3D 应用程序未渲染场景
3D Application is not rendering the scene
我查看了有关 3D 图形的 Microsoft 页面,甚至尝试绘制他们的示例圆锥体,但屏幕上没有显示任何内容。我已经多次查看代码,但似乎找不到问题所在...
XAML代码:
<Window x:Class="WpfApp2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp2"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Grid.Resources>
<MeshGeometry3D x:Key="meshPyramid" Positions="0 75 0 -50 0 50 50 0 50 50 0 -50" TriangleIndices="0 1 2 0 2 3"></MeshGeometry3D>
<MeshGeometry3D x:Key="desertFloor" Positions="-9999,0,-9999 9999,0,-9999 9999,0,9999 -9999,0,9999" TextureCoordinates="0,0 1,0 1,1 0,1" TriangleIndices="0 1 3 1 2 3"></MeshGeometry3D>
<DiffuseMaterial x:Key="matFont" Brush="Black">
</DiffuseMaterial>
<DiffuseMaterial x:Key="backFont" Brush="Firebrick"></DiffuseMaterial>
<DiffuseMaterial x:Key="texSand">
<DiffuseMaterial.Brush>
<ImageBrush ImageSource="C:\Users\Julko\Documents\csharpprojects\wpfdProj\WpfApp2\WpfApp2\sand.jpg"></ImageBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</Grid.Resources>
<Viewport3D Name ="viewPort" Width="640" Height="480">
<Viewport3D.Camera>
<PerspectiveCamera Position="57, 240, 41" LookDirection="-0.2, 0, -0.9" UpDirection="0, 1, 0" NearPlaneDistance="0.02" FarPlaneDistance="1000" FieldOfView="45">
</PerspectiveCamera>
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<DirectionalLight Color="GreenYellow" Direction="1, -1, -1"/>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="0.293893 -0.5 0.404509 0.475528 -0.5 0.154509 0 0.5 0 0.475528 -0.5 0.154509 0 0.5 0 0 0.5 0 0.475528 -0.5 0.154509 0.475528 -0.5 -0.154509 0 0.5 0 0.475528 -0.5 -0.154509 0 0.5 0 0 0.5 0 0.475528 -0.5 -0.154509 0.293893 -0.5 -0.404509 0 0.5 0 0.293893 -0.5 -0.404509 0 0.5 0 0 0.5 0 0.293893 -0.5 -0.404509 0 -0.5 -0.5 0 0.5 0 0 -0.5 -0.5 0 0.5 0 0 0.5 0 0 -0.5 -0.5 -0.293893 -0.5 -0.404509 0 0.5 0 -0.293893 -0.5 -0.404509 0 0.5 0 0 0.5 0 -0.293893 -0.5 -0.404509 -0.475528 -0.5 -0.154509 0 0.5 0 -0.475528 -0.5 -0.154509 0 0.5 0 0 0.5 0 -0.475528 -0.5 -0.154509 -0.475528 -0.5 0.154509 0 0.5 0 -0.475528 -0.5 0.154509 0 0.5 0 0 0.5 0 -0.475528 -0.5 0.154509 -0.293892 -0.5 0.404509 0 0.5 0 -0.293892 -0.5 0.404509 0 0.5 0 0 0.5 0 -0.293892 -0.5 0.404509 0 -0.5 0.5 0 0.5 0 0 -0.5 0.5 0 0.5 0 0 0.5 0 0 -0.5 0.5 0.293893 -0.5 0.404509 0 0.5 0 0.293893 -0.5 0.404509 0 0.5 0 0 0.5 0 "
Normals="0.7236065,0.4472139,0.5257313 0.2763934,0.4472138,0.8506507 0.5308242,0.4294462,0.7306172 0.2763934,0.4472138,0.8506507 0,0.4294458,0.9030925 0.5308242,0.4294462,0.7306172 0.2763934,0.4472138,0.8506507 -0.2763934,0.4472138,0.8506507 0,0.4294458,0.9030925 -0.2763934,0.4472138,0.8506507 -0.5308242,0.4294462,0.7306172 0,0.4294458,0.9030925 -0.2763934,0.4472138,0.8506507 -0.7236065,0.4472139,0.5257313 -0.5308242,0.4294462,0.7306172 -0.7236065,0.4472139,0.5257313 -0.858892,0.429446,0.279071 -0.5308242,0.4294462,0.7306172 -0.7236065,0.4472139,0.5257313 -0.8944269,0.4472139,0 -0.858892,0.429446,0.279071 -0.8944269,0.4472139,0 -0.858892,0.429446,-0.279071 -0.858892,0.429446,0.279071 -0.8944269,0.4472139,0 -0.7236065,0.4472139,-0.5257313 -0.858892,0.429446,-0.279071 -0.7236065,0.4472139,-0.5257313 -0.5308242,0.4294462,-0.7306172 -0.858892,0.429446,-0.279071 -0.7236065,0.4472139,-0.5257313 -0.2763934,0.4472138,-0.8506507 -0.5308242,0.4294462,-0.7306172 -0.2763934,0.4472138,-0.8506507 0,0.4294458,-0.9030925 -0.5308242,0.4294462,-0.7306172 -0.2763934,0.4472138,-0.8506507 0.2763934,0.4472138,-0.8506507 0,0.4294458,-0.9030925 0.2763934,0.4472138,-0.8506507 0.5308249,0.4294459,-0.7306169 0,0.4294458,-0.9030925 0.2763934,0.4472138,-0.8506507 0.7236068,0.4472141,-0.5257306 0.5308249,0.4294459,-0.7306169 0.7236068,0.4472141,-0.5257306 0.8588922,0.4294461,-0.27907 0.5308249,0.4294459,-0.7306169 0.7236068,0.4472141,-0.5257306 0.8944269,0.4472139,0 0.8588922,0.4294461,-0.27907 0.8944269,0.4472139,0 0.858892,0.429446,0.279071 0.8588922,0.4294461,-0.27907 0.8944269,0.4472139,0 0.7236065,0.4472139,0.5257313 0.858892,0.429446,0.279071 0.7236065,0.4472139,0.5257313 0.5308242,0.4294462,0.7306172 0.858892,0.429446,0.279071 " TriangleIndices="0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 " />
</GeometryModel3D.Geometry></GeometryModel3D>
<GeometryModel3D Geometry='{StaticResource meshPyramid}' Material='{StaticResource matFont}' BackMaterial='{StaticResource backFont}'/>
<GeometryModel3D Geometry='{StaticResource desertFloor}' Material='{StaticResource texSand}'/>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</Grid>
</Window>
摄像头位置错误。改变它,例如到
PerspectiveCamera Position="57, 41, 240"
你会看到金字塔。只是玩 Position
, UpDirection
, LookDirection
.
也可以通过 meshPyramid
:
交换 Material
和 BackMaterial
<GeometryModel3D Geometry='{StaticResource meshPyramid}' Material='{StaticResource backFont}' BackMaterial='{StaticResource matFont}'/>
我查看了有关 3D 图形的 Microsoft 页面,甚至尝试绘制他们的示例圆锥体,但屏幕上没有显示任何内容。我已经多次查看代码,但似乎找不到问题所在...
XAML代码:
<Window x:Class="WpfApp2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp2"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Grid.Resources>
<MeshGeometry3D x:Key="meshPyramid" Positions="0 75 0 -50 0 50 50 0 50 50 0 -50" TriangleIndices="0 1 2 0 2 3"></MeshGeometry3D>
<MeshGeometry3D x:Key="desertFloor" Positions="-9999,0,-9999 9999,0,-9999 9999,0,9999 -9999,0,9999" TextureCoordinates="0,0 1,0 1,1 0,1" TriangleIndices="0 1 3 1 2 3"></MeshGeometry3D>
<DiffuseMaterial x:Key="matFont" Brush="Black">
</DiffuseMaterial>
<DiffuseMaterial x:Key="backFont" Brush="Firebrick"></DiffuseMaterial>
<DiffuseMaterial x:Key="texSand">
<DiffuseMaterial.Brush>
<ImageBrush ImageSource="C:\Users\Julko\Documents\csharpprojects\wpfdProj\WpfApp2\WpfApp2\sand.jpg"></ImageBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</Grid.Resources>
<Viewport3D Name ="viewPort" Width="640" Height="480">
<Viewport3D.Camera>
<PerspectiveCamera Position="57, 240, 41" LookDirection="-0.2, 0, -0.9" UpDirection="0, 1, 0" NearPlaneDistance="0.02" FarPlaneDistance="1000" FieldOfView="45">
</PerspectiveCamera>
