)
def update(self):
self.all_sprites.update()
def draw(self):
self.screen.fill((0, 0, 0))
self.all_sprites.draw(self.screen)
pygame.display.flip()
game = Game()
while game.running:
game.clock.tick(60)
game.new()
game.events()
game.update()
game.draw()
我正在尝试构建一个简单的“飞扬的小鸟”之类的游戏。我正在尝试将所有代码分类为 类 和方法。我该如何解决这个问题?是因为过早调用某些方法导致代码无法运行,还是因为缺少某些东西?如果有人愿意向我解释,我会非常高兴。
sprites.py:
import pygame
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 50))
self.image.fill((255, 255, 0))
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = (700 / 2)
self.movex = 0
self.movey = 0
def control(self, x, y):
self.movex += x
self.movey += y
def update(self):
self.rect.x += self.movex
self.rect.y += self.movey
def animate(self):
pass
class Obstacle(pygame.sprite.Sprite):
def __init__(self, x, y, width, height):
pygame.sprite.Sprite.__init__(self)
self.x = x
self.y = y
self.width = width
self.height = height
main.py:
from sprites import *
import pygame
WIDTH = 700
HEIGHT = 700
class Game:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.clock = pygame.time.Clock()
self.score = 0
self.running = True
def new(self):
pass
def events(self):
self.game_on = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game_on = False
self.running = False
if event.type == pygame.KEYDOWN:
if event.type == pygame.K_UP:
self.croc.control(0, -20)
def update(self):
self.croc = Player()
self.all_sprites = pygame.sprite.Group()
self.all_sprites.add(self.croc)
self.all_sprites.update()
def draw(self):
self.screen.fill((0, 0, 0))
self.all_sprites.draw(self.screen)
pygame.display.flip()
game = Game()
while game.running:
game.clock.tick(60)
game.new()
game.events()
game.update()
game.draw()
谢谢
有2个错误。 Player
对象在每一帧中重新创建。在 Game
的构造函数中创建播放器,而不是在方法 update
:
class Game:
def __init__(self):
# [...]
self.croc = Player() # <--- ADD
self.all_sprites = pygame.sprite.Group() # <--- ADD
self.all_sprites.add(self.croc) # <--- ADD
def update(self):
# self.croc = Player() # <--- DELETE
# self.all_sprites = pygame.sprite.Group() # <--- DELETE
# self.all_sprites.add(self.croc) # <--- DELETE
self.all_sprites.update()
事件循环中有一个类型。您必须从 .key
属性而不是 .type
属性获取密钥:
if event.type == pygame.K_UP:
if event.key == pygame.K_UP:
完整代码:
import pygame
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface((50, 50))
self.image.fill((255, 255, 0))
self.rect = self.image.get_rect()
self.rect.x = 0
self.rect.y = (700 / 2)
self.movex = 0
self.movey = 0
def control(self, x, y):
self.movex += x
self.movey += y
def update(self):
self.rect.x += self.movex
self.rect.y += self.movey
def animate(self):
pass
class Obstacle(pygame.sprite.Sprite):
def __init__(self, x, y, width, height):
pygame.sprite.Sprite.__init__(self)
self.x = x
self.y = y
self.width = width
self.height = height
WIDTH = 700
HEIGHT = 700
class Game:
def __init__(self):
pygame.init()
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.clock = pygame.time.Clock()
self.score = 0
self.running = True
self.croc = Player()
self.all_sprites = pygame.sprite.Group()
self.all_sprites.add(self.croc)
def new(self):
pass
def events(self):
self.game_on = True
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.game_on = False
self.running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.croc.control(0, -20)
def update(self):
self.all_sprites.update()
def draw(self):
self.screen.fill((0, 0, 0))
self.all_sprites.draw(self.screen)
pygame.display.flip()
game = Game()
while game.running:
game.clock.tick(60)
game.new()
game.events()
game.update()
game.draw()