求三角形的第三坐标
Finding Third Coordinate Of a Triangle
我有一个编程作业 class。
我已经完成了百分之八十,我无法完成最后一部分。
我们必须找到岸边和船之间的距离(C点)和船的坐标(C点)。
我们得到了点 A 和 B 的 (X,Y) 坐标和角度。
给定 A(76,316) B(57,516) 角 A = 17° 和 B = 17° 角。
到目前为止,我发现 AB= 200.9 AC= 105.04 BC = 105.04 C = 146° 岸与船之间的距离 d = 30.71。
我尝试了所有方法,但找不到 C 点(船)的坐标。
也给出了输出:d = 30.71,C 的坐标 = C(97.07,418.90)
请帮我求出C点坐标
#include <stdio.h>
#include <math.h>
float radian(int degree);
float get_watchtowers_distance(int x1,int y1,int x2,int y2);
float get_boat_distance(float d,int alpha,int beta);
int main(){
get_watchtowers_distance(76,316,57,516);
get_boat_distance(200.90,17,17);
}
float radian(int degree){
return degree * (M_PI/180);
}
float get_watchtowers_distance(int x1,int y1,int x2,int y2){
return sqrtf(powf(x2-x1,2.0f)+powf(y2-y1,2.0f));
}
float get_boat_distance(float d,int alpha,int beta){
float a,b,c = 180 - (float)alpha - (float)beta;
a = (float)radian(alpha);
b = (float)radian(beta);
c = (float)radian(c);
printf("%.2f %.2f %.2f\n",a,b,c);
float B,A = d*sinf(a)/sinf(c);
B = d*sinf(b)/sinf(c);
float dist,area = 1.0f/2.0f*A*B*sinf(c);
dist = 2*area/d;
printf("AC Distance : %.2f , BC distance : %.2f\n",A,B);
printf("Boat Distance : %.2f\n", dist);
return dist;
}
查找 d
距离的更简单方法。我们可以通过 d
和余切
来表示底的左右部分的长度
aa = d * ctg(alpha)
bb = d * ctg(beta)
aa + bb = l
d * (ctg(alpha) + ctg(beta)) = l
d = l / (ctg(alpha) + ctg(beta)) =
= l * sin(alpha) * sin(beta) / sin(alpha+beta)
现在您可以使用归一化向量 ab
和垂直分量
找到 C
坐标
abx = (b.x - a.x) / l
aby = (b.y - a.y) / l
aalen = d / tg(alpha)
c.x = a.x + abx * aalen - aby * d
c.y = a.y + aby * aalen + abx * d
要直接求距离d
而不用确定点C
,首先,你可以计算三角形的面积S
two ways.
S = 0.5 * l * d
S = 0.5 * l * l * sin(a) * sin(b) / sin(a + b)
将两者相等并抵消 0.5 * l
得到 d = l * sin(a) * sin(b) / sin(a + b)
.
好了,我已经为你的问题写了一些代码..
float get_coordinates(int x1, int y1, int x2, int y2, float alpha, float beta){
float a_angle_alpha, b_angle_beta, c_angle_delta;
c_angle_delta = 180 - (float)alpha - (float)beta;
printf("Alpha Angle in Degrees = %.2f\nBeta Angle in Degrees = %.2f\nDelta Angle in Degrees = %.2f\n", alpha, beta, c_angle_delta);
a_angle_alpha = (float)radian(alpha);
b_angle_beta = (float)radian(beta);
c_angle_delta = (float)radian(c_angle_delta);
printf("Alpha in radiance: %.2f\nBeta in radiance: %.2f\nDelta in radiance: %.2f\n", a_angle_alpha, b_angle_beta, c_angle_delta);
int u, v;
float d;
u = x2 - x1;
v = y2 -y1;
printf("u = %.d\nv = %.d\n", u, v);
float d1_distance_AB, d2_distance_BC, d3_distance_AC;
d1_distance_AB = sqrtf((u*u)+ (v*v));
d2_distance_BC = d1_distance_AB*sinf(b_angle_beta)/sinf(c_angle_delta);
d3_distance_AC = d1_distance_AB*sinf(a_angle_alpha)/sinf(c_angle_delta);
printf("Distance between A and B: %.2f\nDistance between B and C: %.2f\nDistance between A and C: %.2f\n",d1_distance_AB, d2_distance_BC, d3_distance_AC);
float RHS1, RHS2;
float x3, y3;
RHS1 = ((x1 * u) + (y1 * v) + (d2_distance_BC * d1_distance_AB * cosf(a_angle_alpha)));
RHS2 = ((y2 * u) - (x2 * v) - (d2_distance_BC * d1_distance_AB * sinf(a_angle_alpha)));
x3 = ((1 / (d1_distance_AB * d1_distance_AB)) * ((u * RHS1) - (v * RHS2)));
