HTML 5 根据给定时间绘制圆弧
HTML 5 Draw Arc Based On Given Time
你能帮我弄清楚如何计算以下js脚本来显示总计的提醒金额(而不是百分比)吗?
例如,如果 total(given) 是 90 并且 current
是 90 那么整个弧将被绘制,如果当前数量是 45
必须绘制弧的一半。
var can = document.getElementById('canvas1');
var ctx = can.getContext("2d");
var context = can.getContext('2d');
var given;
var current;
var percentage = .5;
var degrees = percentage * 360;
var radians = degrees * (Math.PI / 180);
var x = 50;
var y = 50;
var r = 30;
var s = 1.5 * Math.PI;
ctx.beginPath();
ctx.arc(50,50,30,0,2*Math.PI);
ctx.fillStyle = "#FF0000";
ctx.fill();
ctx.stroke();
context.beginPath();
context.lineWidth = 10;
context.arc(x, y, r, s, radians+s, false);
context.stroke();
<canvas id="canvas1" width="100" height="100"></canvas>
您只需更改 var percentage
。现在可以了,请随意设置 current
和 given
。
var can = document.getElementById('canvas1');
var ctx = can.getContext("2d");
var context = can.getContext('2d');
var given = SET YOUR GIVEN VALUE;
var current = SET YOUR CURRENT VALUE;
var percentage = current/given;
var degrees = percentage * 360;
var radians = degrees * (Math.PI / 180);
var x = 50;
var y = 50;
var r = 30;
var s = 1.5 * Math.PI;
ctx.beginPath();
ctx.arc(50,50,30,0,2*Math.PI);
ctx.fillStyle = "#FF0000";
ctx.fill();
ctx.stroke();
context.beginPath();
context.lineWidth = 10;
context.arc(x, y, r, s, radians+s, false);
context.stroke();
<canvas id="canvas1" width="100" height="100"></canvas>
你能帮我弄清楚如何计算以下js脚本来显示总计的提醒金额(而不是百分比)吗?
例如,如果 total(given) 是 90 并且 current
是 90 那么整个弧将被绘制,如果当前数量是 45
必须绘制弧的一半。
var can = document.getElementById('canvas1');
var ctx = can.getContext("2d");
var context = can.getContext('2d');
var given;
var current;
var percentage = .5;
var degrees = percentage * 360;
var radians = degrees * (Math.PI / 180);
var x = 50;
var y = 50;
var r = 30;
var s = 1.5 * Math.PI;
ctx.beginPath();
ctx.arc(50,50,30,0,2*Math.PI);
ctx.fillStyle = "#FF0000";
ctx.fill();
ctx.stroke();
context.beginPath();
context.lineWidth = 10;
context.arc(x, y, r, s, radians+s, false);
context.stroke();
<canvas id="canvas1" width="100" height="100"></canvas>
您只需更改 var percentage
。现在可以了,请随意设置 current
和 given
。
var can = document.getElementById('canvas1');
var ctx = can.getContext("2d");
var context = can.getContext('2d');
var given = SET YOUR GIVEN VALUE;
var current = SET YOUR CURRENT VALUE;
var percentage = current/given;
var degrees = percentage * 360;
var radians = degrees * (Math.PI / 180);
var x = 50;
var y = 50;
var r = 30;
var s = 1.5 * Math.PI;
ctx.beginPath();
ctx.arc(50,50,30,0,2*Math.PI);
ctx.fillStyle = "#FF0000";
ctx.fill();
ctx.stroke();
context.beginPath();
context.lineWidth = 10;
context.arc(x, y, r, s, radians+s, false);
context.stroke();
<canvas id="canvas1" width="100" height="100"></canvas>