为什么更新到 Xcode 12 后出现链接错误?

Why do I get a linking error after updating to Xcode 12?

我有一个 Unity 项目,它使用我使用 Firebase MLKit 创建的本机 Swift + ObjC 库。当尝试为 iOS 构建时,Unity 项目始终使用 Xcode 11.3.1 构建,但是当更新到任何 Xcode 12.X 版本时,我收到以下错误:

ld: warning: Could not find or use auto-linked library 'swiftCoreMIDI'
ld: warning: Could not find or use auto-linked library 'swiftUniformTypeIdentifiers'
Undefined symbols for architecture armv7:
  "__swift_FORCE_LOAD_$_swiftUniformTypeIdentifiers", referenced from:
      __swift_FORCE_LOAD_$_swiftUniformTypeIdentifiers_$_NativeLibrary_iOS in NativeLibrary_iOS.a(NativeLibrary.o)
      __swift_FORCE_LOAD_$_swiftUniformTypeIdentifiers_$_NativeLibrary_iOS in NativeLibrary_iOS.a(UIImage.o)
     (maybe you meant: __swift_FORCE_LOAD_$_swiftUniformTypeIdentifiers_$_NativeLibrary_iOS)
  "__swift_FORCE_LOAD_$_swiftCoreMIDI", referenced from:
      __swift_FORCE_LOAD_$_swiftCoreMIDI_$_NativeLibrary_iOS in NativeLibrary_iOS.a(NativeLibrary.o)
      __swift_FORCE_LOAD_$_swiftCoreMIDI_$_NativeLibrary_iOS in NativeLibrary_iOS.a(UIImage.o)
     (maybe you meant: __swift_FORCE_LOAD_$_swiftCoreMIDI_$_NativeLibrary_iOS)
ld: symbol(s) not found for architecture armv7
clang: error: linker command failed with exit code 1 (use -v to see invocation)

我的代码中既没有使用 swiftCoreMIDI 也没有使用 swiftUniformTypeIdentifiers。作为记录,在将其再次导入 Unity 之前,我确实使用 Xcode 12 重新编译了我的本地库。

我尝试过的事情:

我正在使用:

任何帮助将不胜感激,我已经坚持了一段时间!

解决方案

我终于找到了解决方案,它已链接到 Xcode 中的 UnityFramework 目标。我不得不删除一些与我的构建无关的架构:i386x86_64。此外,我更新了 库搜索路径 以包含 $(SDKROOT)/usr/lib/swift.

要自动执行这些操作,您可以在 Unity 项目的 PostProcessBuild 文件中添加这些行:

var projPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
var proj = new PBXProject();
proj.ReadFromFile(projPath);

// Update the Library Search Paths of the whole Xcode project
proj.AddBuildProperty(proj.ProjectGuid(), "LIBRARY_SEARCH_PATHS", "$(SDKROOT)/usr/lib/swift");

// Get the UnityFramework target and exclude the unwanted architectures
var unityFrameworkGuid = proj.TargetGuidByName("UnityFramework");
proj.SetBuildProperty(unityFrameworkGuid, "EXCLUDED_ARCHS", "i386");
proj.AddBuildProperty(unityFrameworkGuid, "EXCLUDED_ARCHS", "x86_64");