y3 = ((1 / (d1_distance_AB * d1_distance_AB)) * ((v * RHS1) + (u * RHS2)));
printf("Coordinates of Boat at point C is = %.2f:%.2f (x:y)", x3, y3);
float coordinates[2] = {x3,y3};
return coordinates;
}
完整代码:
#include <stdio.h>
#include <math.h>
float radian(int degree);
float get_watchtowers_distance(int x1,int y1,int x2,int y2);
float get_boat_distance(float d,int alpha,int beta);
float get_coordinates(int x1, int y1, int x2, int y2, float alpha, float beta);
int main(){
get_watchtowers_distance(76,316,57,516);
get_boat_distance(200.90,17,17);
get_coordinates(76,316,57,516,17,17);
}
float radian(int degree){
return degree * (M_PI/180);
}
float get_watchtowers_distance(int x1,int y1,int x2,int y2){
return sqrtf(powf(x2-x1,2.0f)+powf(y2-y1,2.0f));
}
float get_boat_distance(float d,int alpha,int beta){
float a,b,c = 180 - (float)alpha - (float)beta;
a = (float)radian(alpha);
b = (float)radian(beta);
c = (float)radian(c);
printf("%.2f %.2f %.2f\n", a, b, c);
float B,A = d*sinf(a)/sinf(c);
B = d*sinf(b)/sinf(c);
float dist,area = 1.0f/2.0f*A*B*sinf(c);
dist = 2*area/d;
printf("AC Distance : %.2f , BC distance : %.2f\n",A,B);
printf("Boat Distance : %.2f\n", dist);
return dist;
}
float get_coordinates(int x1, int y1, int x2, int y2, float alpha, float beta){
float a_angle_alpha, b_angle_beta, c_angle_delta;
c_angle_delta = 180 - (float)alpha - (float)beta;
printf("Alpha Angle in Degrees = %.2f\nBeta Angle in Degrees = %.2f\nDelta Angle in Degrees = %.2f\n", alpha, beta, c_angle_delta);
a_angle_alpha = (float)radian(alpha);
b_angle_beta = (float)radian(beta);
c_angle_delta = (float)radian(c_angle_delta);
printf("Alpha in radiance: %.2f\nBeta in radiance: %.2f\nDelta in radiance: %.2f\n", a_angle_alpha, b_angle_beta, c_angle_delta);
int u, v;
float d;
u = x2 - x1;
v = y2 -y1;
printf("u = %.d\nv = %.d\n", u, v);
float d1_distance_AB, d2_distance_BC, d3_distance_AC;
d1_distance_AB = sqrtf((u*u)+ (v*v));
d2_distance_BC = d1_distance_AB*sinf(b_angle_beta)/sinf(c_angle_delta);
d3_distance_AC = d1_distance_AB*sinf(a_angle_alpha)/sinf(c_angle_delta);
printf("Distance between A and B: %.2f\nDistance between B and C: %.2f\nDistance between A and C: %.2f\n",d1_distance_AB, d2_distance_BC, d3_distance_AC);
float RHS1, RHS2;
float x3, y3;
RHS1 = ((x1 * u) + (y1 * v) + (d2_distance_BC * d1_distance_AB * cosf(a_angle_alpha)));
RHS2 = ((y2 * u) - (x2 * v) - (d2_distance_BC * d1_distance_AB * sinf(a_angle_alpha)));
x3 = ((1 / (d1_distance_AB * d1_distance_AB)) * ((u * RHS1) - (v * RHS2)));
y3 = ((1 / (d1_distance_AB * d1_distance_AB)) * ((v * RHS1) + (u * RHS2)));
printf("Coordinates of Boat at point C is = %.2f:%.2f (x:y)", x3, y3);
float coordinates[2] = {x3,y3};
return coordinates;
}
输出:
0.30 0.30 2.55
AC Distance : 105.04 , BC distance : 105.04
Boat Distance : 30.71
Alpha Angle in Degrees = 17.00
Beta Angle in Degrees = 17.00
Delta Angle in Degrees = 146.00
u = -19
v = 200
Distance between A and B: 200.90
Distance between B and C: 105.04
Distance between A and C: 105.04
