在 canvas 调整大小操作后,从 JPG/PNG/...图像 returns 纯白色图像生成 Base64 字符串
Generation of Base64 string from JPG/PNG/... image returns plain white image after canvas resize operation
上下文
我试图在调整图像大小后生成 JPG/PNG/... 图像的 Base64 字符串。出于某种原因,生成的 Base64 字符串是纯白色图像的字符串。
假设
我对造成这种情况的原因的假设如下:<canvas width="X" height="Y"></canvas>
似乎不包含 innerHTML,而我希望它包含 <img src="https://static.wixstatic.com/media/6068b5_b0d5df4c3d094694bb5d348eac41128d~mv2.jpg" crossorigin="anonymous">
但是,我无法弄清楚为什么 ctx.drawImage()
不处理这个。
相关问题
其他几个人也提出了这个问题,但不幸的是,建议的解决方案似乎并没有解决我的问题。参见:
- Rendering a base64 image, currently comes back as blank
- How can I convert an image into Base64 string using JavaScript?
- How to display Base64 images in HTML?
最小工作示例
async function init(){
//getDataUrl
var dataUrl = await getDataUrl("https://static.wixstatic.com/media/6068b5_5888cb03ab9643febc221f3e6788d656~mv2.jpg");
console.log(dataUrl); //returns string, but white image?
//Create new image on body tag with dataurl
addBase64Image(dataUrl);
}
function getImageDimensions(file) {
return new Promise (function (resolved, rejected) {
var i = new Image()
i.onload = function(){
resolved({w: i.width, h: i.height})
};
i.src = file
})
}
async function getDataUrl(img_url) {
// Create canvas
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
var dimensions = await getImageDimensions(img_url);
console.log(dimensions);
// Set width and height
canvas.width = dimensions.w; //img_url.width
canvas.height = dimensions.h; //img_url.height
var res = await loadImage(ctx, img_url, dimensions.w, dimensions.h);
console.log(res);
res.setAttribute('crossorigin', 'anonymous');
ctx.drawImage(res, dimensions.w, dimensions.h); //issue: <canvas width="2075" height="3112"></canvas> has no innerHTML e.g. <img src="https://static.wixstatic.com/media/6068b5_b0d5df4c3d094694bb5d348eac41128d~mv2.jpg" crossorigin="anonymous">
console.log(canvas);
console.log(ctx);
dataurl = canvas.toDataURL('image/png');
return dataurl;
}
function loadImage(context, path, dimx, dimy){
return new Promise(function(resolve, reject){
var img=new Image();
img.onload = function() {
resolve.call(null, img);
};
img.src=path;
});
}
function calculateAspectRatioFit(srcWidth, srcHeight, maxWidth, maxHeight) {
var ratio = Math.min(maxWidth / srcWidth, maxHeight / srcHeight);
return { width: srcWidth*ratio, height: srcHeight*ratio };
}
async function addBase64Image(img_dataurl){
var dimensions = await getImageDimensions(img_dataurl);
console.log(dimensions);
var res = calculateAspectRatioFit(dimensions.w, dimensions.h, 512, 512);
console.log(res);
var image = document.createElement("img");
var imageParent = document.querySelector('body');
image.id = "user_upload";
image.width = res.width;
image.height = res.height;
image.src = img_dataurl;
imageParent.appendChild(image);
}
body {
margin: 0px;
}
#user_upload {
display: block;
margin-left: auto;
margin-right: auto;
border: 2.5px solid;
}
<body onload="init()">
</body>
能够将托管在不同域上的图像绘制到 canvas
a) 网络服务器需要允许它并发送适当的 headers
b) 你需要将图片的crossOrigin
属性设置为"anonymous"
显然你已经自己想出来了,因为你已经有了这条线
res.setAttribute('crossorigin', 'anonymous');
在您的代码中。
问题是它发生得太晚了。需要在给图像的src
属性分配一个URL之前设置。
所以只需将上面的行移动到 loadImage()
函数中,就在调用
之前
img.src=path;
这是一个例子:
async function init() {
//getDataUrl
var dataUrl = await getDataUrl("https://static.wixstatic.com/media/6068b5_5888cb03ab9643febc221f3e6788d656~mv2.jpg");
console.log(dataUrl); //returns string, but white image?
