我想更改 html5-canvas 中图像内部图像的颜色
I want to change the color of an image inside a image in html5-canvas
我正在使用 canvas 制作徽章。
为了绘制图像,我使用了代码:
let image = new Image()
image.src = 'imageSource'
image.onload = () => {
ctx.drawImage(image, xOffset, yOffset, newWidth, newHeight)
// to color the image at the back (works properly)
ctx.globalCompositeOperation = 'source-in'
ctx.fillStyle = 'someColour'
ctx.fillRect(0, 0, this.canvas.width, this.canvas.height)
ctx.globalCompositeOperation = 'source-over'
// icon in the middle
let iconImage = new Image()
iconImage.src = 'iconSource'
iconImage.onload = () => {
ctx.drawImage(iconImage, xOffset, yOffset, width, height)
// i need to be able to fill color in this iconImage only
}
预览图是这样的
canvas-image
现在,为了给图像上色,我尝试使用不同的混合模式。当我为 image
的背景工作时,它工作正常。我尝试以同样的方式对 iconImage
执行此操作,但没有成功。我想在不改变任何其他东西的情况下为中间的图标着色。
早上无聊给大家做了个例子在这个例子中可以看到canvas里面的所有元素都可以修改
注意:由于CORS问题(Tainted canvases may not be exported),无法在此处编辑外部图像的颜色,因此请使用选择文件导入图像然后更改图像颜色!
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d")
const inputs = document.querySelectorAll("input");
const xOffset = 30, yOffset = 10, width = canvas.width-60, height = canvas.height-20;
var inputValues = {stroke:"#8db5c2",fill:"white",text:"Text",image:"https://i.stack.imgur.com/8eLMW.png",imageColor:"grey"}
inputs.forEach(input => {
input.addEventListener("input", function() {
if(this.id === "image") {
if (!input.files || !input.files[0]) return;
const FR = new FileReader();
FR.onloadend = (evt) => {
inputValues = {...inputValues,[this.id]:FR.result};
DrawBadge(inputValues)
};
FR.readAsDataURL(input.files[0]);
} else {
inputValues = {...inputValues,[this.id]:this.value};
DrawBadge(inputValues)
}
})
})
DrawBadge(inputValues)
function DrawBadge ({stroke, fill, text, image ,imageColor}) {
//Draw Badge
ctx.strokeStyle = stroke;
ctx.lineWidth = 15;
ctx.fillStyle = fill;
roundRect(ctx, xOffset, yOffset, width, height, {
tl: 1,
tr: 1,
bl: width/2,
br: width/2,
});
//Draw Text
ctx.font = "20px Arial";
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = "black";
ctx.fillText(text,width/2+xOffset,height*0.8);
//Draw Image
const firstImage = new Image();
const insideWidth = 80, insideHeight = 80;
firstImage.src = image;
// Because of the CORS issue just show image as it is
if(image === "https://i.stack.imgur.com/8eLMW.png") {
firstImage.onload = () => {
ctx.drawImage(firstImage, (width/2)-(insideWidth/2)+xOffset,height*0.2,insideWidth , insideHeight);
}
// you should use this function for changing image color
} else {
firstImage.onload = () => {
//Make new canvas for image
const imageCtx = document.createElement("canvas").getContext("2d");
const insideImage = new Image();
imageCtx.canvas.width = insideWidth;
imageCtx.canvas.height = insideHeight;
imageCtx.save();
imageCtx.fillStyle = imageColor;
imageCtx.fillRect(0, 0, insideWidth, insideHeight);
//Here magic happend
imageCtx.globalCompositeOperation = "destination-in";
imageCtx.drawImage(firstImage,0,0,insideWidth,insideHeight);
//Then export our canvas to png image
insideImage.src = imageCtx.canvas.toDataURL("image/png");
insideImage.onload = () => {
ctx.drawImage(insideImage,(width/2)-(insideWidth/2)+xOffset,height*0.2,insideWidth,insideHeight);
}
}
}
}
function roundRect(ctx, x, y, width, height, radius, fill, stroke){
ctx.beginPath();
ctx.moveTo(x + radius.tl, y);
ctx.lineTo(x + width - radius.tr, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
ctx.lineTo(x + width, y + height - radius.br);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
ctx.lineTo(x + radius.bl, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
ctx.lineTo(x, y + radius.tl);
ctx.quadraticCurveTo(x, y, x + radius.tl, y);
ctx.closePath();
ctx.fill();
ctx.stroke();
}
body {
display: flex;
}
#inputs {
display: flex;
flex-direction: column;
}
canvas {
border: 1px solid;
}
<body>
<div id="inputs">
Stroke Color: <input id="stroke" type="color" value="#8db5c2">
Fill Color: <input id="fill" type="color" value="#ffffff">
Text: <input id="text" type="text" value="Text">
<lable>
Image:<input id="image" type="file"accept="image/png, image/jpeg">
ImageColor: <input id="imageColor" type="color" value="#808080">
</lable>
</div>
<canvas width="220" height="190"></canvas>
</body>
我正在使用 canvas 制作徽章。 为了绘制图像,我使用了代码:
let image = new Image()
image.src = 'imageSource'
image.onload = () => {
ctx.drawImage(image, xOffset, yOffset, newWidth, newHeight)
// to color the image at the back (works properly)
ctx.globalCompositeOperation = 'source-in'
ctx.fillStyle = 'someColour'
ctx.fillRect(0, 0, this.canvas.width, this.canvas.height)
ctx.globalCompositeOperation = 'source-over'
// icon in the middle
let iconImage = new Image()
iconImage.src = 'iconSource'
iconImage.onload = () => {
ctx.drawImage(iconImage, xOffset, yOffset, width, height)
// i need to be able to fill color in this iconImage only
}
预览图是这样的
canvas-image
现在,为了给图像上色,我尝试使用不同的混合模式。当我为 image
的背景工作时,它工作正常。我尝试以同样的方式对 iconImage
执行此操作,但没有成功。我想在不改变任何其他东西的情况下为中间的图标着色。
早上无聊给大家做了个例子在这个例子中可以看到canvas里面的所有元素都可以修改
注意:由于CORS问题(Tainted canvases may not be exported),无法在此处编辑外部图像的颜色,因此请使用选择文件导入图像然后更改图像颜色!