Coordinates of Boat at point C is = 97.07:418.90 (x:y)
我有一个编程作业 class。 我已经完成了百分之八十,我无法完成最后一部分。
我们必须找到岸边和船之间的距离(C点)和船的坐标(C点)。
我们得到了点 A 和 B 的 (X,Y) 坐标和角度。
给定 A(76,316) B(57,516) 角 A = 17° 和 B = 17° 角。
到目前为止,我发现 AB= 200.9 AC= 105.04 BC = 105.04 C = 146° 岸与船之间的距离 d = 30.71。
我尝试了所有方法,但找不到 C 点(船)的坐标。
也给出了输出:d = 30.71,C 的坐标 = C(97.07,418.90)
请帮我求出C点坐标
#include <stdio.h>
#include <math.h>
float radian(int degree);
float get_watchtowers_distance(int x1,int y1,int x2,int y2);
float get_boat_distance(float d,int alpha,int beta);
int main(){
get_watchtowers_distance(76,316,57,516);
get_boat_distance(200.90,17,17);
}
float radian(int degree){
return degree * (M_PI/180);
}
float get_watchtowers_distance(int x1,int y1,int x2,int y2){
return sqrtf(powf(x2-x1,2.0f)+powf(y2-y1,2.0f));
}
float get_boat_distance(float d,int alpha,int beta){
float a,b,c = 180 - (float)alpha - (float)beta;
a = (float)radian(alpha);
b = (float)radian(beta);
c = (float)radian(c);
printf("%.2f %.2f %.2f\n",a,b,c);
float B,A = d*sinf(a)/sinf(c);
B = d*sinf(b)/sinf(c);
float dist,area = 1.0f/2.0f*A*B*sinf(c);
dist = 2*area/d;
printf("AC Distance : %.2f , BC distance : %.2f\n",A,B);
printf("Boat Distance : %.2f\n", dist);
return dist;
}
查找 d
距离的更简单方法。我们可以通过 d
和余切
aa = d * ctg(alpha)
bb = d * ctg(beta)
aa + bb = l
d * (ctg(alpha) + ctg(beta)) = l
d = l / (ctg(alpha) + ctg(beta)) =
= l * sin(alpha) * sin(beta) / sin(alpha+beta)
现在您可以使用归一化向量 ab
和垂直分量
C
坐标
abx = (b.x - a.x) / l
aby = (b.y - a.y) / l
aalen = d / tg(alpha)
c.x = a.x + abx * aalen - aby * d
c.y = a.y + aby * aalen + abx * d
要直接求距离d
而不用确定点C
,首先,你可以计算三角形的面积S
two ways.
S = 0.5 * l * d
S = 0.5 * l * l * sin(a) * sin(b) / sin(a + b)
将两者相等并抵消 0.5 * l
得到 d = l * sin(a) * sin(b) / sin(a + b)
.
好了,我已经为你的问题写了一些代码..
float get_coordinates(int x1, int y1, int x2, int y2, float alpha, float beta){
float a_angle_alpha, b_angle_beta, c_angle_delta;
c_angle_delta = 180 - (float)alpha - (float)beta;
printf("Alpha Angle in Degrees = %.2f\nBeta Angle in Degrees = %.2f\nDelta Angle in Degrees = %.2f\n", alpha, beta, c_angle_delta);
a_angle_alpha = (float)radian(alpha);
b_angle_beta = (float)radian(beta);
c_angle_delta = (float)radian(c_angle_delta);
printf("Alpha in radiance: %.2f\nBeta in radiance: %.2f\nDelta in radiance: %.2f\n", a_angle_alpha, b_angle_beta, c_angle_delta);
int u, v;
float d;
u = x2 - x1;
v = y2 -y1;
printf("u = %.d\nv = %.d\n", u, v);
float d1_distance_AB, d2_distance_BC, d3_distance_AC;
d1_distance_AB = sqrtf((u*u)+ (v*v));
d2_distance_BC = d1_distance_AB*sinf(b_angle_beta)/sinf(c_angle_delta);
d3_distance_AC = d1_distance_AB*sinf(a_angle_alpha)/sinf(c_angle_delta);
printf("Distance between A and B: %.2f\nDistance between B and C: %.2f\nDistance between A and C: %.2f\n",d1_distance_AB, d2_distance_BC, d3_distance_AC);
float RHS1, RHS2;
float x3, y3;
RHS1 = ((x1 * u) + (y1 * v) + (d2_distance_BC * d1_distance_AB * cosf(a_angle_alpha)));
RHS2 = ((y2 * u) - (x2 * v) - (d2_distance_BC * d1_distance_AB * sinf(a_angle_alpha)));
x3 = ((1 / (d1_distance_AB * d1_distance_AB)) * ((u * RHS1) - (v * RHS2)));