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<DirectionalLight Color="GreenYellow" Direction="1, -1, -1"/>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="0.293893 -0.5 0.404509 0.475528 -0.5 0.154509 0 0.5 0 0.475528 -0.5 0.154509 0 0.5 0 0 0.5 0 0.475528 -0.5 0.154509 0.475528 -0.5 -0.154509 0 0.5 0 0.475528 -0.5 -0.154509 0 0.5 0 0 0.5 0 0.475528 -0.5 -0.154509 0.293893 -0.5 -0.404509 0 0.5 0 0.293893 -0.5 -0.404509 0 0.5 0 0 0.5 0 0.293893 -0.5 -0.404509 0 -0.5 -0.5 0 0.5 0 0 -0.5 -0.5 0 0.5 0 0 0.5 0 0 -0.5 -0.5 -0.293893 -0.5 -0.404509 0 0.5 0 -0.293893 -0.5 -0.404509 0 0.5 0 0 0.5 0 -0.293893 -0.5 -0.404509 -0.475528 -0.5 -0.154509 0 0.5 0 -0.475528 -0.5 -0.154509 0 0.5 0 0 0.5 0 -0.475528 -0.5 -0.154509 -0.475528 -0.5 0.154509 0 0.5 0 -0.475528 -0.5 0.154509 0 0.5 0 0 0.5 0 -0.475528 -0.5 0.154509 -0.293892 -0.5 0.404509 0 0.5 0 -0.293892 -0.5 0.404509 0 0.5 0 0 0.5 0 -0.293892 -0.5 0.404509 0 -0.5 0.5 0 0.5 0 0 -0.5 0.5 0 0.5 0 0 0.5 0 0 -0.5 0.5 0.293893 -0.5 0.404509 0 0.5 0 0.293893 -0.5 0.404509 0 0.5 0 0 0.5 0 "
Normals="0.7236065,0.4472139,0.5257313 0.2763934,0.4472138,0.8506507 0.5308242,0.4294462,0.7306172 0.2763934,0.4472138,0.8506507 0,0.4294458,0.9030925 0.5308242,0.4294462,0.7306172 0.2763934,0.4472138,0.8506507 -0.2763934,0.4472138,0.8506507 0,0.4294458,0.9030925 -0.2763934,0.4472138,0.8506507 -0.5308242,0.4294462,0.7306172 0,0.4294458,0.9030925 -0.2763934,0.4472138,0.8506507 -0.7236065,0.4472139,0.5257313 -0.5308242,0.4294462,0.7306172 -0.7236065,0.4472139,0.5257313 -0.858892,0.429446,0.279071 -0.5308242,0.4294462,0.7306172 -0.7236065,0.4472139,0.5257313 -0.8944269,0.4472139,0 -0.858892,0.429446,0.279071 -0.8944269,0.4472139,0 -0.858892,0.429446,-0.279071 -0.858892,0.429446,0.279071 -0.8944269,0.4472139,0 -0.7236065,0.4472139,-0.5257313 -0.858892,0.429446,-0.279071 -0.7236065,0.4472139,-0.5257313 -0.5308242,0.4294462,-0.7306172 -0.858892,0.429446,-0.279071 -0.7236065,0.4472139,-0.5257313 -0.2763934,0.4472138,-0.8506507 -0.5308242,0.4294462,-0.7306172 -0.2763934,0.4472138,-0.8506507 0,0.4294458,-0.9030925 -0.5308242,0.4294462,-0.7306172 -0.2763934,0.4472138,-0.8506507 0.2763934,0.4472138,-0.8506507 0,0.4294458,-0.9030925 0.2763934,0.4472138,-0.8506507 0.5308249,0.4294459,-0.7306169 0,0.4294458,-0.9030925 0.2763934,0.4472138,-0.8506507 0.7236068,0.4472141,-0.5257306 0.5308249,0.4294459,-0.7306169 0.7236068,0.4472141,-0.5257306 0.8588922,0.4294461,-0.27907 0.5308249,0.4294459,-0.7306169 0.7236068,0.4472141,-0.5257306 0.8944269,0.4472139,0 0.8588922,0.4294461,-0.27907 0.8944269,0.4472139,0 0.858892,0.429446,0.279071 0.8588922,0.4294461,-0.27907 0.8944269,0.4472139,0 0.7236065,0.4472139,0.5257313 0.858892,0.429446,0.279071 0.7236065,0.4472139,0.5257313 0.5308242,0.4294462,0.7306172 0.858892,0.429446,0.279071 " TriangleIndices="0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 " />
</GeometryModel3D.Geometry></GeometryModel3D>
<GeometryModel3D Geometry='{StaticResource meshPyramid}' Material='{StaticResource matFont}' BackMaterial='{StaticResource backFont}'/>
<GeometryModel3D Geometry='{StaticResource desertFloor}' Material='{StaticResource texSand}'/>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</Grid>
</Window>
摄像头位置错误。改变它,例如到
PerspectiveCamera Position="57, 41, 240"
你会看到金字塔。只是玩 Position
, UpDirection
, LookDirection
.
也可以通过 meshPyramid
:
Material
和 BackMaterial
<GeometryModel3D Geometry='{StaticResource meshPyramid}' Material='{StaticResource backFont}' BackMaterial='{StaticResource matFont}'/>