使用 PlayerPrefs 浮动使数组的某个元素可交互,同时所有 +1 元素保持锁定
Making a certain Element of an array interactable using a PlayerPrefs float while all of the +1 elements remain locked
所以基本上我有一个 Score/Highscore 系统,我还有一个数组,其中包含一些改变玩家角色颜色的按钮。所以我的问题是,如果我有 highscoreCount >= 20,我希望某个按钮可以交互。
ScoreManager 脚本
using UnityEngine;
using UnityEngine.UI;
public class ScoreManager : MonoBehaviour
{
public Transform player;
public Text scoreText;
public Text highScoreText;
public float scoreCount;
public float highscoreCount;
public float pointsPerSecond;
public bool scoreIncreasing;
public Button[] CustomizeButtons;
void Start()
{
if (PlayerPrefs.HasKey("Highscore"))
{
highscoreCount = PlayerPrefs.GetFloat("Highscore");
}
int CustomizationButtonReached = PlayerPrefs.GetInt("CustomizationButtonReached", 1);
{
for (int i = 0; i < CustomizeButtons.Length; i++)
{
if (i + 1 > CustomizationButtonReached)
CustomizeButtons[i].interactable = false;
}
}
}
void Update()
{
if (scoreIncreasing)
{
scoreCount += pointsPerSecond * Time.deltaTime;
}
if(scoreCount > highscoreCount)
{
highscoreCount = scoreCount;
PlayerPrefs.SetFloat("Highscore", highscoreCount);
}
scoreText.text = "Score: " + Mathf.Round(scoreCount);
highScoreText.text = "Highscore: " + Mathf.Round(highscoreCount);
}
}
自定义颜色脚本
using UnityEngine;
public class CustomizeColors : MonoBehaviour
{
public Color[] Colors;
public Material Mat;
public void Start()
{
if (PlayerPrefs.HasKey("HeadColor"))
{
Mat.color = Colors[PlayerPrefs.GetInt("HeadColor")];
}
}
public void ChangeColor(int colorIndex)
{
Mat.color = Colors[colorIndex];
PlayerPrefs.SetInt("HeadColor", colorIndex);
PlayerPrefs.Save();
}
}
本质上,这是我(在 ScoreManager 中)创建数组并禁用所有按钮的代码。我只想在 highscoreCount >= "number"
时让特定元素可交互
public Button[] CustomizeButtons;
void Start()
{
int CustomizationButtonReached = PlayerPrefs.GetInt("CustomizationButtonReached", 1);
{
for (int i = 0; i < CustomizeButtons.Length; i++)
{
if (i + 1 > CustomizationButtonReached)
CustomizeButtons[i].interactable = false;
}
}
}
您可以采用多种方式解决此问题,例如存储该特定按钮的引用,当您提到的条件为真时,只需将该按钮设置为可交互
[SerializeField] Button button; //Set this in the inspector
public void AddToScore(int score)
{
//Do your score adding stuff
if (highscoreCount >= number)
{
button.interactable = true
}
}
所以基本上我有一个 Score/Highscore 系统,我还有一个数组,其中包含一些改变玩家角色颜色的按钮。所以我的问题是,如果我有 highscoreCount >= 20,我希望某个按钮可以交互。
ScoreManager 脚本
using UnityEngine;
using UnityEngine.UI;
public class ScoreManager : MonoBehaviour
{
public Transform player;
public Text scoreText;
public Text highScoreText;
public float scoreCount;
public float highscoreCount;
public float pointsPerSecond;
public bool scoreIncreasing;
public Button[] CustomizeButtons;
void Start()
{
if (PlayerPrefs.HasKey("Highscore"))
{
highscoreCount = PlayerPrefs.GetFloat("Highscore");
}
int CustomizationButtonReached = PlayerPrefs.GetInt("CustomizationButtonReached", 1);
{
for (int i = 0; i < CustomizeButtons.Length; i++)
{
if (i + 1 > CustomizationButtonReached)
CustomizeButtons[i].interactable = false;
}
}
}
void Update()
{
if (scoreIncreasing)
{
scoreCount += pointsPerSecond * Time.deltaTime;
}
if(scoreCount > highscoreCount)
{
highscoreCount = scoreCount;
PlayerPrefs.SetFloat("Highscore", highscoreCount);
}
scoreText.text = "Score: " + Mathf.Round(scoreCount);
highScoreText.text = "Highscore: " + Mathf.Round(highscoreCount);
}
}
自定义颜色脚本
using UnityEngine;
public class CustomizeColors : MonoBehaviour
{
public Color[] Colors;
public Material Mat;
public void Start()
{
if (PlayerPrefs.HasKey("HeadColor"))
{
Mat.color = Colors[PlayerPrefs.GetInt("HeadColor")];
}
}
public void ChangeColor(int colorIndex)
{
Mat.color = Colors[colorIndex];
PlayerPrefs.SetInt("HeadColor", colorIndex);
PlayerPrefs.Save();
}
}
本质上,这是我(在 ScoreManager 中)创建数组并禁用所有按钮的代码。我只想在 highscoreCount >= "number"
时让特定元素可交互 public Button[] CustomizeButtons;
void Start()
{
int CustomizationButtonReached = PlayerPrefs.GetInt("CustomizationButtonReached", 1);
{
for (int i = 0; i < CustomizeButtons.Length; i++)
{
if (i + 1 > CustomizationButtonReached)
CustomizeButtons[i].interactable = false;
}
}
}
您可以采用多种方式解决此问题,例如存储该特定按钮的引用,当您提到的条件为真时,只需将该按钮设置为可交互
[SerializeField] Button button; //Set this in the inspector
public void AddToScore(int score)
{
//Do your score adding stuff
if (highscoreCount >= number)
{
button.interactable = true
}
}