在 canvas 调整大小操作后,从 JPG/PNG/...图像 returns 纯白色图像生成 Base64 字符串

Generation of Base64 string from JPG/PNG/... image returns plain white image after canvas resize operation

上下文

我试图在调整图像大小后生成 JPG/PNG/... 图像的 Base64 字符串。出于某种原因,生成的 Base64 字符串是纯白色图像的字符串。

假设

我对造成这种情况的原因的假设如下:<canvas width="X" height="Y"></canvas> 似乎不包含 innerHTML,而我希望它包含 <img src="https://static.wixstatic.com/media/6068b5_b0d5df4c3d094694bb5d348eac41128d~mv2.jpg" crossorigin="anonymous"> 但是,我无法弄清楚为什么 ctx.drawImage() 不处理这个。

相关问题

其他几个人也提出了这个问题,但不幸的是,建议的解决方案似乎并没有解决我的问题。参见:

  1. Rendering a base64 image, currently comes back as blank
  2. How can I convert an image into Base64 string using JavaScript?
  3. How to display Base64 images in HTML?

最小工作示例

async function init(){
    //getDataUrl
    var dataUrl = await getDataUrl("https://static.wixstatic.com/media/6068b5_5888cb03ab9643febc221f3e6788d656~mv2.jpg");
    console.log(dataUrl); //returns string, but white image?
    //Create new image on body tag with dataurl
    addBase64Image(dataUrl);
}

function getImageDimensions(file) {
    return new Promise (function (resolved, rejected) {
        var i = new Image()
        i.onload = function(){
            resolved({w: i.width, h: i.height})
        };
        i.src = file
    })
}

async function getDataUrl(img_url) {
    // Create canvas
    const canvas = document.createElement('canvas');
    const ctx = canvas.getContext('2d');

    var dimensions = await getImageDimensions(img_url);
    console.log(dimensions);

    // Set width and height
    canvas.width = dimensions.w; //img_url.width
    canvas.height = dimensions.h; //img_url.height

    var res = await loadImage(ctx, img_url, dimensions.w, dimensions.h);
    console.log(res);
    res.setAttribute('crossorigin', 'anonymous');
    ctx.drawImage(res, dimensions.w, dimensions.h); //issue: <canvas width="2075" height="3112"></canvas> has no innerHTML e.g. <img src="https://static.wixstatic.com/media/6068b5_b0d5df4c3d094694bb5d348eac41128d~mv2.jpg" crossorigin="anonymous">
    console.log(canvas);
    console.log(ctx);
    
    dataurl = canvas.toDataURL('image/png');
    return dataurl;
}

function loadImage(context, path, dimx, dimy){
    return new Promise(function(resolve, reject){
        var img=new Image();
        img.onload = function() {
            resolve.call(null, img);
        };
        img.src=path;
    });
}

function calculateAspectRatioFit(srcWidth, srcHeight, maxWidth, maxHeight) {
    var ratio = Math.min(maxWidth / srcWidth, maxHeight / srcHeight);
    return { width: srcWidth*ratio, height: srcHeight*ratio };
}

async function addBase64Image(img_dataurl){
    var dimensions = await getImageDimensions(img_dataurl);
    console.log(dimensions);
    var res = calculateAspectRatioFit(dimensions.w, dimensions.h, 512, 512);
    console.log(res);

    var image = document.createElement("img");
    var imageParent = document.querySelector('body');
    image.id = "user_upload";
    image.width = res.width;
    image.height = res.height; 
    image.src = img_dataurl;           
    imageParent.appendChild(image);
}
body {
    margin: 0px;
}

#user_upload {
  display: block;
  margin-left: auto;
  margin-right: auto;
  border: 2.5px solid;
}
<body onload="init()">
</body>

能够将托管在不同域上的图像绘制到 canvas

a) 网络服务器需要允许它并发送适当的 headers

b) 你需要将图片的crossOrigin 属性设置为"anonymous"

显然你已经自己想出来了,因为你已经有了这条线

res.setAttribute('crossorigin', 'anonymous');

在您的代码中。

问题是它发生得太晚了。需要在给图像的src属性分配一个URL之前设置。

所以只需将上面的行移动到 loadImage() 函数中,就在调用

之前
img.src=path;

这是一个例子:

async function init() {
  //getDataUrl
  var dataUrl = await getDataUrl("https://static.wixstatic.com/media/6068b5_5888cb03ab9643febc221f3e6788d656~mv2.jpg");
  console.log(dataUrl); //returns string, but white image?
  //Create new image on body tag with dataurl
  addBase64Image(dataUrl);
}

function getImageDimensions(file) {
  return new Promise(function(resolved, rejected) {
    var i = new Image()
    i.onload = function() {
      resolved({
        w: i.width,
        h: i.height
      })
    };
    i.src = file
  })
}

async function getDataUrl(img_url) {
  // Create canvas
  const canvas = document.createElement('canvas');
  const ctx = canvas.getContext('2d');

  var dimensions = await getImageDimensions(img_url);
  console.log(dimensions);

  // Set width and height
  canvas.width = dimensions.w; //img_url.width
  canvas.height = dimensions.h; //img_url.height

  var res = await loadImage(ctx, img_url, dimensions.w, dimensions.h);
  console.log("asd ", res);

  ctx.drawImage(res, 0, 0); //issue: <canvas width="2075" height="3112"></canvas> has no innerHTML e.g. <img src="https://static.wixstatic.com/media/6068b5_b0d5df4c3d094694bb5d348eac41128d~mv2.jpg" crossorigin="anonymous">
  console.log(canvas);
  console.log(ctx);

  dataurl = canvas.toDataURL('image/png');
  return dataurl;
}

function loadImage(context, path, dimx, dimy) {
  return new Promise(function(resolve, reject) {
    var img = new Image();
    img.onload = function() {
      resolve.call(null, img);
    };
    img.setAttribute('crossorigin', 'anonymous');
    img.src = path;

  });
}

function calculateAspectRatioFit(srcWidth, srcHeight, maxWidth, maxHeight) {
  var ratio = Math.min(maxWidth / srcWidth, maxHeight / srcHeight);
  return {
    width: srcWidth * ratio,
    height: srcHeight * ratio
  };
}

async function addBase64Image(img_dataurl) {
  var dimensions = await getImageDimensions(img_dataurl);
  console.log(dimensions);
  var res = calculateAspectRatioFit(dimensions.w, dimensions.h, 512, 512);
  console.log(res);

  var image = document.createElement("img");
  var imageParent = document.querySelector('body');
  image.id = "user_upload";
  image.width = res.width;
  image.height = res.height;
  image.src = img_dataurl;
  imageParent.appendChild(image);
}

init();
body {
  margin: 0px;
}

#user_upload {
  display: block;
  margin-left: auto;
  margin-right: auto;
  border: 2.5px solid;
}