Flutter:CustomPainter 绘画方法被调用多次而不是只调用一次
Flutter: CustomPainter paint method gets called several times instead of only once
我有一个简单的应用程序,它通过 CustomPainter
在 canvas 上绘制一个红色或绿色圆圈,具体取决于 AppBar
中按下的按钮:
class ColorCircle
扩展 CustomPainter
并负责绘制彩色圆圈:
class ColorCircle extends CustomPainter {
MaterialColor myColor;
ColorCircle({@required this.myColor});
@override
void paint(Canvas canvas, Size size) {
debugPrint('ColorCircle.paint, ${DateTime.now()}');
final paint = Paint()..color = myColor;
canvas.drawCircle(Offset(size.width / 2, size.height / 2), 100, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
不同颜色的绘制效果很好,但是当我单击(仅一次!)或将鼠标悬停在其中一个按钮上时,paint
方法被调用了几次:
更多实施细节:
我使用 StatefulWidget
来存储 actualColor
。在构建方法中 actualColor
被传递给 ColorCircle
构造函数:
class _MyHomePageState extends State<MyHomePage> {
MaterialColor actualColor = Colors.red;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
OutlinedButton(
onPressed: () => setState(() => actualColor = Colors.red),
child: Text('RedCircle'),
),
OutlinedButton(
onPressed: () => setState(() => actualColor = Colors.green),
child: Text('GreenCircle'),
),
],
),
body: Center(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCircle(myColor: actualColor),
),
),
);
}
}
可以在此处找到带有 运行 示例的完整源代码:CustonPainter Demo
那么为什么 paint
被调用多次而不是只调用一次? (你如何实现它以便 paint
只被调用一次?)。
一个糟糕的解决方案可能是在悬停小部件周围添加一个 RepaintBoundary
:
class _MyHomePageState extends State<MyHomePage> {
MaterialColor actualColor = Colors.red;
@override
Widget build(BuildContext context) {
print('Rebuilding with $actualColor');
return Scaffold(
appBar: AppBar(
title: Text('CustomPainter Demo'),
actions: <Widget>[
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.red);
},
child: Text('RedCircle')),
),
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.green);
},
child: Text('GreenCircle')),
),
],
),
body: Center(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCircle(myColor: actualColor),
),
),
);
}
}
然后,正确定义 ColorCircle
的 shouldRepaint
方法(当前返回 false
):
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return (oldDelegate as ColorCircle).myColor != myColor;
}
这似乎是一个非常糟糕的解决方案。我很想知道更好、更可持续的答案。
包含 RepaintBoundary
解决方法的完整源代码
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'CustomPainter Demo',
home: MyHomePage(),
);
}
}
class ColorCirle extends CustomPainter {
MaterialColor myColor;
ColorCirle({@required this.myColor});
@override
void paint(Canvas canvas, Size size) {
debugPrint('ColorCircle.paint, ${DateTime.now()}');
final paint = Paint()..color = myColor;
canvas.drawCircle(Offset(size.width / 2, size.height / 2), 100, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return (oldDelegate as ColorCirle).myColor != myColor;
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
MaterialColor actualColor = Colors.red;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('CustomPainter Demo'),
actions: <Widget>[
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.red);
},
child: Text('RedCircle')),
),
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.green);
},
child: Text('GreenCircle')),
),
],
),
body: Center(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCirle(myColor: actualColor),
),
),
);
}
}
您需要做两件事:
用 RepaintBoundary
扭曲 CustomPaint
Center(
child: RepaintBoundary(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCircle(myColor: actualColor),
),
),
return shouldRepaint
方法为真
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
我有一个简单的应用程序,它通过 CustomPainter
在 canvas 上绘制一个红色或绿色圆圈,具体取决于 AppBar
中按下的按钮:
class ColorCircle
扩展 CustomPainter
并负责绘制彩色圆圈:
class ColorCircle extends CustomPainter {
MaterialColor myColor;
ColorCircle({@required this.myColor});
@override
void paint(Canvas canvas, Size size) {
debugPrint('ColorCircle.paint, ${DateTime.now()}');
final paint = Paint()..color = myColor;
canvas.drawCircle(Offset(size.width / 2, size.height / 2), 100, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) => false;
}
不同颜色的绘制效果很好,但是当我单击(仅一次!)或将鼠标悬停在其中一个按钮上时,paint
方法被调用了几次:
更多实施细节:
我使用 StatefulWidget
来存储 actualColor
。在构建方法中 actualColor
被传递给 ColorCircle
构造函数:
class _MyHomePageState extends State<MyHomePage> {
MaterialColor actualColor = Colors.red;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
OutlinedButton(
onPressed: () => setState(() => actualColor = Colors.red),
child: Text('RedCircle'),
),
OutlinedButton(
onPressed: () => setState(() => actualColor = Colors.green),
child: Text('GreenCircle'),
),
],
),
body: Center(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCircle(myColor: actualColor),
),
),
);
}
}
可以在此处找到带有 运行 示例的完整源代码:CustonPainter Demo
那么为什么 paint
被调用多次而不是只调用一次? (你如何实现它以便 paint
只被调用一次?)。
一个糟糕的解决方案可能是在悬停小部件周围添加一个 RepaintBoundary
:
class _MyHomePageState extends State<MyHomePage> {
MaterialColor actualColor = Colors.red;
@override
Widget build(BuildContext context) {
print('Rebuilding with $actualColor');
return Scaffold(
appBar: AppBar(
title: Text('CustomPainter Demo'),
actions: <Widget>[
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.red);
},
child: Text('RedCircle')),
),
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.green);
},
child: Text('GreenCircle')),
),
],
),
body: Center(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCircle(myColor: actualColor),
),
),
);
}
}
然后,正确定义 ColorCircle
的 shouldRepaint
方法(当前返回 false
):
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return (oldDelegate as ColorCircle).myColor != myColor;
}
这似乎是一个非常糟糕的解决方案。我很想知道更好、更可持续的答案。
包含 RepaintBoundary
解决方法的完整源代码
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'CustomPainter Demo',
home: MyHomePage(),
);
}
}
class ColorCirle extends CustomPainter {
MaterialColor myColor;
ColorCirle({@required this.myColor});
@override
void paint(Canvas canvas, Size size) {
debugPrint('ColorCircle.paint, ${DateTime.now()}');
final paint = Paint()..color = myColor;
canvas.drawCircle(Offset(size.width / 2, size.height / 2), 100, paint);
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return (oldDelegate as ColorCirle).myColor != myColor;
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
MaterialColor actualColor = Colors.red;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('CustomPainter Demo'),
actions: <Widget>[
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.red);
},
child: Text('RedCircle')),
),
RepaintBoundary(
child: OutlinedButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.all(Colors.black)),
onPressed: () {
setState(() => actualColor = Colors.green);
},
child: Text('GreenCircle')),
),
],
),
body: Center(
child: CustomPaint(
size: Size(300, 300),
painter: ColorCirle(myColor: actualColor),
),
),
);
}
}
您需要做两件事:
用
扭曲RepaintBoundary
CustomPaint
Center( child: RepaintBoundary( child: CustomPaint( size: Size(300, 300), painter: ColorCircle(myColor: actualColor), ), ),
return
shouldRepaint
方法为真bool shouldRepaint(CustomPainter oldDelegate) { return true; }