//Create new image on body tag with dataurl
addBase64Image(dataUrl);
}
function getImageDimensions(file) {
return new Promise(function(resolved, rejected) {
var i = new Image()
i.onload = function() {
resolved({
w: i.width,
h: i.height
})
};
i.src = file
})
}
async function getDataUrl(img_url) {
// Create canvas
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
var dimensions = await getImageDimensions(img_url);
console.log(dimensions);
// Set width and height
canvas.width = dimensions.w; //img_url.width
canvas.height = dimensions.h; //img_url.height
var res = await loadImage(ctx, img_url, dimensions.w, dimensions.h);
console.log("asd ", res);
ctx.drawImage(res, 0, 0); //issue: <canvas width="2075" height="3112"></canvas> has no innerHTML e.g. <img src="https://static.wixstatic.com/media/6068b5_b0d5df4c3d094694bb5d348eac41128d~mv2.jpg" crossorigin="anonymous">
console.log(canvas);
console.log(ctx);
dataurl = canvas.toDataURL('image/png');
return dataurl;
}
function loadImage(context, path, dimx, dimy) {
return new Promise(function(resolve, reject) {
var img = new Image();
img.onload = function() {
resolve.call(null, img);
};
img.setAttribute('crossorigin', 'anonymous');
img.src = path;
});
}
function calculateAspectRatioFit(srcWidth, srcHeight, maxWidth, maxHeight) {
var ratio = Math.min(maxWidth / srcWidth, maxHeight / srcHeight);
return {
width: srcWidth * ratio,
height: srcHeight * ratio
};
}
async function addBase64Image(img_dataurl) {
var dimensions = await getImageDimensions(img_dataurl);
console.log(dimensions);
var res = calculateAspectRatioFit(dimensions.w, dimensions.h, 512, 512);
console.log(res);
var image = document.createElement("img");
var imageParent = document.querySelector('body');
image.id = "user_upload";
image.width = res.width;
image.height = res.height;
image.src = img_dataurl;
imageParent.appendChild(image);
}
init();
body {
margin: 0px;
}
#user_upload {
display: block;
margin-left: auto;
margin-right: auto;
border: 2.5px solid;
}
上下文
我试图在调整图像大小后生成 JPG/PNG/... 图像的 Base64 字符串。出于某种原因,生成的 Base64 字符串是纯白色图像的字符串。
假设
我对造成这种情况的原因的假设如下:<canvas width="X" height="Y"></canvas>
似乎不包含 innerHTML,而我希望它包含 <img src="https://static.wixstatic.com/media/6068b5_b0d5df4c3d094694bb5d348eac41128d~mv2.jpg" crossorigin="anonymous">
但是,我无法弄清楚为什么 ctx.drawImage()
不处理这个。
相关问题
其他几个人也提出了这个问题,但不幸的是,建议的解决方案似乎并没有解决我的问题。参见:
- Rendering a base64 image, currently comes back as blank
- How can I convert an image into Base64 string using JavaScript?
- How to display Base64 images in HTML?
最小工作示例
async function init(){
//getDataUrl
var dataUrl = await getDataUrl("https://static.wixstatic.com/media/6068b5_5888cb03ab9643febc221f3e6788d656~mv2.jpg");
console.log(dataUrl); //returns string, but white image?
