为什么精灵不动?
Why is the sprite not moving?
我目前正在编写一个 pygame 游戏,您可以在其中围绕屏幕移动宇宙飞船。目前,我已经到了制作宇宙飞船并试图让它移动的部分。但是,当我尝试移动飞船时,飞船却没有移动!
这是我当前的代码:
import pygame
pygame.init()
screen = pygame.display.set_mode((800, 500))
screen.fill((255, 255, 255))
class Spaceship(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
self.screen = s
self.x, self.y = x, y
self.image = pygame.image.load("C:/eqodqfe/spaceship.png")
self.image = pygame.transform.scale(self.image, (175, 175))
self.rect = self.image.get_rect()
self.rect.center = (self.x, self.y)
def update(self):
self.rect.center = (self.x, self.y)
spaceship = Spaceship(screen, 400, 400)
screen.blit(spaceship.image, spaceship.rect)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
key = pygame.key.get_pressed()
if key[pygame.K_a]:
spaceship.x -= 5
elif key[pygame.K_d]:
spaceship.x += 5
elif key[pygame.K_w]:
spaceship.y += 5
elif key[pygame.K_s]:
spaceship.y -= 5
spaceship.update()
pygame.display.update()
我当前的代码有什么问题?
您必须在应用程序循环中绘制 Sprties:
clock = pygame.time.Clock()
running = True
while running:
# handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
key = pygame.key.get_pressed()
if key[pygame.K_a]:
spaceship.x -= 5
elif key[pygame.K_d]:
spaceship.x += 5
elif key[pygame.K_w]:
spaceship.y -= 5
elif key[pygame.K_s]:
spaceship.y += 5
# update the position of the object
spaceship.update()
# clear the display
screen.fill((255, 255, 255))
# draw the object
screen.blit(spaceship.image, spaceship.rect)
# update the display
pygame.display.update()
# limit frames per second
clock.tick(60)
典型的 PyGame 应用程序循环必须:
- 通过
pygame.event.pump()
or pygame.event.get()
处理事件。
- 根据输入事件和时间(分别为帧)更新对象的游戏状态和位置
- 清除整个显示或绘制背景
- 绘制整个场景(
blit
所有对象)
- 通过
pygame.display.update()
or pygame.display.flip()
更新显示
- 限制每秒帧数以限制 CPU 使用
此外,我建议使用 pygame.sprite.Group
:
pygame.sprite.Group.draw()
and pygame.sprite.Group.update()
是pygame.sprite.Group
.
提供的方法
前者委托给包含pygame.sprite.Sprite
s - you have to implement the method. See pygame.sprite.Group.update()
的update
方法:
Calls the update()
method on all Sprites in the Group [...]
后者使用包含的pygame.sprite.Sprite
的image
和rect
属性来绘制对象——你必须确保pygame.sprite.Sprite
具有所需的属性。见 pygame.sprite.Group.draw()
:
Draws the contained Sprites to the Surface argument. This uses the Sprite.image
attribute for the source surface, and Sprite.rect
. [...]
spaceship = Spaceship(screen, 400, 400)
all_sprites = pygame.sprite.Group()
all_sprites.add(spaceship)
clock = pygame.time.Clock()
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
key = pygame.key.get_pressed()
if key[pygame.K_a]:
spaceship.x -= 5
elif key[pygame.K_d]:
spaceship.x += 5
elif key[pygame.K_w]:
spaceship.y += 5
elif key[pygame.K_s]:
spaceship.y -= 5
all_sprites.update()
screen.fill((255, 255, 255))
all_sprites.draw(screen)
pygame.display.update()
我目前正在编写一个 pygame 游戏,您可以在其中围绕屏幕移动宇宙飞船。目前,我已经到了制作宇宙飞船并试图让它移动的部分。但是,当我尝试移动飞船时,飞船却没有移动!
这是我当前的代码:
import pygame
pygame.init()
screen = pygame.display.set_mode((800, 500))
screen.fill((255, 255, 255))
class Spaceship(pygame.sprite.Sprite):
def __init__(self, s, x, y):
pygame.sprite.Sprite.__init__(self)
self.screen = s
self.x, self.y = x, y
self.image = pygame.image.load("C:/eqodqfe/spaceship.png")
self.image = pygame.transform.scale(self.image, (175, 175))
self.rect = self.image.get_rect()
self.rect.center = (self.x, self.y)
def update(self):
self.rect.center = (self.x, self.y)
spaceship = Spaceship(screen, 400, 400)
screen.blit(spaceship.image, spaceship.rect)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
key = pygame.key.get_pressed()
if key[pygame.K_a]:
spaceship.x -= 5
elif key[pygame.K_d]:
spaceship.x += 5
elif key[pygame.K_w]:
spaceship.y += 5
elif key[pygame.K_s]:
spaceship.y -= 5
spaceship.update()
pygame.display.update()
我当前的代码有什么问题?
您必须在应用程序循环中绘制 Sprties:
clock = pygame.time.Clock()
running = True
while running:
# handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
key = pygame.key.get_pressed()
if key[pygame.K_a]:
spaceship.x -= 5
elif key[pygame.K_d]:
spaceship.x += 5
elif key[pygame.K_w]:
spaceship.y -= 5
elif key[pygame.K_s]:
spaceship.y += 5
# update the position of the object
spaceship.update()
# clear the display
screen.fill((255, 255, 255))
# draw the object
screen.blit(spaceship.image, spaceship.rect)
# update the display
pygame.display.update()
# limit frames per second
clock.tick(60)
典型的 PyGame 应用程序循环必须:
- 通过
pygame.event.pump()
orpygame.event.get()
处理事件。 - 根据输入事件和时间(分别为帧)更新对象的游戏状态和位置
- 清除整个显示或绘制背景
- 绘制整个场景(
blit
所有对象) - 通过
pygame.display.update()
orpygame.display.flip()
更新显示
- 限制每秒帧数以限制 CPU 使用
此外,我建议使用 pygame.sprite.Group
:
pygame.sprite.Group.draw()
and pygame.sprite.Group.update()
是pygame.sprite.Group
.
前者委托给包含pygame.sprite.Sprite
s - you have to implement the method. See pygame.sprite.Group.update()
的update
方法:
Calls the
update()
method on all Sprites in the Group [...]
后者使用包含的pygame.sprite.Sprite
的image
和rect
属性来绘制对象——你必须确保pygame.sprite.Sprite
具有所需的属性。见 pygame.sprite.Group.draw()
:
Draws the contained Sprites to the Surface argument. This uses the
Sprite.image
attribute for the source surface, andSprite.rect
. [...]
spaceship = Spaceship(screen, 400, 400)
all_sprites = pygame.sprite.Group()
all_sprites.add(spaceship)
clock = pygame.time.Clock()
running = True
while running:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
key = pygame.key.get_pressed()
if key[pygame.K_a]:
spaceship.x -= 5
elif key[pygame.K_d]:
spaceship.x += 5
elif key[pygame.K_w]:
spaceship.y += 5
elif key[pygame.K_s]:
spaceship.y -= 5
all_sprites.update()
screen.fill((255, 255, 255))
all_sprites.draw(screen)
pygame.display.update()