在这种情况下,我是否需要以某种方式释放内存?

Do I need to free the memory in this case somehow?

我有一个指针 State *state;,它是其他状态继承的 class。 而我 state = new GameState; 如果我将对象状态指向的内容从 GameState 更改为其他内容,我是否需要以某种方式释放此处的内存?

这里有一个简单的规则:如果你写new,就为它写一个delete。如果在堆上分配内存,则必须释放它,否则会发生内存泄漏,这就是没有 built-in 垃圾收集的语言的本质。 所以如果你写:

State *state;
state = new GameState;

您还需要做:

delete state;

此外,考虑使用 Smart pointers,它们更安全,如果你想编写 modern C++,你应该真正研究它们。

如果您的意思是 State* state 不拥有该对象,您需要执行以下操作:

    // create states
    State* game_state = new GameState();
    State* menu_state = new MenuState();
    // set current state
    State* state = game_state;
    // ... do somethings ...

    // delete states
    delete game_state;
    game_state = nullptr;
    delete menu_state;
    menu_state = nullptr;
    state = nullptr;

如果您想编写现代代码,请使用:

    // create states
    auto game_state = make_unique<GameState>();
    auto menu_state = make_unique<MenuState>();
    // set current state
    State* state = game_state.get();
    // ... do somethings ...

    // no need to delete states
    state = nullptr;

您也可以使用 shared_ptr 和 weak_ptr 的组合。

如果不使用智能指针,则需要在拥有该对象的对象上调用 delete


如果 State* state 确实拥有该对象,那么您需要执行以下操作:

// create current state
State* state = new GameState();
// ... do somethings ...

// switch state
delete state;
state = new MenuState();

// ... do somethings ...

// delete state
delete state;
state = nullptr;

还有智能指针:

// create current state
unique_ptr<State> state = make_unique<GameState>();
// ... do somethings ...

// switch state (old state automatically deleted)
state = make_unique<MenuState>();
// ... do somethings ...

// delete state
state = nullptr;