//Create new image on body tag with dataurl
addBase64Image(dataUrl);
}
function getImageDimensions(file) {
return new Promise (function (resolved, rejected) {
var i = new Image()
i.onload = function(){
resolved({w: i.width, h: i.height})
};
i.src = file
})
}
async function getDataUrl(img_url) {
// Create canvas
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
var dimensions = await getImageDimensions(img_url);
console.log(dimensions);
// Set width and height
canvas.width = dimensions.w; //img_url.width
canvas.height = dimensions.h; //img_url.height
var res = await loadImage(ctx, img_url, dimensions.w, dimensions.h);
console.log(res);
res.setAttribute('crossorigin', 'anonymous');
ctx.drawImage(res, dimensions.w, dimensions.h); //issue: <canvas width="2075" height="3112"></canvas> has no innerHTML e.g. <img src="https://static.wixstatic.com/media/6068b5_b0d5df4c3d094694bb5d348eac41128d~mv2.jpg" crossorigin="anonymous">
console.log(canvas);
console.log(ctx);
dataurl = canvas.toDataURL('image/png');
return dataurl;
}
function loadImage(context, path, dimx, dimy){
return new Promise(function(resolve, reject){
var img=new Image();
img.onload = function() {
resolve.call(null, img);
};
img.src=path;
});
}
function calculateAspectRatioFit(srcWidth, srcHeight, maxWidth, maxHeight) {
var ratio = Math.min(maxWidth / srcWidth, maxHeight / srcHeight);
return { width: srcWidth*ratio, height: srcHeight*ratio };
}
async function addBase64Image(img_dataurl){
var dimensions = await getImageDimensions(img_dataurl);
console.log(dimensions);
var res = calculateAspectRatioFit(dimensions.w, dimensions.h, 512, 512);
console.log(res);
var image = document.createElement("img");
var imageParent = document.querySelector('body');
image.id = "user_upload";
image.width = res.width;
image.height = res.height;
image.src = img_dataurl;
imageParent.appendChild(image);
}
body {
margin: 0px;
}
#user_upload {
display: block;
margin-left: auto;
margin-right: auto;
border: 2.5px solid;
}
<body onload="init()">
</body>
能够将托管在不同域上的图像绘制到 canvas
a) 网络服务器需要允许它并发送适当的 headers
b) 你需要将图片的crossOrigin
属性设置为"anonymous"
显然你已经自己想出来了,因为你已经有了这条线
res.setAttribute('crossorigin', 'anonymous');
在您的代码中。
问题是它发生得太晚了。需要在给图像的src
属性分配一个URL之前设置。
所以只需将上面的行移动到 loadImage()
函数中,就在调用
img.src=path;
这是一个例子:
async function init() {
//getDataUrl
var dataUrl = await getDataUrl("https://static.wixstatic.com/media/6068b5_5888cb03ab9643febc221f3e6788d656~mv2.jpg");
console.log(dataUrl); //returns string, but white image?
//Create new image on body tag with dataurl
addBase64Image(dataUrl);
}
function getImageDimensions(file) {
return new Promise(function(resolved, rejected) {
var i = new Image()
i.onload = function() {
resolved({
w: i.width,
h: i.height
})
};
i.src = file
})
}
async function getDataUrl(img_url) {
// Create canvas
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
var dimensions = await getImageDimensions(img_url);
console.log(dimensions);
// Set width and height
canvas.width = dimensions.w; //img_url.width
canvas.height = dimensions.h; //img_url.height
var res = await loadImage(ctx, img_url, dimensions.w, dimensions.h);
console.log("asd ", res);
ctx.drawImage(res, 0, 0); //issue: <canvas width="2075" height="3112"></canvas> has no innerHTML e.g. <img src="https://static.wixstatic.com/media/6068b5_b0d5df4c3d094694bb5d348eac41128d~mv2.jpg" crossorigin="anonymous">
console.log(canvas);
console.log(ctx);
dataurl = canvas.toDataURL('image/png');
return dataurl;
}
function loadImage(context, path, dimx, dimy) {
return new Promise(function(resolve, reject) {
var img = new Image();
img.onload = function() {
resolve.call(null, img);
};
img.setAttribute('crossorigin', 'anonymous');
img.src = path;
});
}
function calculateAspectRatioFit(srcWidth, srcHeight, maxWidth, maxHeight) {
var ratio = Math.min(maxWidth / srcWidth, maxHeight / srcHeight);
return {
width: srcWidth * ratio,
height: srcHeight * ratio
};
}
async function addBase64Image(img_dataurl) {
var dimensions = await getImageDimensions(img_dataurl);
console.log(dimensions);
var res = calculateAspectRatioFit(dimensions.w, dimensions.h, 512, 512);
console.log(res);
var image = document.createElement("img");
var imageParent = document.querySelector('body');
image.id = "user_upload";
image.width = res.width;
image.height = res.height;
image.src = img_dataurl;
imageParent.appendChild(image);
}
init();
body {
margin: 0px;
}
#user_upload {
display: block;
margin-left: auto;
margin-right: auto;
border: 2.5px solid;
}