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d")
const inputs = document.querySelectorAll("input");
const xOffset = 30, yOffset = 10, width = canvas.width-60, height = canvas.height-20;
var inputValues = {stroke:"#8db5c2",fill:"white",text:"Text",image:"https://i.stack.imgur.com/8eLMW.png",imageColor:"grey"}
inputs.forEach(input => {
input.addEventListener("input", function() {
if(this.id === "image") {
if (!input.files || !input.files[0]) return;
const FR = new FileReader();
FR.onloadend = (evt) => {
inputValues = {...inputValues,[this.id]:FR.result};
DrawBadge(inputValues)
};
FR.readAsDataURL(input.files[0]);
} else {
inputValues = {...inputValues,[this.id]:this.value};
DrawBadge(inputValues)
}
})
})
DrawBadge(inputValues)
function DrawBadge ({stroke, fill, text, image ,imageColor}) {
//Draw Badge
ctx.strokeStyle = stroke;
ctx.lineWidth = 15;
ctx.fillStyle = fill;
roundRect(ctx, xOffset, yOffset, width, height, {
tl: 1,
tr: 1,
bl: width/2,
br: width/2,
});
//Draw Text
ctx.font = "20px Arial";
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = "black";
ctx.fillText(text,width/2+xOffset,height*0.8);
//Draw Image
const firstImage = new Image();
const insideWidth = 80, insideHeight = 80;
firstImage.src = image;
// Because of the CORS issue just show image as it is
if(image === "https://i.stack.imgur.com/8eLMW.png") {
firstImage.onload = () => {
ctx.drawImage(firstImage, (width/2)-(insideWidth/2)+xOffset,height*0.2,insideWidth , insideHeight);
}
// you should use this function for changing image color
} else {
firstImage.onload = () => {
//Make new canvas for image
const imageCtx = document.createElement("canvas").getContext("2d");
const insideImage = new Image();
imageCtx.canvas.width = insideWidth;
imageCtx.canvas.height = insideHeight;
imageCtx.save();
imageCtx.fillStyle = imageColor;
imageCtx.fillRect(0, 0, insideWidth, insideHeight);
//Here magic happend
imageCtx.globalCompositeOperation = "destination-in";
imageCtx.drawImage(firstImage,0,0,insideWidth,insideHeight);
//Then export our canvas to png image
insideImage.src = imageCtx.canvas.toDataURL("image/png");
insideImage.onload = () => {
ctx.drawImage(insideImage,(width/2)-(insideWidth/2)+xOffset,height*0.2,insideWidth,insideHeight);
}
}
}
}
function roundRect(ctx, x, y, width, height, radius, fill, stroke){
ctx.beginPath();
ctx.moveTo(x + radius.tl, y);
ctx.lineTo(x + width - radius.tr, y);
ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
ctx.lineTo(x + width, y + height - radius.br);
ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
ctx.lineTo(x + radius.bl, y + height);
ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
ctx.lineTo(x, y + radius.tl);
ctx.quadraticCurveTo(x, y, x + radius.tl, y);
ctx.closePath();
ctx.fill();
ctx.stroke();
}
body {
display: flex;
}
#inputs {
display: flex;
flex-direction: column;
}
canvas {
border: 1px solid;
}
<body>
<div id="inputs">
Stroke Color: <input id="stroke" type="color" value="#8db5c2">
Fill Color: <input id="fill" type="color" value="#ffffff">
Text: <input id="text" type="text" value="Text">
<lable>
Image:<input id="image" type="file"accept="image/png, image/jpeg">
ImageColor: <input id="imageColor" type="color" value="#808080">
</lable>
</div>
<canvas width="220" height="190"></canvas>
</body>