y3 = ((1 / (d1_distance_AB * d1_distance_AB)) * ((v * RHS1) + (u * RHS2)));
printf("Coordinates of Boat at point C is = %.2f:%.2f (x:y)", x3, y3);
float coordinates[2] = {x3,y3};
return coordinates;
}
完整代码:
#include <stdio.h>
#include <math.h>
float radian(int degree);
float get_watchtowers_distance(int x1,int y1,int x2,int y2);
float get_boat_distance(float d,int alpha,int beta);
float get_coordinates(int x1, int y1, int x2, int y2, float alpha, float beta);
int main(){
get_watchtowers_distance(76,316,57,516);
get_boat_distance(200.90,17,17);
get_coordinates(76,316,57,516,17,17);
}
float radian(int degree){
return degree * (M_PI/180);
}
float get_watchtowers_distance(int x1,int y1,int x2,int y2){
return sqrtf(powf(x2-x1,2.0f)+powf(y2-y1,2.0f));
}
float get_boat_distance(float d,int alpha,int beta){
float a,b,c = 180 - (float)alpha - (float)beta;
a = (float)radian(alpha);
b = (float)radian(beta);
c = (float)radian(c);
printf("%.2f %.2f %.2f\n", a, b, c);
float B,A = d*sinf(a)/sinf(c);
B = d*sinf(b)/sinf(c);
float dist,area = 1.0f/2.0f*A*B*sinf(c);
dist = 2*area/d;
printf("AC Distance : %.2f , BC distance : %.2f\n",A,B);
printf("Boat Distance : %.2f\n", dist);
return dist;
}
float get_coordinates(int x1, int y1, int x2, int y2, float alpha, float beta){
float a_angle_alpha, b_angle_beta, c_angle_delta;
c_angle_delta = 180 - (float)alpha - (float)beta;
printf("Alpha Angle in Degrees = %.2f\nBeta Angle in Degrees = %.2f\nDelta Angle in Degrees = %.2f\n", alpha, beta, c_angle_delta);
a_angle_alpha = (float)radian(alpha);
b_angle_beta = (float)radian(beta);
c_angle_delta = (float)radian(c_angle_delta);
printf("Alpha in radiance: %.2f\nBeta in radiance: %.2f\nDelta in radiance: %.2f\n", a_angle_alpha, b_angle_beta, c_angle_delta);
int u, v;
float d;
u = x2 - x1;
v = y2 -y1;
printf("u = %.d\nv = %.d\n", u, v);
float d1_distance_AB, d2_distance_BC, d3_distance_AC;
d1_distance_AB = sqrtf((u*u)+ (v*v));
d2_distance_BC = d1_distance_AB*sinf(b_angle_beta)/sinf(c_angle_delta);
d3_distance_AC = d1_distance_AB*sinf(a_angle_alpha)/sinf(c_angle_delta);
printf("Distance between A and B: %.2f\nDistance between B and C: %.2f\nDistance between A and C: %.2f\n",d1_distance_AB, d2_distance_BC, d3_distance_AC);
float RHS1, RHS2;
float x3, y3;
RHS1 = ((x1 * u) + (y1 * v) + (d2_distance_BC * d1_distance_AB * cosf(a_angle_alpha)));
RHS2 = ((y2 * u) - (x2 * v) - (d2_distance_BC * d1_distance_AB * sinf(a_angle_alpha)));
x3 = ((1 / (d1_distance_AB * d1_distance_AB)) * ((u * RHS1) - (v * RHS2)));
y3 = ((1 / (d1_distance_AB * d1_distance_AB)) * ((v * RHS1) + (u * RHS2)));
printf("Coordinates of Boat at point C is = %.2f:%.2f (x:y)", x3, y3);
float coordinates[2] = {x3,y3};
return coordinates;
}
输出:
0.30 0.30 2.55
AC Distance : 105.04 , BC distance : 105.04
Boat Distance : 30.71
Alpha Angle in Degrees = 17.00
Beta Angle in Degrees = 17.00
Delta Angle in Degrees = 146.00
u = -19
v = 200
Distance between A and B: 200.90
Distance between B and C: 105.04
Distance between A and C: 105.04
Coordinates of Boat at point C is = 97.07:418.90 (x:y)